Fire Staff and Ice Gauntlet changes on PTR are awful

lol what, bow beats fire staff in a war, if u are playing a bow, you should be well out of range of fs. Ur comparing a sniper to a med range weapon, obv u tryna fight in the same range u gonna get owned by the spell damage. Common sense dictates that your playstyle is not fit for the class.

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I have noticed the same thing and it is beyond worrisome. I do think in some ways they show the ability to move in the right direction but at the same time I am not sure if their sporadic changes has been due to them listening to the community too much without having a proper goal in mind as to where they want to take the game. Right now it feels like we are caught in the middle of an ugly tug of war match with us as the rope, not to mention the amount of games that held so much potential only to go up in the biggest ball of fire and disaster when devs are unsure the direction they wish to take. I also really do wonder what actually takes place in the meetings where they discuss changes, do the devs actually even play the game across multiple servers to observe the meta, ask why this is the meta to identify what may need changing in hopes of working towards a meta that has an equal playing field.

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Pleaseeee yell this to the top of your lungs as I dont think people understand how much range us mages lack, to be in range of effectively using our abilities and basic attacks we are literally right behind the tanks if you were to simulate an army going head to head while you have muskets and bows behind even the healers. Ughh does it feel good to see someone else point out that the bow/musket players tend to not use their range. I will say the bow does take skill which is not a bad thing, nothing is wrong with classes having a high skill ceiling, or requiring you to be mechanically knowledgeable while also monitoring the tactical situation of the playing field, also the bow does nasty amounts of damage in the hands of a good player, I have seen good players be at the top of OPR and war scores beating even mages.

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my dude , i just went through this whole thread and im honestly surprised this idiots think a bow user can beat a FS/IG mage , as you said it is a completly unfair 1v1, mages shit on bow users all day everyday, i myself am a 500h mage pvp maniac ( i dont want to brag or anything but i have 6k open world player kills , 0.3% of the player base has the 5k achievement just so you know) and i can tell you that mage in a 1v1 is utterly unbeatable , 95% of the times i loose a duel its either because my ice shield got bugged or i got rooted by vortex after i got out of said vortex with my fire staff dash
 nerfs WERE NEEDED but not to this extent. i dont think that anyone can play a mage and instanly pull a 1v6 , but at its highest skill , i dont even have to try when im fighting a 1v1 and that needs to be fixed a bit hopefully without altering the core gameplay of the build.

I am confused here, I am not sure if you replied to the wrong person since I recall me and Kairo talking about bow beating FS though specifically stating in wars, I do agree that 1v1 it it a nuisance to fight FS/IG without dispute. Which I can’t speak for others but incase since my argument did reference a bow user and a mage should I be one of the “idiots” you are talking about, I did say in my full thread post that I think IG 100% needed to be tuned down as FS in itself held it’s weight and IG having skills that should control distance (discourage people from just running at you without consequence) it should not be able to actually and literally shred 100-0 a tank. I think for the most part the IG changes are acceptable (i would like to see more of a slow implemented on ice storm to compensate for the deep freeze cd which let me also say I think is a step in the right direction) however under no circumstance do I think it was necessary to gut the fire staff only to buff flamethrower. My honest reaction was -_-. Nerfing its crit hit and crit damage all because they finally ‘fixed’ armor buffs is a bit extreme not to mention unlike other ranged weapons, FS and IG can’t get additional damage from headshots or damage dealt to a player’s back, the FS had passives (not even base crit) that helped up the chances of it landing a critical blow. But let me hear your thoughts. just to clarify I think the FS is the problem with the nerfs, the IG I think can be tweaked but is acceptable and reasonable

if you scroll up you will understand that i did reply to the right person xD so yea i wasnt calling you an idiot :smiley:

100% disagree, I think the changes were necessary and quite frankly should of been more dramatic. In wars 80% of the top guilds are running ice/fire, when almost everyone is using the same thing then it’s broken from a balance perspective. You can’t even get into a lot of wars unless you’re specced ice/fire.

Nerf it more please, damage at range takes 0 skill, it shouldn’t also be top damage.

