Fire Mages are on the brink of not existing AGAIN

are u serious bro? :smiley: :smiley: fire mage is too strong right now than it should be. and you still think FS weaker :smiley: You can inflict 3-4k damage to light armor with Fireball ability, same as firepillar.

the funny thing is that you already have 2(3) META classes FS/IG :D. Are you bored of FS or IG? Answer: Rapier, you have a 0% chance of dying with this class. 3 skills 100% survival

mage is range class
It’s ridiculous that range classes hit that much
u know why? because you can always easily avoid a melee and keep hitting it
Burn out, ice shower, Entombed Don’t forget that you also have abilities that can keep you 100% alive.
90% chance of you doing damage. No one can escape the ranges
anyone can easily avoid melees
and that’s why the balance of the game is so bad because range’s counteri Range :smiley: I’ve never seen anything ridiculous like this in an MMO game

Let me tell you what will happen if the meteor shower gets stronger

In war, there will be 10+ mages as min dps and they will use ice storm+Meteor shower together at the same time. Can your mind comprehend the damage you will inflict?
you already have ridiculously high damage
Fireball has area damage, Pillar has area damage, ice storm has area damage
and these skills do a lot of damage
if Meteor shower buffs then Fireball should be nerfed, fireball damage and area should be reduced by 30%

not finished yet
Blindfold and enter OPR, you will see that you can easily place in the top 5 by pressing only 3 skills :smiley: because each of your skill has field strike

Dex user here, coming from Bow / Musket - switching to Mage made the game easy mode for me, I’m 100% sure the Fire staff is never going to be out of meta simply because it has access to multiple abilities that allow it to deal a consistently decent amount of AoE damage

Here is a brief list of said abilities that make Fire Mages sit on the top of the current Meta in the DPS role:

  • Pillar of Fire (combined with Refreshing pillar of fire this is literally the only ability in the game that lets you refresh its full cd when hitting 3+ players) Also deals a consistently decent amount of damage between 2k-4k

  • Fireball (combined with empowered fireball, 350 int and 150 con you can smash players with 2-4k fireball hits, despite the current elemental gem scaling bugs it still hits like a truck if played with an opal)

  • Flamethrower (this is by far the most consistent no-effort high reward ability in the game, it has NO cooldowns if you talented into its full tree and can be deactivated and reactivated at any given point providing stacks of burning and consistent unmatched DPS pressure on any poor soul within 5-10meters of its range)

  • Burn Out (the only utility ability in the Fire staff tree, good mobility and decent damage - can easily be stagger-cancelled but still reliable nonetheless)

Mages in general have it really good with the current meta: FS, IG and VG, IG being really top-picks in many servers. It’s the dex builds that have lower pick-rates in the current PvP scenario

In any WAR scenario there’s a LOT of Melee bruisers (GA + WH, SNS + WH, IG + GA, GA + Hatchet) and a LOT of Mages (VG + IG heavy, FS + IG standard mage dps)

There’s barely any Bows and probably only 5-Man musket max on Wars which means the other 45 players are all (Bruiser/Mage/Healers comps) Leaving the Dex in the dirt at the moment. I Hope @BRGF can get a good read out of this in order to spread awareness for a healthier and more balanced game.

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A lasting small AoE damage ability for Incinerate would pretty much kill its value in PvE. We already had a perk that did a similar thing when you were hit, and that was a bad perk. Now you want to to waste an ability slot on it? No thank you.

It’s not really feasible for a Fire Mage to stay in melee that long. Incinerate is a pop in, AoE, pop out kind of thing. What makes it good is that it can hit twice and restore mana from the perk.

Your change would make it terrible for that. 55% weapon damage wouldn’t be worth getting the ability, let alone wasting 2 for the Burnout combo. People are already combining Burnout with Blunderbuss shots anyway.

I definitely agree Meteor sucks and so does its armor perk. However, Incinerate is fine.

Wait a sec. Incinerate lasts 6 seconds since when? I think it’s more like 1 second and only works half the time anyway.

I always saw it as a defensive ability to get melee off of you or could be used on fort respawns or against mobs

problem could easy be fixed oblivion is to powerful period

No offense man but if you think Meteor Shower is good you are clueless to the meta and what is actually good within it.

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There is not much wrong with FS now. Its not OP, but its OK weapon. Dunno what you are asking there.

Also only issue with incinerate is that animation to cast does take time. So they can make is shorter like they did with pillar of fire. But what you are asking is crazy. You want ring of fire for 6sec around caster burrining all enemies around? Rlly? How mele supose to kill you then? If you comine this with ice shower from IG you are out of reach for mele builds for like 13sec? Bad idea.

Fire staff is weapon for mass pvp. You can spam cast pillar of fire on groups of enemies to burn healing they got, so other players can kill.

OP wants to return fire staff to its former glory (the OP version of the weapon) because even if its currently already good with extremely high pickrates, you simply need to read the title. His end-goal is to get it buffed despite there being weapons that need the buff far more than FS lol.

