First time MMOG player, 1st impressions and some thoughts

High there everyone, my character’s in-game name is WarMongerian, and I play on the Pluto server.

I am an old guy, and have never played in an MMO before this one, and so I want to share my experience with New World as seen from the eyes of a first time MMOG player, and an old timer.

Here is my main guy:


And here is my server:

A little about me, the guy behind the character.

US Army disabled veteran, proud of my country and my service to it! God bless America, which may not be perfect, but is my home!

When my gaming pals first mentioned NW to me, I was intrigued by the vague promise of buying/building a home/base and exploring and playing with my friends. So I came into this game with great expectations for what I would discover, and how inter player actions would pan out. One of my big turn-off activities is and always will be, PK’ers. New World, I was assured, solved that problem by having a fully playable experience playing exclusively as PvE, and a separate, optional PvP content/missions, so malicious players cannot attack anyone not flagged for PvP at all, anywhere, in anyway. :sunglasses:

So, on my character’s arrival on the beach, I discovered that none of my friends were anywhere nearby! I was on my own, and learned the hard way that I couldn’t just go anywhere I wished, as death was just one bad fight away.

My first day, I had discord contact with my clan mates both voice and text, but don’t know when the first “In person” contact took place. By the end of my first week, I had discovered some problems with the Quest system that left me with a very negative impressions and experiences, that have stayed with me all the way to today.

For example, my guy is admittedly 60th level, but so far my quests have NOT seen me doing the starstone expedition yet (I just recently got the tuning orb), and while I do have a date with someone named Thorn to be met at something called the Depth’s (which some kind soles took me into long ago, to our entire parties repeated demise), I now actually have that on my map at last.

I also just have recently gotten the tier three camp, if that tells you anything.

Some things I have yet to see:
Is there a section of the forums, where players that are so inclined can post stories about their characters journey through the game?

Is there “Companion Software” that makes taking & editing in-game screen shots easy and simple? I’m old, remember, and I would love to be able to make a video while I play the game, and be able to post it online for others to comment on, but I don’t know how to do that, so would be stuck with making what in the military would be called an AAR or After Action Review.

So, my observations:
I got the game installed and started playing on the 8th of October, 2021. I understand that the game went live on or about the 28th of September, so the day I got the game up and running, other folks had had themselves a 10 day head start. By the 11th of October it was confirmed that all the territory that could be bought, had already been bought, and I am not sure whether there were already 60th level character running around.

If this is indeed correct, that the max level was achieved by some players in two weeks or less, and that all the player buyable territories were already snatched up before most people knew what hit them, then I have to ask some questions with my limited experience.

My thoughts on the above two circumstances, max player level and all bought up:
Would it not have been better to initially have launched the servers with level caps in place to prevent 60th level characters in less than a month? If I understand correctly, in a MMO game, there will be no server reset, and no clean slates? In other words, any new players of New World are going to come into servers that are already a work in progress, and populated by far more leveled up characters and companies, who will always have a large and ever growing advantage over the new player?

On territory ownership/taxes and the impact on the servers economy:
As far as I understand it, there are 4 of the 11 player/controllable territories where new characters spawn on each server, with these being Windsward in the middle/central location, with First Light being located to the South, Monarch’s Bluff lying to the West, and Everfall to the North? I keep running into folks that don’t know what territories are started territories and which are not, so it would seem some attention should be given to this, so new players get a proper intro to the game.

Would it not be best, in the interests of server balance, to make some changes to how ‘ownership’ of the starter territories is handled? Instead of a free for all, might it not be a better idea that Windsward be an un-controllable/neutral on all servers, while the other three new character starter areas are simply fixed as belonging to one faction or another right off and forever? This would give players going for factions a ‘home base’ that would never be taken away, and prevent some of the problems that we are currently seeing on some servers less than two months into the game.

New player starter areas, and corruption.
I see tier 2 and up corruption being allowed to spawn/remain in starter areas as an all around detriment to the game as a whole, but particularly to the new (and soon to be, former) players that spawn, cannot do much because of corruption, and just give up and go and play something else, never to return because of bad implementation of the corruption mechanics.

I have a great deal more to say, but want to get this first post posted so I can see how it looks, before I continue.

Welcome to your first mmorpg. Unfortunately you picked a really bad one for a first time experience, but hope you continue to enjoy it if AGS actually does anything about bugs, duping etc.

It’s not really representive of the proper mmorpgs, as Amazon seemed to want to go “out on a limb” and obviously thought they could do something that other mmorpgs had long realised, didn’t work. For the time being, the actual game world is gorgeous and one can only hope the actual game eventually gets to be the same.

2 Likes

You can take screenshots with Steam it’s one of the F keys, don’t remember off hand.
And for recording video OBS is free and p. lightweight when it comes to recording, super simple, tons of tutorial videos.

If you have an Nvidia card you can capture things with Geforce Experience and put filters on them.

Not sure what the AMD equiv. would be but OBS isn’t hardware specific or anything.

There are free browser based image editing programs too, I just don’t know any good ones to recommend. I shell out for Adobe software because of my job.

