Feedback to the devs after they stabilize the game

and iron out the bugs, Please check the amount of draw calls sometimes is messed up.

  1. you have a serios problem with overflow geometry ( its very apparent if you sit on anything else than a 3000 RTX series) Overflowing these causes a performance hazard, as each mesh draw command must construct/destruct/copy, Most hills has sometimes like 5-7 stacked layers. ( ps there is a ocean shader active at all time under the geometry under all city’s and landscapes.

  2. PVP looks like a 1970 Disco, fringing off every particle know to man. that create alot of unnecessary lag. ( other games solves it so you can only se your own spells but gives a visual representation of other spells.

  3. Find out what’s preventing you to push over 2k server pop.

4 Combat is very clunky

  1. Pathing of mobs is bad. & AI

6 Mob variation ( feels like you only have two mobs types , Miners and farmers) was kind of boring looking at them time and time again in every zone.

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