It’s not at all unusual for most players in MMORPGS to want to get to max level and gear up before engaging properly in PvP, and I don’t really know why people are pretending it is and claiming (literally, only a week after release) that PvP doesn’t really happen, so it never will.
It’s exactly what I’m doing and I’d be surprised if a large percentage of the rest of the player base aren’t doing the very same thing.
When I decide the time is right, I’ll be going to town on you all. Or getting horribly savaged. The point is, I’ll be engaging in PvP frequently, which I’m currently not.
this incentive idea is a longf dead horse beaten to death… no matter what is offered, as long as a certain playstyle continues people will not flag if they like pvper, and others will never flag period.
The amount of CC in 1v1 situations are fine. But if you balance an open world pvp game around 1v1 then what you get is this.
Since there is no DR in new world, aka. if a player doesn’t become immune to CC after a few CC abilities, players tend to gather a zerg and spam their CCs and gank other players.
Let’s say you are playing ice gauntlet. Your heavy attacks stun a target for 1 second. If you get 4 other monkeys in a group with the same ability you can stunlock one player for 3 thousand years and he will never ever be able to get out of stun until he dies.
This is why open world will never work in NW. It is just a zergfest. Same thing was in wow pvp, everything about world pvp was gathering 30 mages and frost nova spamming and aoeing down on other groups.
You say ‘unfair’, I say ‘engaging’. Avoiding mob agro/trying to get mobs on your enemy is part of the strategy of open world PvP. ‘Fair’ duels on flat ground with no obstacles are nice and all, but open world dodging bears and weaving through trees is better.
I’m not a fan of PvP… I’d like to participate in battles though, but the faction requires to be lvl 60, and the faction leaders don’t pick me up for battles, currently at lvl 35. So…
That’s usually the excuse of unskilled players that can’t compete on even grounds but need to find ways to abuse some weakness in an unfair scenario.
example: There is this “world pvp” guild in wow classic on my server. They used to gank pve geared/specced people in yojamba island when they were trying to buy stuff from vendors, usually roaming around with a group of 10+ zerg. Then they would talk smack to those people on server’s discord 24/7 for being bad, “l2p”, “lolnub, git gud” etc.
Now after the launch of TBC classic and arenas, this entire guild is hardstuck below 1.5k rating. Their most “skilled” player is sitting at 1.5k rating with 2000+ games played. And most people that they talked shizzle got their gladiator titles first season and even got 2.5k+ rating again in the second season.
World pvp can RARELY be a good thing in MMOs, like Ultima Online, and to a certain extent games like ragnarok, knight online, everquest etc.
All sharing the same thing: they had really almost no hard CCs, only a few “soft cc” abilities like slows etc. that was really really hard to pull off - so that solo players/unprepared players/outnumbered groups etc. could usually run away when they didn’t want to fight.
I wouldn’t flag until I’m reaching the max level for that zone. I’ve flagged while being low level and the higher levels go berserk, they only see red and of course they are grouped with 3 other high levels…
It’s the PvP players fault when they just gank low levels and play in large groups in low level zones.
Seems like you’re painting with a pretty broad brush there to me. In my experience the best PvPers enjoy open world PvP (funnily enough). They tend not to need to make excuses about how unfair it is when someone ganks them, and just fight back instead.
World PvP has something instanced PvP can never replicate, which is emersion in the game world and a breadth of possibilities. Personally I love both, but world PvP is more fun, because of the emergent gameplay.
Unless people are hunting for pvp or doing pvp based quests, most switch it off because they can’t be bothered with the respawn. Plus, you then have the base campers just watching for pvp flagged players coming into the settlement and smack them down when they try to enter.
Also, to put it out there, I’ve had 3 PvP fights since I posted this thread, each time it was 1 similar level ganker engaging on me when I was gathering. For anyone reading this thread who isn’t sold either way, it’s still well worth being flagged for the opportunities to gank/be ganked even as fewer and people are participating. Certainly from a fun perspective, and even from a leveling perspective. It’s a big boost when you get a kill.
I’m playing MMOs since 1997 pretty hardcore, been in rank 1 teams a few dozen times in many of them, and I don’t know which dream world you are living in.
We were all saying these when we were in our honeymoon in MMOs romanticizing about how engaging the world is etc. my brother. After you face the reality and the ugly truth about the human element you will start to not enjoy it as much.
Because most of the time world pvp will be a group of 20 nerds running over you, camping you, jumping on you only when you start fighting 5 mobs and hiding in bushes otherwise, spamming sperg messages in your chat etc.
This is what 95% of playerbase knows and why they don’t like world pvp after so many years. In every game, the extreme majority of players avoid world pvp like the plague, and you are a very very very tiny minority. But worry not, in a few years, you will be one of us.
And once again, before I go to sleep, let me mention: I gave world pvp a chance in this game, like I did in all other games. And my conclusion is, this game is not one of those rare games where world pvp is fun or skill-heavy. It is mostly zergs running around, level 60 players ganking in level 20 zones etc, too much CC allows too much incentives to form a zerg. It’s not a good world pvp game.
Hope you the best in your amazing world pvp adventures.
Yeah… open-world PvP was one of the game’s most interesting aspects.
Sadly, the game has too many reasons not to turn on PvP, like armor sets that provide luck instead of fighting stats and food buffs for gathering.
I feel like boosting the PvP XP bonus to something significant like 20% would encourage more group outings and PvP, but there are probably better suggestions.
I just hope this gets addressed before we see an abundance of level 60s.
i’m with you, started with an ancient game called underlight which was pvp period, fps and required skills back in 97ish… but in that game we were allowed to police our own or the active GMs would deal with pkers… now? ow is mainly zergs, easy kills and i just don’t see the fun in it.
Well, I’ve been enjoying world PvP for well over 20 years myself across a range of games, and I don’t see that ever changing. I’ve gotten more, rather than less patient with age, so I really don’t mind getting stomped by the odd zerg. From my perspective, New World has great PvP. Hopefully the lack of players participating right now is just a teething issue.
As to all the overtones of superiority I was giving you the benefit of the doubt thinking you were only young, but you’ve been playing MMO’s since the 90’s - it’s time to grow up.
On my server initially we had the purple faction hunting folk who were taking it easy or had less time to play. This scared those folk from toggling PvP on. The rest who didn;t care leveled high enough and mostly just stick to the organized PvP content. So overall much less 1v1 in open world now days.
Well, i never activate pvp when a pvp gameplay system is unfair. If the scaling system should be implemented as a complete normalization, i would consider playing world pvp. Up to then, ilevel and character level seem more important than skill.