Giving my final suggestions to the dev team + my reasons for quitting.
General Suggestions:
Add more OPR maps; so much potential there, and it’s one of the most accessible forms of end game content as you don’t need a group to run it
Consider adding instanced resource nodes in the different top tier homes (e.g. a high tier fishing pool in one, a small ironwood grove in another, etc) to give incentive to buy different homes based on preference
Add a way to get rid of trash items besides just throwing them on the ground (e.g. already learned recipes that you could only sell at a loss on the auction house)
Why I Quit:
You’re adding pay for convenience back in (having to buy wardrobe slots); this was discussed before in the context of Azoth. It’s a shame you ultimately went this route.
You’re adding pay to win elements/the ability to buy power with the premium pass rewarding gear and shards and so on.
Thanks to the dev team and the community team for the journey to date. Best of luck
There is no pay to win element in that season pass. RNG boxes are same crap you can get from OPR or gypsum system or other sources. 99/100 wont be worth anything but salvaging.
Wardrobe slots are fine. Starting number is way to low, but fact they want to sell them does not change anything. It wont make u any better player.
Wana see buy power? Bo play any asian mmo or diablo immortal. you will see and understand that what you write about is bs.
Someone doesn’t understand free vs paid, or having 10 on the ptr for testing purposes. I’m not going to waste time trying to explain it, someone else can.
The season pass uses the exact same scum ridden design that crossout uses, if I am going to put up with that, I may as well play crossout more.
You are simply incorrect. There are currently two for free when you reach level 25 and one when you complete the Season Pass to level 100, as Aenwyn said. Nothing changed there. There are no additional slots on PTR right now.
Premium has better rewards per their blog post than the free pass (guaranteed 600gs drops from chests, more xp boosts, etc). It’s not as egregious as games like Diablo Immortal or Lost Ark, but it’s still a paid in-game advantage. Not saying that has to matter to you or anyone else, but it does to me.
The rewards are not the same, you get guaranteed legendary drops from the paid pass (i.e. they removed RNG), more boosts and coin, more consumables, etc.
It won’t let a casual player pay to be better than a top tier player. However, it will let a casual player pay to be better than another casual player.
Totally understand that some people will not have a problem with this level of monetization, but I do. “Better than Diablo Immortal” is not my standard for a good game.
It’s not an assumption that you can buy power, you can read about the rewards for the premium pass in their post. You get guaranteed 600gs gear, more consumables, etc compared to the free pass. That is bought power.
Let’s say that they do 10 free wardrobe slots (currently it’s 3 on PTR but let’s say it changes to 10). Let’s count out how many sets we have assuming you play only the same weapons, same stats, and never switch between light, medium and heavy builds:
PVP (assuming you only have one set, which if you PVP you know is not realistic)
Ancient Ward
Corrupted Ward
Angry Earth Ward
Lost Ward
Beast Ward (this has been confirmed to be coming)
Logging
Mining
Fishing (at least one, most people have multiple depending on what they’re fishing for)
Harvesting
Skinning
Engineering
Jewelcrafting
Weaponsmithing
Armoring
Arcana
Cooking
Acid resistance
So that’s at least 8 slots you’d have to buy to have a set for every activity. Again assuming you run the same weapons, the same armor class, and the same stats every time you do those activities (no swapping between ranged and melee, mage and healer, etc). And assuming that you don’t ever fish for specific fish like oysters that require a mix of different fishing gear to prevent yourself from going above the right luck threshold.
For the amount of time players have put up with horrible gear management, gear sets should be totally free. It’s like a basic QoL feature in an MMO on top of that.
Better as in barely to be quite honest. The free pass has guaranteed 600’s, it has exp boosts, it has basically almost everything that the premium pass has with the exception of packs with 3x T5 mats instead of 10x T4 mats. It’s actually barely different. You get the premium pass you just get more stuff that doesn’t actually help you along all that much.
Yea you need reason to pay for it. But same items can be obtained by playing game. That why its not pay to win. They are not better than what you can get by playing game and they are limited no matter how much $ you would like to spend.
I find the gear set switching feature not very useful for me because most of the time I switch gear is to refine asmodeum, runic leather, phoenixweave. So it really provides little value to me and so I don’t care about it because it will not save me any time. It really only helps people with multiple PVE sets but then to help with that you would need at least 3 gear sets.
You know absolutely nothing about perk combinations and actual useful gear if you think any of the items from paid pass are good. LMfaooo theyre almost all salvage
I understand that perspective. I just disagree that we shouldn’t care about it.
Will the person who buys the pass get BIS gear? No. Realistically, most of us on these forums earn more coin, more umbral shards, better gear, more consumables, etc in a week than they’ll get all season from the pass. But not everyone puts that sort of time in the game.
For casuals, this means that they could spend a 50 hours playing the game over the course of the season (~50 hours is the dev’s estimated time for completion of season activities), only for someone who did the same as them to swipe their credit card that same day and instantly overtake them.
That’s not okay with me. Is it as bad a pay-to-win mechanic as other MMOs? No. In comparison, you can literally buy infinite gold in WoW thanks to the tokens. But just because it’s not as bad, doesn’t mean it’s good.