Let’s not get too harsh. PoF is decent now and Reheat (one of if not the most useless passive) got changed into something usable, burn stacks on heavies are also a nice addition, burn stack upon dodging, AoE for heavies is nice for PvE.
I will take this rework over what Firestaff is now on live.
I definitely feel the same way after testing the changes. I was hoping that they would finally add some utility to the weapon to make it useful in more scenarios.
While the weapon overall obviously feels better and stronger, Burn Out is still a terrible escape tool, Incinerate got heavily nerfed overall and stripped of it‘s animation cancel, Fireball got nerfed significantly, and besides being able to stack more burns now and having slightly higher dps, we still have no slow, no stagger, no weaken, no rend, no party buff, no exhaust or any other useful debuffs that would make the gameplay more diverse.
For me personally they definitely missed the mark with this one. It‘s just the completely wrong path to buff Firestaff in my opinion.
Base damage is reduced by 5% only but radius got increased, animation and cast time is so much faster. Also with first perk it does 5% more damage for every burn stack on the target.
So basically you run Fireball as an opener now then apply as many burn stacks as you can and nuke with PoF which now is hard to dodge.
It’s alright. Obviously it’s still no large scale material but it’s better than it is now.
I wouldnt say complain, but rather take a constructive approach and pointing the bads of the patch and what should have been done instead
fire staff has been forgotten for months, completely out of the war meta.
I find it hard that any devs have more hours as a fire mage than I have - and most of ppl agreeing here - so yeah, we are pointing out stuff that needs addressing OR the fire staff will remain on the bench
You’re exaggerating my man and also excluding the fact how convenient PoF is to use after the frame changes It’s near instant pop, so much easier to land especially if you are on the move.
how do you escape people now?
what kind of haste/sustain buffs we got?
which build are you gonna run in wars, please enlighten me. meteor pillar fireball? you take 1 hit, you cant dodge, you switch to ice gauntlet and hope people come to your aid while you are entombed?
wars are not just damage. Its a combination damage, utility, survivability
FS has damage. Zero utility. Zero survivability.
They changed everything except what we truly needed
With these changes, they losing the opportunity to make it a solid weapon
Are we changing the subject now? It didn’t but I am not saying it shouldn’t.
None I don’t do Wars anymore got bored with them. Small scale is much more entertaining to me and I do recognize this rework will most likely not make it more war viable but you keep trying to paint it as a overall nerf when it isn’t.
Like I said I think what PTR version needs is weaken on smolder, stun on incinerate (or damage brought back) and perhaps a faster animation on burn out. That will do.
Backdraft could use either bigger aoe or more dps as well.
PS. I already have a FS with Refreshing PoF ready to go in my storage. It will be lovely.
but that doesnt mean a lot, we have other combos. the point is: burnout didnt get what it needed. Incinerate was gutted. Fireball also. I dont think the trade is as good as people think
we will do more damage overall, but still 0 utility and 0 survivability, and no buffs to our RANGE (what we most needed)
you dont play wars, you are bored, I get it. I am also, especially cause FS has been benched for a long time. And it probably will still be, in competitive wars.