[Feedback Megathread] Weekly Update 1.1.1

don’t you dare ask for them to add more shit to the store until the game is stable

Expertise is a poor idea for numerous reasonings.

  1. Why level Crafting if the gear you make for yourself, or to sell, is nerfed to your Watermark.

  2. Economy will suffer due to high quality gear being useless (because it is needed to your watermark).

  3. Casuals will have no place in this game. As you will be FORCED to farm Chests, and participate in other lackluster end-game content.

For real - let me farm mats all day, get good Gear Score items, and go PvP. All I want to do is farm and PvP.

Forcing other content is never a good choice.

2 Likes

Carrot :carrot:

I think that expertise for weapons /armor is an FANTASTIC IDEA! It will give people something to strive and an excellent chance to keep improving and getting stronger after level 60
That being said I think you would see more positive results if you implement it as a carrot carrot instead of the stick.

With the carrot method you would be able to boost the GS of any gear as you earn expertise so if people choose not to participate they don’t lose anything but they don’t gain anything either and the choice remains theirs.

With the proposed stick meathod you would be taking power away from those who have not or cannot participate in the end game content whether it is because they are crafters who made their gear and like it or solos who baught it or just on a dead server. This has a very real possibility of making them feel like your punishing for playing the game their way. Especially the crafters who gridend their levels up to make legendary stuff. Now their gear will be nerfed and it will feel like a huge waste all that time/gold. It could also cause stops players from buying the gear made by the crafters make as there’s no benefit any more. And those who already bought gear will likely depend compensation for changing the stats on something they purchased because now it’s not worth 20k
That’s why I think you should still enact expertise but make it as a bonus rather than a nerf, This would also leave it we a choice to players they can be happy with their purchased/crafted 600 gear or they can find ppl to do the hard quests with if they want to improve it.
I do understand that even if you did use this method you would still get people upset but it would probably just be the solo PVPers which are a much smaller percent and would be more likely to find people to work with to raise their expertise.

1 Like

What I have read between the lines here is:

“We have gotten so much negative feedback from our horrible change to gear that we need to appear to care about the community.”

You have just erased all crafting progression. Something I would not have done if it had no value. Now that it will have no value, you have basically set my progression to 0.

If you want to add this system, it needs to start after you hit 600gs, not replace it. Otherwise, you have screwed the whole player base.

This was such a grind. I have taken 5 crafting skills to 200. I did this as a player in a small company with no town. I farmed relentlessly. Now it is worth nothing. How could you think this was a good idea?

I have made so many excuses for the ridiculous bugs in this game. Just ride it out, it will get better. Only for an active choice to ruin the game.

Consider firing whoever is responsible for making the decisions at AGS. They are clueless.

4 Likes

I agree with most of @oltorf.jc comments!

You can’t start this now, if it was at launch it would be a different thing and you would probably have far far less crafters the game.

I disagree with the statement that it needs to start after 600 GS, that still forces the crafters to have to HWM grind from 500-600 GS in order to grind post-600 GS. Also you are not considering that post-600 GS that professions might increase beyond 200, which would be an additional grind.

If they are adamant on moving forward with this Expertise change, the only way to fix it is to wipe all the servers completely. Then see how much people still want to be crafters in that New World.

Hi im not sure if this is a bug or im just unlucky, please look through it. i have a watermark of 600 for outfit from chest. Run elite chest everyday with average gear score i receive for my outfit item somewhere between 590-599. bought 3 basic luck trophies today and placed it all. average gear score for today between 580-588. NOT a single weapon/outift goes higher than 588. it make me feels like the luck trophy is actually pulling down my gs than increasing the chance of higher gs. will definitely try again 24hrs later with unequipped trophies.

As of now on Live AND on the PTR, Heavy Armor to Light armor only gives a ~15% increase in healing output. Medium armor only gives a ~7% increase in healing output. Heavy Armor remains as the control.

The stated and listed increase SHOULD be 30% and 15% respectively.

1 company owns the server and excludes the population from pvp game Play.

On my server “Hades” there is a clan Demise with 6 different companies Who own most of the server.

I respect what they achieved and tried to join, but they would not accept me as im not “hardcore” enough. They expect you to Play 40h+/week. Lol

So I’m without a company at the moment and cant enjoy the company part of the game.

I get kicked from the list for war and invasion, as im not part of the company.

Basically I cant enjoy a large proportion of the game because im not allowed in the large company.

I quit the game 3 weeks ago because of this while I was really enjoying it, but there is No point to continue playing as Demise isnt going anywhere and our daily active users are going down on the server meaning joining another clan wont do much as how can we start a revolution VS them? The churn of players is less at Demise than on the server in General.

I liked the mechanic but it is not working out.

2 Likes

Make some map’s with +60 tittle to becom as peace/conflict/warr that would help to the open world pvp (not in open world dungeons) , and also bring a new system honor/shop for the reward of pvp , that would be stunning people to do pvp as group , if even they dont like , u can bring open world battleground to this map’s also for making activity between 3 faction also. And also would be nice to have open world bosses in this maps which going to warr ( with diffrent location , so people wouldn’t camp for the boss spawn ) , so people would fight at the bosses location to catch the boss reward + pvp point. And pls remove flag buff, this buff killed the most important material prices.

