[Feedback]PvP Missions for Influence And Campire respawn

I have run some influence raid groups that had a lot stronger players than an enemy faction. however, some maps are too far away, and the enemy team holding the territory will just spawn several campfires around the map, we will fight and kill them 4, 5 times in a row and they will keep coming back. but when we die, we lose mission and the chance to build in influence (which is fine), but they on dying literary has nothing to lose but respawn back on the campire.

IMO, if you are flagged, you shouldn’t be able to use campfires… or at least something like that has to be addressed, like be able to destry enemy faction campfire or something.

it is kinda anti game a weaker zerg can win and stall a territory dying 4, 5 times more than a stronger team, but the deaths on the team pushing influence matter because you lose the quest.

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