Do you remember a time when everyone was running IG in wars because the lag exploit won territories?
Pepperidge Farm Remembers
Do you remember a time when everyone was running IG in wars because the lag exploit won territories?
Pepperidge Farm Remembers
And this relates to the nerfs making the weapon useless how? Gravity well is still bugged and stunning everyone that touches it. Should they remove bloodlust, hit stagger, and lunge to fix it?
We talked in the other thread, Gravity Well is no where near as bad as you assume it is. The only ones not jumping out of the wells are heavy users
No itâs pretty bad as a light armor player. When I lose complete control of character for 4 seconds and canât even weapon swap, when I run out and am frozen and just do nothing but stand there and die. Even if you jump spam out youâre still âstunnedâ after the jump. youâre still going to get hit unless the greataxe player forgets to hold W.
Iâm just using it as an example of why devs shouldnât make a weapon entirely useless because one mechanic is not working as intended. (IG is working as intended btw, except for a few passives)
Canât really put that blame towards mages, while the resilent meta was abused by the same âpoor meleesâ mages had half their kit just not work. Now because they finally plan to make the armour buffs work like they were supposed to at the start they nerfed the fire staff into the ground?
PvP playerbase is already like 80% Greataxe or Hammer, 20% others. Nerfing mages that much before nerfing Greataxe/Hammer is not acceptable. These two weapons are already OP, how are we going to fight them after these nerfs? This will just lead to even more people converting to Greataxe / Hammer meta build and melee CC spam will stay as meta.
suppose you are right there, might just be that muskets and/or bows need a buff to keep the mages in check. they did that weird thing where light armor can also have alot of physical defense, also the hitboxes are somewhat broken.
and i know they did buff muskets, but buffing the cooldowns will not do much i donât think
Because it was 50 v 50 mages in the wars. Was the goal for that? Youâve enjoyed using the objectively and statistically better weapon for weeks now, let someone else be OP, you are just going to reset and switch to it anyway.
MAGES WERE OVERPOWERED IF YOU CANT SEE THAT YOU EITHER
No exceptions.
My server is literally 100% ice gauntlets in outpost rush because they are better than everything else in the game with 0 counterplay. Even my bow spear ass switched because its so laughably fucking easy to just 100-0 someone and all they can do is sniff gemdust.
I agree. I am interested in seeing how musket performs because it has potential but as it stands does not have enough of a RoF to make me feel like im seriously in danger unless against a good player in shooterâs stance⌠thatâs low key scary. As for bows, they hold imo the most potential to be a damage check against a mage since the burst is not even on the same charts as well as the damage you can stack up, as it stands I fear bow spear users most in terms of class v class. open world pvp you have so much to account for being that mage range really is not that long and you cant waste time attacking tanks, you have to go for healers which puts you at risk of being dinner to a GA with gravity well. I really do hope they revisit some of these changes before we go back to wars being what it was prior to mage skill fix and resilience fix, being that its mainly just bruisers and tanks.
Deep Freeze has a 5 second cooldown??? I guess people will just run through Ice Storm now not caringâŚ
You didnât nerf the weapon you crushed the weapon design, which was originally great designâŚ
âLet someone else be OPâ⌠I am sorry but it is hard to make the argument of wanting the game state to be healthy when this is your stance.
