I don’t main firestaff at all, but when I swap to it and do OPR, I’m consistently in the top 3. It’s one of the easiest weapons to play in group content. It can be a little rough in 1v1 scenarios sometimes, but if paired with IG it’s one of the strongest weapon comps in the game still. It does not need any buffs whatsoever, except for making burnout a little smoother which they are next patch.
Any nerfs should be to flamethrower. I think the damage is fine for the risk it puts you in, but it needs a cooldown. Like every other ability in the game. You should have to commit to it or dodge out of it if it gets too risky. Can’t have both.
Something else Ill add. You compared FS burns to musket powder burn which is like apples to oranges. Powder burn is a cool down and firestaff burns are constant. They do fairly good damage now with 5 stacks so it’s fine.
i can tell its not your main lol, i see what you are saying i do disagree in regards to the damage, but thats the beauty of discussions. as to the musket burn thats fine i get that. but burning regardles of the stacks does not have the affect. considering most players rock 10k through 13k. 5 stacks of 58 burn lasting a few seconds like getting hit from a lvl 3 npc when u r lvl 60
That walking animation has been annoying sinse day one. Recoil I can see but its not like the expertise system was even there to help with that. A beginner might have that stability issue but by the time you master the staff i would expect a utility out of the recoil. I for one want to see something like krav-megra, a functional yet dynamic martial art flare to the game. They already have some level of gun fu for the npcs using the musket and pistols. And of I can use the staff to block attacks i should be able to use it to whack heads if im out of mana and potions. They have fancy moves for every other weapon in the game except the magic ones.
I’ve mained it for 6 months back then. I have a lot of experience with it and my points are valid. If you want to buff the burn damage on firestaff, then the burst damage has to go down. Would have to change the play style of the weapon as a whole
stat pad burst AoE damage is not an indicator of a weapons effectiveness.
Ice, GA, WH, spear, all these weapons contribute more impactful CC and burst.
I’m semi glass, light armor, BiS weapon and 150 con, 300 int, 50 dex, and I pump numbers sure, but it’s hardly super impactful burst with the exception of fireball. Idk tbh fireball and pillar feel fine right now.
Flamethrower is oppressive but any good melee will own you with it, specifically spear/hatchet.
I’d argue you could make burn stacks to 10 to make it more impactful because with all the cleanses 5 burn stacks is pretty negligible, especially with all the risk required to get into range.
Regardless of any of that, meteor shower is straight up useless. Incinerate also is useless versus melee especially with the changes to dodge roll.
I don’t agree with this. As a melee fighting mages, good mages use this to reposition and do damage. Bad mages use it as a last ditch effort, when they’re already losing a fight to try and escape.
Burnout is a very strong skill but requires a really good understanding of when to use it.
Did I say I was stat padding? The overall pressure, burst and control of where clumps are fighting is game changing, stat padding excluded. Firestaff has no cc, but the damage is enough to control where people move by itself. Also how are you even comparing spear to fire staff?
I don’t even know what people on this post are arguing anymore. Fire staff is an insane weapon.
You’re missing the point wildly, did you read past the first line of the post at all?
Pressure from fireball and pillar of fire is there sure, en masses especially.
What else compared to other weapons outside of that little closed War PvP box that you’re in does it offer.
Spear has great utility across the board and hard hitting abilities. So does hatchet and other weapons.
What does incinerate and meteor shower offer other than a crazy long cast time and high risk for low reward.
especially when you can get perks like rogue on spear, or the point being other weapons like GA, Spear, WH. all of their abilities are viable in some sense for some scenario. Firestaff has some abilities that are seriously lacking.
the 2k crit fireballs on medium armor / light healer with fortify?
we have 0 rends in our kit
25% empowerement ( 5% if u didnt take dmg in last 3 sec, 5% if above 50% mana, 15% if below 50% health )
and just 10% fortify ( 10% for 2 sec )
compare that to spear
30% rends
51% fortify with weapon perk
ton’s of empowerement
ton’s of cooldown reduction
agility of a god, with 150 dex perk and bow/hatchet …
I understand full well what the point is. I think firestaff is very good, despite a few abilities. Every tree is like that if you’ve been paying attention at all. Weapons also have their niches they excel in. I feel like I shouldn’t have to break it down but here we are comparing melee weapons to magical ranged weapons lol
FT is a meme and a completely dogshit, let your little sister play the game type of ability.
I would much rather see it reworked completely into something like a 2 sec, big cone burst ability that locks you in place ( + grit armor perk like incinerate) and detonates burn stacks you applied previously but not instantly - over time.
Similar to what FnF does on blood tree rapier. High risk with high reward.
exactly! bird, look how they reworked bow. changed abilities outright made it easier to auto, the haste it gives you is incredible, can pair with a lot of different weapons and has synergy with them. Fire staff is handicapped to using a few weapons with synergy, which most have been nerfed (ice gauntlet, void)
firestaff is a good weapon but is underwhelming compared to the rest. no cc, no rend, no knock downs, no stagger. It can use a tweak like how the bow got. they scrapped a whole ability for the bow they have the ability to do that for the firestaff as well.
Truth is, the firestaff tops damage charts. It may be useless damage but that is the reason why the firestaff had so many nerfs on that first balance patch after release and why changes are slow to come by. That is how I believe the developers see it.
Ironically it doesn’t have as much kill pressure because other weapons deal higher single target damage with just their regular attacks and/or inflict significant damage at a faster rate.
Check out any of bert’s videos. Because of his consistent aim, he actually does rack up high kill counts, but most people don’t have this kind of accuracy and thus consistent enough damage enough to kill. I can’t help but think if he used a musket or bow how much more he’d accomplish with precision weapons instead of AOE, but his bow is level 10.