Fire Mages are on the brink of not existing AGAIN

problem could easy be fixed oblivion is to powerful period

No offense man but if you think Meteor Shower is good you are clueless to the meta and what is actually good within it.

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There is not much wrong with FS now. Its not OP, but its OK weapon. Dunno what you are asking there.

Also only issue with incinerate is that animation to cast does take time. So they can make is shorter like they did with pillar of fire. But what you are asking is crazy. You want ring of fire for 6sec around caster burrining all enemies around? Rlly? How mele supose to kill you then? If you comine this with ice shower from IG you are out of reach for mele builds for like 13sec? Bad idea.

Fire staff is weapon for mass pvp. You can spam cast pillar of fire on groups of enemies to burn healing they got, so other players can kill.

OP wants to return fire staff to its former glory (the OP version of the weapon) because even if its currently already good with extremely high pickrates, you simply need to read the title. His end-goal is to get it buffed despite there being weapons that need the buff far more than FS lol.

Firestaff is largely considered a meme weapon that isn’t allowed to be brought into wars. I have made a video showing why and been saying this for 4-5 months but it seems to fall on deaf ears. I think the people balancing the weapons are going off raw damage numbers instead of war impact of a weapon, which is its true value.

bro arent u in dry tree? i have never seen u in wars LOL

yes in our server fire staffs are banned. until fire staffs gets any type of cc/debuff it will be useless…

First off, wars are 1800 seconds. Second, you’re on a non competitive server. No matter what you say, if you’re telling the truth, your server is not competitive. If your competition leaves someone close enough to point to sit there, uncontested, and meteor shower their way to top damage it’s by definition not competitive.

You think it’s on the brink of not existing because you’re trolling with meteor shower war damage calculations imagining you’re free casting while not moving for 30 mins… instead of pillaring then fireballing into grav clumps to insta delete anyone unfortunate enough to be clumped inside.

Fire Mages are fine on competitive servers.

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You’re right, i had thought 45 minutes for some reason.

This is not the case, and btw, I spawned on camelot and fought my first 35-40 wars there. Are you saying camelot is not competitve?

I am not complaining about meteors damage, it does good damage if you build for it. I am comaplaining about meteor not having utility, and its damage being so deceptive.

Your assuming i do not do that, Or that just because i run meteor or talk about its damage or its potential cap on the forums that all i do is spam meteor, actually, i don’t even run it in wars, even though i have seen a few mages over the few servers iv played on do exceptionally well (3m+ dmg and 40-55 kills consecutively when i see them in wars).

A lot of asumptions here.

Fire is suffering from lack of utility. IF you had any idea about competitive pvp, you’d know the build now is 15 healers, 10 Vg/IG and the rest bruisers, or something like that. The rest of the people are behind this meta; It makes sense, because people have been stacking 12-14 heals forover a month now, so its natural the counter is going to be in obliv/orb purge.

Bug what do i know, its not like i have not been consul in these competitive guilds, or played on competitive servers, it seems camelot and the other serves iv been on are all “trash” because you say so.

As for fire staff.

Yes, It does need utility. No one is disputing damage. I did not ask for a damage buff, i asked for utility and for meteor to have its damage stablized (ie not so impacted by specific perks, and more well rounded).

firestaff is fine, in opr vs random guys without good gear… ( btw red side, all healers and melees … ) Farodino is a healer, Pirii a GA/Wh now say they suck in opr pls :slight_smile:
otherwise u are useless, in war’s many people spam gemstone dust
worse apart from that is, the maelstrom bugs, where ur friendly allies, block ur projectiles. also if they stay between u and the enemies, u cant even land ur pillar of fire…

i mean i got tons of opr screenshots where i am in rank 1-3
but war’s… haha i dont even make screenshots there because i end um rank 25+
( also a gameplay issue… )
but in war’s u cant do much vs professional players.
i know there are some youtuber with their insane 3mil+ dmg videos, but this is probably vs full trolls and crap gear… cant explain otherwise.

last but not least, 1:1 is only winnable for Fs because of running away, praying that they cant catch u and that u can poke them down…

If mages were allowed to sit near point and do what you said they’re able to do without every DPS within 100m looking at them like a dog who hasn’t eaten in a week looks at a hot steak dinner, then without question, I’m asserting that it was not a competitive server.

The opposition, by definition, doesn’t have the level game sense required to be called competitive. You’re sitting there, 15 meters away from the center of the AOE, rooted, while casting. They should be food in under 5 seconds.

Again, if your opposition isn’t aware enough to kill a free casting mage 15m away doing 3M damage, completely uncontested, for 30 fking minutes… nope, not competitive. And when I say not competitive, it means players involved with that on either side shouldn’t writing about the balance of weapons in a way that anyone takes you seriously. The opposing shot callers on that server are trash, the 5 mans are trash, and the opposing mDPS and rDPS are trash. You’re playing against terrible players, respectfully.

Fire’s use on competitive servers is to blow shit up, literally. Massive AOE damage.