Lets move past that, I wonât really dig my heels in too much since my post explaining what of the âbalancingâ for mages (it was really just straight nerfs) I find fair and what I find to be an oversight due to a couple factors. The IG nerfs I understand since it seems like they want the IG to be used as a secondary weapon which is what the mage meta should be when reading the abilities. The IG provides slows and CC for those trying to close distance on you, now their change to ice shower now being 30 second CD, I am and I want to emphasize this so you dont miss it as I am a mage main and have been since launch, I am ENTIRELY fine with that, I literally anticipated it would have a CD nerf tho I expected it for the entombed however Ice Shower is even better of a nerf since it should not be allowed to be used offensively without sever risk of being punished. An IG user should not be able to run at a point Ice Storm, Ice shower then heavy attack you to death while backing away. They nerfed the dmg from the ultimate passive, nerfed the ticks for the Ice storm since it actually shreds people not sitting in AoE heals and getting top up heals from their healers, they also put the freeze form the heavy attack on a CD which I think was an entirely needed thing, you should not be able to lock down 3 people for your team to follow up on with only heavy attacks in the ice storm, that passive should be and now will be your bail out card when people are seeking to gap close on you. No counter play⌠huh? In terms of straight up Class V class I have always been petrified of a good Bow spear user since like the FS, IG they have options for ranged or close combat and god help me if a competent spear user gets on top of me to cc chain me and then crit me with a bow. If you are talking group play or open world pvp, mages struggle as their attacks do lack range when wanting to do meaningful damage. If you are the type of mage that just sits behind your tanks and rolls your face over the keyboard then (not targeting you btw just speaking here) you are wasting a slot, mages cant burst through a tank that is being healed, they have to get to the back line and disrupt the bow/musket healer backline, but what does that mean? It means they have to push up and risk becoming dinner to a great axe user. No counter play⌠Sorry but if you play it and main it you see the short comings and the weaknesses you have to cover, if a mage is ran up on by a GA and friends, they die or barely get out. Also keep in mind by doing this you can also risk having your healer have to step forward to get heals out which also puts them at risk when other bruisers or dps classes find their window to run for your backline. Now honestly if you had said your class was bruiser esk or tank, I would have said cry harder since you would be hypocritical talking about something being overpowered. I fully support the bow buffs and bow being imo one of the harder classes to master but also being very rewarding for not even competent players but the ones who excel I think its good. Your thoughts on mages being overpowered and people who think otherwise have to be ignorant, trolling or wanting to abuse it to me speaks to your own ignorance or your very biased opinion towards only really having a problem with the IG which I agree, it needed tuning as like it said it should be a secondary or off weapon used to control spacing not to burst people down. Notice how you spoke nothing about the issues mages faced or the fact that even with the current changes nothing stops the med armor users from dodging out of the ice storm or the lack of a meaningful or maybe consistent slow allowing you to actually get the spacing you need (I say maybe since I am unsure if it is still bugged to where sometimes the slow is not applied again or if it really just lacks this much impact). If you actually want to have a healthy conversation about game state then feel free but you gave no real criticism and if you would like my points on what I think was a great play in the nerfs and what needs to be looked at again then let me know and I will paste it
if the slow is made to be a bit more and more consistent the cd placed on deep freeze was needed. At least from my perspective looking at the abilities from the IG it was meant to be a secondary weapon used to control spacing, some mages just got used to being able to actually perma lock down someone in ice storm and actually shred them, I donât think that was the intent of deep freeze, I think it was meant to be used as a âoh no they are running at me and closing distance I need to leaveâ so you freeze the major threat and run instead of freezing multiple people, maybe bursting one but for the very least being able to ensure your team can blindly follow up with a grav well or reap or anything of the such.
Gutting mages just like they gutted trappers? I am ok with that. But we shouldnât be glad one group is miserable because we need genuine balance to weapons but at the moment since they dont do balance then I am glad you guys are useless ;/
I really hope you devs donât release this⌠You are destroying the players who run Fire Staff / Ice GauntletâŚ
If you do then GG lol
I donât think the design of Ice Gaunlet was to put down an ice storm and have melees run slightly out of their way before they get to you.
The current design makes sense, you can land a LOT of burst if you get someone caughtt in an ice storm without any dodges AND you land your heavy attack. Itâs a satisfying skill based interaction, WITH COUNTER PLAY (save a dodge for when he drops his 20second ice storm cooldown)
I agree it does have counter play, I cannot side with the people saying mages have no counter player, the times I get run up on by a spear user or great axe definitely says other wise lol. I think the amount of burst was wrong, I do think they need to test around with it and have people play around the slow from the ice storm (increase it pleaseee so people dont just walk out of it) rather than actually making it so that someone without a shield literally cant move if they get caught by your heavy chains, now I will say it is not like there is not a window, if the IG user is a split second too late the person can dodge out and of course it is not like the ice storm lasts forever. I do still agree with the CD, I dont find it hard to hit IG heavy attacks. Even if I am not the one to burst them down knowing that I made them spam dodges maybe even breaking stamina to get to me or to get to the side I can accept since it is a team game and my team should then follow up. But having it be that I lock them in place from range allowing anyone to chain into it feels a bit wrong, I think they could have rolled out the nerfs for the IG gradually rather than all at once like this. I think the Ice shower nerf was ABSOLUTELY necessary but coupled with all the other nerfs it makes it a bit hard to tell. Thoughts?
honestly this is the first comment from someone who isnât a mage that I can openly just appreciate lol.
They arenât known to gradually ease into nerfs they just literally remove it. Stagger was gone just like that without a word. Trapper same thing. this test server which is happening when a live game is released proves that 1. they have no idea/logic/quality testing. 2. they are gutting abilities just like the above mentioned. It is what this gaming company does.
But reason for reducing storm tick from 4 to 3 is because it was bugged and caused double AA dmg bonus. so the nerf is actually bigger then it seems at first because the double dmg bug is removed trough the tick rate nerf