That the mages are too weak, everyone already knows.
Several posts have been created complaining about this for months, some with ideas on how to improve, others just complaining and unfortunately the only idea that amazon had was to huff the FS damage by 3.5% and the burn by 4%.
After talking to a lot of Firestaff users/lovers/whatever, i came with some ideas.
But first i’m going to compare FS to other weapons.
We can see by this comparison that Firestaff has no purpose on the game at the moment.
There are weapons with:
. better AoE attacks;
. better overall damage;
. better D.o.t effects;
. better range;
. better crowd control;
. better repositioning tool;
If you try to join a Dungeon group with a firestaff, people will laugh at you and won’t let you join it.
So we can conclude that firestaff has no purpose, there are better tools for anything it was intended to do. And there are even weapons that can make the whole thing Firestaff was supposed to do, but better (Bow).
Damage over time in this game is a weak mechanic because there is a lot of Healing over time skills/effects.
A Single healer with low focus can outheal a full stack burning from a firestaff with a single skill.
This is what we call Sponge damage, that’s why mages do a lot of points at OPR and even Arenas, but they can’t kill anything, it’s just a score farm.
Going by parts:
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Pillar of Fire has good damage, small area of effect but OK, a bad target system and has no CC.
-
Meteor Shower is probably the worst skill in the game. It’s the only skill with continuous channeling, bad initial damage, bad overtime damage. This skill should be completely modified/removed, as they did with some Bow skills.
-
Fireball It’s without a doubt Firestaff’s best skill and I don’t see why modifying it.
-
Incinerate does ok damage, but is extremely risky to use and ultimately unrewarding. the CC applied is weak, you put yourself in a bad position, and the damage isn’t enough to blow anyone up.
-
Flamethrower is a skill that doesn’t require much skill play to use, it should be more PvE oriented. Its damage is very low, but it is a good tool to quickly stack burning. After the light armor nerf and the Greatsword release, this skill is not viable as it was in the arena.
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Burn Out is a great repositioning skill, which is extremely necessary for fragile characters.
What happens is that it doesn’t have GRIT and its casting time is too high for it to be really useful. Currently the bow, the hatchet and the Greatsword or SnS with their tracking, can stop the Burn out very easily.
