TL;DR : Crafting feels underwhelming, unrewarding, and overall a huge waste of time and effort compared to buying loot off the trading post from level 1 to end game.
Background
As a solo player approaching 200 armoring I feel the crafting experience is wildly underwhelming and not worth the time investment.
I can only really speak to armoring, but I imagine this feeling / situation isn’t unique to it.
At this point I’ve sunk nearly 30k gold, untold amounts of azoth, materials, and time into reaching 191. The value I derived is as follows…
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Wore a crafted set from 20-25 and then replaced it with cheap loot from TP
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Wore a crafted set from 40-45 and then replaced it with cheap loot from TP
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Wore a badly crafted t5 set from 55-60
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Crafted a 527GS set which I’m currently replacing with 560-580 loot from TP as crafting armor with a score that high is exponentially more expensive than the loot on the TP.
Negative value
To upgrade my gear from here, I would need the following to craft a Orichalcum Plate Breastplate at a range of 576-582 (prices based on my server) (gear score based on 3x minor trophies, armorer earring, armorer pants)
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16 Asmodeum @ 1,500g/ea = 24,000
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12 runic leather - none on market, materials would cost 113g ea = 1,356
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7 phoenix weave - 350g / ea = 2,450
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Spicy cabbage soup - 400g
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Sunk costs (not included):
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Armorer gear (~1000/piece)
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jewelry (500)
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minor trophies (150)
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Total: 28,206g
OR
I can buy a 583GS Corrupted Breastplate off the market with my stats for 300g.
Seems like an easy choice to sell all my materials and just buy stuff off the TP.
Why would I bother throwing away essentially 100x the gold for potentially a worse piece of gear?
The disconnect given the above example
Similar feedback was brought up during beta and I believe there was a dev post stating that the intention of crafting was to be superior to looted gear.
This seems technically true when looking at the best of the best gear, as only the highest gear score gear can be crafted. That said, the journey to that point is miserable, unrewarding, and yields extreme negative value along the way.
Issue Summary
Heavy investment
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Large financial investment (taxes, materials) with poor return (output is difficult to sell and never adds up to the cost of materials in)
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Storage space - the amount of materials required means constantly fighting with storage
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Resource Investment - raw number of materials in the hundreds of thousands.
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Time Investment - the amount of items to craft and materials to gather is insane.
Low or negative value GS from 1-600
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The value of the crafted gear will always be far less than what I could get selling the materials.
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GS gaps - levels 30 and 50 both have gaps at which gear can’t be accurately crafted.
- Can try using superior materials for lower tier items or bad materials for higher tier items, but results are unpredictable
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It is always far more cost effective to just buy looted gear.
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All of the above does not warrant the value derived. I leveled armoring while leveling and all throughout I rarely wore my crafted equipment long as it was far easier to grab random loot off the trading post with the stats I wanted for <50 gold a piece.
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Even at 60, the writing is on the wall, and the approach of buying loot is just more practical. Grinding materials for hours or days to be able to roll the dice on a piece of gear that might have a higher GS vs waiting a few weeks for folks to get their watermark scores up and post 600 gear for a few 100g a piece.
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Ideas for improvement
Would love to know if others agree or have had a similar experience to mine and would love to hear some other ideas on how this can be fixed or improved.
My suggestions
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Crafted gear raises watermark - If I just hit 60 and I craft a chest with a GS of 550, my watermark should raise to 550 to provide value to my invested in crafting.
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Crafted gear has a unique bonus / 10% more stats to make it more desirable or actually valuable to equivalent GS looted gear
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Material costs for each recipe drop dramatically and 500+ GS scales better / smoother with materials.




