Fire Staff Abilities Burn Out and Incinerate Feedback

Burn Out - the problem:

This ability is too easy to interrupt. Unlike the Great Axe Charge and the Rapier Fleche, with Burn Out you have to stand still for an entire second before the ability activates. The experience of trying to use this ability is frustrating, I have to press the button over and over and over and it never activates cause even a light attack, even from ranged will interrupt it.

Suggested solution:

Remove or reduce by half the “wind up” that makes the player stand still before the ability triggers. Or give it grit. Or let the player move while it is “winding up”.

Incinerate - the problem:

This ability is too easy to interrupt. Unlike the Great Axe Maelstrom and the Spear Cyclone, with Incinerate you have to stand still for an entire second before the ability activates. The experience of trying to use this ability is frustrating, I have to press the button over and over and over and it never activates cause even a light attack, even from ranged will interrupt it.

Suggested solution:

Remove or reduce by half the “wind up” that makes the player stand still before the ability triggers. Or give it grit. Or let the player move while it is “winding up”.

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