More nerfs to Ice Fire, k thx bye.

talking about skill, this game has skillcap at “pacman” level, have no idea what are you talking about “but at its highest skill”
talking about 1v1, theres no 1v1 pvp in the game
talking about bow, you just did not face good bow user, they are fine but im ok with bow musket buff a little bit, idc
the only game cancer is heavy armor and GA/WH/LS, what are we talking about here?

Agreed. I can see the need for Life Staff changes. But right now (on live servers) we’re looking at a meta-game for wars where we want 8-10 mages and 25-30 bruiser style classes. Buffing Great Axe and Hammer while nerfing mage classes doesn’t make much sense here


In addition, a 1v1 duel versus a mage with ice gauntlet and fire staff and a bruiser with Great Axe / Hammer (on live servers) currently go about 50/50 when both players are playing very well. To receive 6 nerfs on the ice gauntlet (not including the nerf to the heavy and the nerf to ice tomb damage), and to receive an additional 6 nerfs on the fire staff doesn’t add up to me.

I’d prefer to see buffs to the underperforming weapons, and see how the metagame progressing from there. If it’s decided that Ice and Fire are still overperforming, then consider one of the six nerfs, test the outcome, and repeat. To put in all 6 nerfs, to both caster weapons, isn’t making much sense to me here.

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Riestling 

nah ive fought my fair share of good bow users and i shit on them. there is a 1v1 mode and its called duel i dont know if you knew that
 honestly it seems wierd that you are disagreeing with me , since im literally in the same side of the argument as you were a few scrolls up. mages need nerfs but not this many , i also agree that melee heavy armor is braindead and shouldnt be getting buffed

yes , its honestly insane that a class ( FS/IG) got 12 nerfs ( not counting the ones that are not listed) meanwhile buffing the flamethrower and chilling wind skills
 that are literally the same skill with a different element , and honestly the laziest skills in the kit.
they also are buffing WH/GA which is honestly surprising hahaha, i do hope that they revert most of this nerfs and only nerf what needs to be nerfed.

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Only reason use IG/FS in wars is because the other range dps options are awful. Just feels worse that they are just ignoring axe/hammer users and now buffing them

ye see, i am one of those awful musket players, and it’s not that good i guess. but then i see mages complaining about the devs trying to balance things.

how about you guys just play and see? and if you just play it because the other options are awful, then what gives? play something else <_<

not saying you can’t complain but
it’s like doomsday here all the time

well i mean it is like 16 nerfs in one patch 


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Those nerfs will hit Fire staff hard, some of them are deserved and some are not. Honestly they should’ve completely reworked meteor shower and flamethrower
 buff incinerate in some way, either range/cast speed/change its’ perk idk something that makes it a reliable close-range skill that I can risk going melee as a fire staff user for.

I had a thread going on Fire staff a while ago

i suppose, but also a few buffs
höhö

it’s also only cooldown buffs for muskets, but usually you either kill within that timeframe or you got the greataxe in your face anyways.

it’s also PTR, so not final
and i guess that’s why so many freak out, just to stop it.

but i’d just wait and see really, mages having a good time atm i’d say

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Guess I didnt specify what I meant, but those other weapons only really suck in wars since mages abilities are all AOE. The changes will just force wars to be all melee dps hammers and healers since they will be out dpsing actual dps weapons. The other dps weapons are great for other forms of pvp but just sucks what wars will become since wars are all meta users.

I do agree that mages could use some tuning, i think that will help, I don’t think that many nerfs in one patch is the type of tuning called for as it does not answer the problem. I usually just keep my concerns for the direction for the game amongst my friends but because they talked about the PTR stuff basically being in final phase not so much for feedback but any feedback they will take and that it is mainly for load testing I figured I had to read up on threads to see where things might go and what complaints from the community is causing yet another nerf to mages as well as give my 2 cents

aren’t muskets good counters for siege weapons though? I know musket bows arent large in number for wars since you dont need 20 of them to handle a few siege weapons but still there I guess, I would like to see a greater rate of fire for the musket on the PTR tho