To reiterate, because it’s very important to point this out… the “meta” you speak of is letting a fire mage root themselves 15m away from a point without anyone paying attention to them

Yes but cant have 2 epic weapons at once u cant compare fire staff to ice gauntlet while 90% of mages play FS+IG. What means fire mages ? There is no fire mage in this game u choose to play fire and IG or VG. Think what I would change add CC immune to burnout, meteor shower is suicide skill 100% dead if u start channeling. But as I look into mages, they are very strong class always top DPS. I play FS for range dps and IG when I am in close combat (IG I have only Ice Wall, Ice Storm, and Ice Tomb)

ig isnt even an offensive weapon anymore it is just for entombed and shower, so u can escape.

ice storm does decent dmg over time, but isnt a real threat to people.

I know but IG is the best self defense weapon, which make u tbh safe, u have cleanse, slows, roots, it makes every mage untouchable ( ofc if he plays with brain) and know what he’s skill can do. Mages are bad class if u want to have hundreds kills, but are very good as support dps and deals the most damage too oponents, if u combo mage with good musketer it will be really deadly combo and those 2 players will stay save for very long time, and make enemies mad.

FS is not picked into wars bc other weapons are doing FS job better - like ice spike spawn into point before nerf and so on. And its not like its never picked into wars. On some servers (not eu) FS is main point clean up weapon for points.

I dont participate in wars anymore as my guild is inactive and i barely play anyway. Im #1 in almost every opr i play tho :wink:

Can you be more specific about what you feel this way, or what you specifically mean. I don’t find “i think mages would invalidate all classes” to be a very specific reason.

Damage is done in specific ways by each class. DPS Classes are not as effective in pvp as Burst classes, and the other way around in pve. Bows and muskets are fundamentally designed to counter mages, so mage should not invalidate them.

We all know what happens to a pvp group when it has to little melee. SO mages would not invalidate them with a few cases of utility.

Three are mages that do 3m damage in wars, or more. It has nothing to do with my suggestions, its something that is in effect already. This is not a valid reason to counter mage adjustments to keep their value consistent.

So massive its not even close to the highest damage done? Melee do more aoe damage. Rain of arrows is the highest hitting aoe by default i the game, and even sticky bombs on a v ery underplayed class is weaker in terms of burst.

Are you sure you pvp?

This has nothing do wo with the damage, which is average in most cases. No one Uses Ice pylon, or windchill in pvp. ICe spike has been largely unreliable as a damage source. Just last night i was wathcing a guild member miss spikes in pve when he has an extremely high pvp hit % with it.

People play IG / FS because IG has really good utility. It makes up for the deficiencies that FS has. FS is almost completely damage based, the only exception of Burnout, and burnout tends to do stupid things like get you killed because of the slow transition to move, or getting stuck in things.

Other weapons simply just dont pare well enough with FS as IG. IG Tomb also protects the mage significantly. We all know how op shower is, and we all know that storm does 700-800k a war if you just keep it on cd.

When is the last time you seen people running IG + Other weapon as a mage? The only other combo is VG or Rapier. VG is not generally used as a mage dps weapon, its used on heavy bruisers for utility. Rapier firestaff has largely died off, leaving fs/ig the only viable mage weapon builds.

This would not be an issue if there was more mage weapons, like angry earth staff, however the design team decided not to release it next.

Its really the case.

Hopefully I don’t get banned in an effort to say this in the simplest way possible. It’s truly not personal, merely factual.

Nobody said they invalidate all classes. I just said your server is competitively inadequate. There’s literally no way on God’s green flat Earth in your scenario that it’s acceptable in war on a competitive server. It’s inexcusable.

Anyone opposing a meteor strike fire mage doing 3m damage in a war is dogs…, respectfully. The opposing melees and 5mans are trash for not instantly recognizing and killing a soft, rooted target. The opposing point callers and shot callers are trash for not opening up the scoreboard periodically to find out who to mark for immediate death. Everyone on that opposition from positions 1-50 are not competitive. They are bad/trash/horrible at the game. Find 50 other synonyms for bad, and they are it. They have terrible game sense. I’m sure they’re wonderful people in their day to day life… nothing personal, they’re just not good at the game.

In a competitive server, individual dps would recognize this incredibly soft meteor shower mage target instantly. Meteor shower casting range is 15m from caster to center of aoe. They’re right in your face. They’re unmissable. And just standing there. And rooted while casting. For multiple seconds. With an incredibly visible animation.

There would be a callout in the 5man, they’d converge, kill the guy in 5 seconds, then go about their day. They’d repeat and the poor sap would probably go 2-20, 300k damage in the war.

Give me links of you doing more on a non-meteor build. ill wait here. Once you have those ss’s we can continue discussion. People like you who think “padding” is bad are ignorant, specifically of rot is and what it does.

Bro how in the world are you not getting what I’m saying. You’re either trolling or cannot possibly understand, further proving my point.

It’s not about them doing 3m. Nobody mentioned padding. Read this slowly:

IT’S ABOUT THE COMPETITION LETTING THEM DO 3M. YOU’RE GOING AGAINST BAD PLAYERS. LITERALLY ANY BUILD IS GOD TIER AGAINST PEOPLE WHO DONT KNOW HOW TO PLAY.

What you’re saying is the equivalent of punching a 3 year old in the face then declaring your fighting skills to be that of a top MMA fighter. It just means you punched someone terrible at fighting :rofl: