You’re right, i had thought 45 minutes for some reason.
This is not the case, and btw, I spawned on camelot and fought my first 35-40 wars there. Are you saying camelot is not competitve?
I am not complaining about meteors damage, it does good damage if you build for it. I am comaplaining about meteor not having utility, and its damage being so deceptive.
Your assuming i do not do that, Or that just because i run meteor or talk about its damage or its potential cap on the forums that all i do is spam meteor, actually, i don’t even run it in wars, even though i have seen a few mages over the few servers iv played on do exceptionally well (3m+ dmg and 40-55 kills consecutively when i see them in wars).
A lot of asumptions here.
Fire is suffering from lack of utility. IF you had any idea about competitive pvp, you’d know the build now is 15 healers, 10 Vg/IG and the rest bruisers, or something like that. The rest of the people are behind this meta; It makes sense, because people have been stacking 12-14 heals forover a month now, so its natural the counter is going to be in obliv/orb purge.
Bug what do i know, its not like i have not been consul in these competitive guilds, or played on competitive servers, it seems camelot and the other serves iv been on are all “trash” because you say so.
As for fire staff.
Yes, It does need utility. No one is disputing damage. I did not ask for a damage buff, i asked for utility and for meteor to have its damage stablized (ie not so impacted by specific perks, and more well rounded).