That was just a opinion nothing else.

Can you please for the love of everything good in the world, stop the mobs from stunning, staggering, knocking down me down over and over and over again? I dont see how a group of npc’s 30 levels lower than me can continuously interrupt anything i try to do. In some cases its impossible to pull less than a group of them, so its not a lack of skill here. I get pushed off ledges, pushed so far into corners i literally get stuck, or the mobs reset cause im suddenly out of reach.
As a healer i dont have grit, most of the time the mobs block me from dodging away from their CC. Please add some diminishing returns in PvE, or at least let me passively avoid the staggers and stuns from mobs so much lower than my level.

Same on ours. One company has most territories. I am hoping we will be the server to move, while merging happens. I don’t think I’ll keep playing if I’m forced to stay on this one.

Hey, I’m not sure if this is a bug but equipped tools lose their durability even when fighting with pve monsters? I’ve equipped new fishing pole and noticed it is damaged but since equipped didn’t use it in fishing.

  • What is your character name in New World: OnrehabZ
  • What server/world did you experience your issue on: EU Central / Aquila
  • Describe the issue you are experiencing:
  1. My character just getting stuck everywhere even when I port to town. So i need to turn off the game and turn it on again. / unstuck don’t work. When I’m in dungeon and my character is stuck, when i log in my character is in town…

  2. I’m using Axe / Mace weapons and when i attack with Axe its shows Mace abilities and i cannot use any ability till i switch the weapons more times in a row to un-bug it.

  3. When I’m skinning or some of other professions like mining - i mine the ore but its not giving me the mats.

  4. FPS drops from 100 to 50 when I’m in town.

5.When I’m at trading post or crafting post - after 40-50 sec its just turning off the trading post so i need to list again ( this is really annoying - when I’m trying to find good weapons or armor and I’m listing pages so i need to list again and when i reach to where i was its removing the window from the trading post and over and over again ).

  1. THERE is water on fields that you try to move on ground and from nowhere you starting to drown and moving slowly, taking breath from lungs.

  2. When i switch gear, gear not showing on my character so i need to re-equip it to show.

  3. MOST ANOYING BUG : EVERY ITEM IN MY INVENTORY SWITCHING ICONS ITS SO ANOYING !!!
    Example : my 2 hander axe is showing as mushroom with mushroom details and its siting in weapon slots. I cannot read the axe info because its showing MUSHROOM INFO. THIS IS HAPPENING TO EVERY ITEM in INVENTORY.

  • Is this a bug or an exploit: BUG

  • (if a bug) How did the issue effect your gameplay: A lot because i need to turn off turn on the game every 30-40 minutes and its not my PC its the character getting stuck on something.

  • (if a bug) Were you able to recover from the issue: NO. i tried verify the game trough stream, i tried reinstall did not work. I even formatted my PC to clean just to be safe but did not helped.

  • (if a bug) Please include a screenshot or video of the issue that you have experienced:

  • What are the steps to reproduce the issue as you experienced: for every bug mentioned you just do normal moves and attacks and its getting bugged.
    For the Icons in inventory they just change by itself.
    [/quote]

Please read this post >>

PLEASE

fix the sword and shield atributes

Please please take a good look at the new perks that you are implementing…these ones in particular below:

Plagued Strikes - Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%-40%.

Trenchant Rend - Fully charged heavy attacks apply rend for 7s, reducing target’s absorption by 4%-15%. (12s cooldown).

Trenchant Recovery - Fully charged heavy attacks heals the player for 10%-30% of the damage dealt.

Saying that a Fire Staff, Ice Guantlet, Void Guantlet, Bow, etc…basically all ranged can apply Rend, disease (reduced healing recieved), and also heal off of heavy attacks FROM RANGE is absolutely game breaking. This needs to be addressed immediately in my opinion. At the very least these percentages at range should be half of what is applied when heavy attacking with a melee weapon. Please don’t eliminate melee from the game and make this a ranged fest. Overall I think the percentages are too high in the current state that you intend to launch them in as well.

All I am asking is please relook at this because it will absolutely kill the gameplay. Thank you.

MAKE WEAPON SWAPS IMMEDIATE ALREADY. luv you bye

There’s two Corrupted Portals I’ve seen so far that you still haven’t fixed, both are near Primrose. No cultists seem to spawn to initiate the wave.

i have a couple of issues:

  1. Due to server populations being low, taxes for towns are not feasible at their current rate, no territory seems to be able to get above town level without bankrupting the companies trying to run them. upgrade tax maintenance is just way to high for getting further along except in everfall and windsward. all other regions are forced to limit to under 15 upgrades due to financial limitations caused by limited server pop.

  2. the invasions are very difficult and happening far too often for towns on lower pop servers (which seem to be most servers) to keep up their upgrades for more than a couple of days. and the economies on the low pop servers are faltering due to lack of population. its becoming harder and harder to remain a viable company financially.