Firestaff is largely considered a meme weapon that isn’t allowed to be brought into wars. I have made a video showing why and been saying this for 4-5 months but it seems to fall on deaf ears. I think the people balancing the weapons are going off raw damage numbers instead of war impact of a weapon, which is its true value.

bro arent u in dry tree? i have never seen u in wars LOL

yes in our server fire staffs are banned. until fire staffs gets any type of cc/debuff it will be useless…

First off, wars are 1800 seconds. Second, you’re on a non competitive server. No matter what you say, if you’re telling the truth, your server is not competitive. If your competition leaves someone close enough to point to sit there, uncontested, and meteor shower their way to top damage it’s by definition not competitive.

You think it’s on the brink of not existing because you’re trolling with meteor shower war damage calculations imagining you’re free casting while not moving for 30 mins… instead of pillaring then fireballing into grav clumps to insta delete anyone unfortunate enough to be clumped inside.

Fire Mages are fine on competitive servers.

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You’re right, i had thought 45 minutes for some reason.

This is not the case, and btw, I spawned on camelot and fought my first 35-40 wars there. Are you saying camelot is not competitve?

I am not complaining about meteors damage, it does good damage if you build for it. I am comaplaining about meteor not having utility, and its damage being so deceptive.

Your assuming i do not do that, Or that just because i run meteor or talk about its damage or its potential cap on the forums that all i do is spam meteor, actually, i don’t even run it in wars, even though i have seen a few mages over the few servers iv played on do exceptionally well (3m+ dmg and 40-55 kills consecutively when i see them in wars).

A lot of asumptions here.

Fire is suffering from lack of utility. IF you had any idea about competitive pvp, you’d know the build now is 15 healers, 10 Vg/IG and the rest bruisers, or something like that. The rest of the people are behind this meta; It makes sense, because people have been stacking 12-14 heals forover a month now, so its natural the counter is going to be in obliv/orb purge.

Bug what do i know, its not like i have not been consul in these competitive guilds, or played on competitive servers, it seems camelot and the other serves iv been on are all “trash” because you say so.

As for fire staff.

Yes, It does need utility. No one is disputing damage. I did not ask for a damage buff, i asked for utility and for meteor to have its damage stablized (ie not so impacted by specific perks, and more well rounded).

firestaff is fine, in opr vs random guys without good gear… ( btw red side, all healers and melees … ) Farodino is a healer, Pirii a GA/Wh now say they suck in opr pls :slight_smile:
otherwise u are useless, in war’s many people spam gemstone dust
worse apart from that is, the maelstrom bugs, where ur friendly allies, block ur projectiles. also if they stay between u and the enemies, u cant even land ur pillar of fire…

i mean i got tons of opr screenshots where i am in rank 1-3
but war’s… haha i dont even make screenshots there because i end um rank 25+
( also a gameplay issue… )
but in war’s u cant do much vs professional players.
i know there are some youtuber with their insane 3mil+ dmg videos, but this is probably vs full trolls and crap gear… cant explain otherwise.

last but not least, 1:1 is only winnable for Fs because of running away, praying that they cant catch u and that u can poke them down…

If mages were allowed to sit near point and do what you said they’re able to do without every DPS within 100m looking at them like a dog who hasn’t eaten in a week looks at a hot steak dinner, then without question, I’m asserting that it was not a competitive server.

The opposition, by definition, doesn’t have the level game sense required to be called competitive. You’re sitting there, 15 meters away from the center of the AOE, rooted, while casting. They should be food in under 5 seconds.

Again, if your opposition isn’t aware enough to kill a free casting mage 15m away doing 3M damage, completely uncontested, for 30 fking minutes… nope, not competitive. And when I say not competitive, it means players involved with that on either side shouldn’t writing about the balance of weapons in a way that anyone takes you seriously. The opposing shot callers on that server are trash, the 5 mans are trash, and the opposing mDPS and rDPS are trash. You’re playing against terrible players, respectfully.

Fire’s use on competitive servers is to blow shit up, literally. Massive AOE damage.

To reiterate, because it’s very important to point this out… the “meta” you speak of is letting a fire mage root themselves 15m away from a point without anyone paying attention to them

Yes but cant have 2 epic weapons at once u cant compare fire staff to ice gauntlet while 90% of mages play FS+IG. What means fire mages ? There is no fire mage in this game u choose to play fire and IG or VG. Think what I would change add CC immune to burnout, meteor shower is suicide skill 100% dead if u start channeling. But as I look into mages, they are very strong class always top DPS. I play FS for range dps and IG when I am in close combat (IG I have only Ice Wall, Ice Storm, and Ice Tomb)

ig isnt even an offensive weapon anymore it is just for entombed and shower, so u can escape.

ice storm does decent dmg over time, but isnt a real threat to people.

I know but IG is the best self defense weapon, which make u tbh safe, u have cleanse, slows, roots, it makes every mage untouchable ( ofc if he plays with brain) and know what he’s skill can do. Mages are bad class if u want to have hundreds kills, but are very good as support dps and deals the most damage too oponents, if u combo mage with good musketer it will be really deadly combo and those 2 players will stay save for very long time, and make enemies mad.

FS is not picked into wars bc other weapons are doing FS job better - like ice spike spawn into point before nerf and so on. And its not like its never picked into wars. On some servers (not eu) FS is main point clean up weapon for points.