1 Like

Welcome to your first MMO.

I wouldn’t necessarily say that NW is a really bad MMO, like @Phae, because I’ve played a whole lot in the last 20+ years and some were worse, but NW is off for a rough start, that’s for sure.

MMOs:
For every MMO you kinda have to keep in mind, that they are more like a marathon and not a sprint. They are more like constantly evolving (sometimes for the good, sometimes for the worse, sometimes maybe not just in the direction you like but others do). Like several other huge Multiplayer titles, some are okay from the start but get a whole lot better over time like e.g. the Final Fantasy MMO that even needed a complete reboot and now came to a second live. Others might have been good from the start like WoW (also had some huge technical problems btw. and was far from perfect) and got changed so much over time due to user demands and developer plans, that the community is split up into people wanting “vanilla” (the original version) back and others that like the newer changes better.
Also keep in mind, that there are different kinds of MMOs for different playstyles. NW has the problem of trying to balance out PvE and PvE, some are more focused on separating both (like e.g. Guild Wars 2), some have adapted over time (like e.g. WoW, where I would argue that WoW is far more leaning to PvE) or other have no PvP at all and are now more like a single player RPG (like Final Fantasy…at least I don’t know about PvP in that title, but I might be wrong). Some might focus more on crafting, or grinding (like many asian titles) and so on.

For MMOs we’re very often talking about games that are running for years and years and feedback like yours is highly valuable for the Devs I’d say. But don’t expect an answer to every post you make on the forums, because they simply can’t react to everything. Yes they could’ve done a better job in communications, but just look at how many posts there are, how many are not writing such great feedback like you did and imagine the backlog of ToDos the community managers might have.

If the game is no fun for you at the moment, maybe get back to in in a few month and see what has changed. If it doesn’t work out, well then it is like that.

At least for NW (oder also Guild Wars 2) you don’t have to pay a monthly fee. Thus it doesn’t matter if you don’t play for a while, because you don’t pay (please note, that I don’t know if your account gets deleted if inactive for x months).

Tools:
For screenshots you can just use Win-Key+Shift+S (might work a bit different in Win 10 or 11), or Tools like ShareX for doing everything you need, also capturing. You just have to learn a few hotkys and it might be a bit of an Overkill at first.

2 Likes

So, I think New World has such insanely great potential to be an amazing game. It’s core ideas are good, and the game itself is beautiful in style.

BUT, currently the game is severely broken, and so many things don’t work, and having played since the beta, it doesn’t seem to me that it will be fixed and playable any time soon. That’s why it’s really a bad first MMO, in my opinion. I wish it worked properly so you could experience a really great MMO with great ideas. But, for now, I think the longer you play, the longer you’ll realize how broken it is, even without any prior MMO experience.

But, you have probably had a lot of fun hours to make it worth your money, so that’s good. But, definitely don’t give up on the MMO genre. I love them to death.

1 Like

I need to check my understanding of some things (Ok, maybe far more than just ‘some things’) but I’m going to ask a few broad strokes questions about MMO’s, their launches, dealing with problems, and then move on too more serious areas.

Would it be fair to say that MMO’s commonly get launched once, and then stay up and running from that point on, without the servers getting reset, and a clean slate provided to all users? What happens once a game is launched, and various things end up getting identified as needing fixed/nerfed/deleted? What is the usual procedure or course of events that takes place to address such issues?

Would it be correct to say that NW had no safeguards in place to prevent folks from reaching max (60th) level way to fast? For me, a big part of my enjoyment of a game is always having something to look forward to in the way of meaningful progression of my character(s), and now that my main character is level 60, I’m already seeing that I could be exiting NW because I cannot create a second character that can still interact with my current friends as well as my old character. I can (and have) created new characters of course, but if they all have to be in different worlds, this may drive me away from this (potentially) great game. Now add in max level blues to the equation of a newly launched game, where many problems are to be found (and cause players grief), and it would seem that this is an especially bad time to be 60th level.

Would it be fair to think that players getting to max level is one of the breaking points that prevents the game from being able to develop a proper base, where there are many players with good working knowledge of how things are supposed to be, with most any bugs/exploits being able to be identified and properly reported to AGS for corrective action? What I mean here, is what would have happened if NW had launched on the 28th of September, but (as a new game) the servers had had a level cap mechanic in place, to ensure that some aspects of the game would not be just blasted through, without any chance to adjust things for a more optimal playing experience?

I’m new to this, and don’t really know all that much, but take this into account for what I’m going to ask now…

What if, NW had initially released with a max character level allowed of, say, 10th level, and unlocking of levels 11-20 would take place one month later, on October the 28th? Would this, or something like this, have given the players and game staff folks the time needed to find and correct many of the problems that are plaguing us currently? I think that the massive problems within the quest system would at the very least have been discovered, and some time to work out needed changes/fixes and improvements could have benefited both the game and the players gaming experience? If we continued with the above systematic, deliberately slowed character advancement, by unlocking (if everything was going well, that is) of 10 levels per month during the initial release period, what would that have given both the player base and the game staff in terms of an improved game/gaming experience, what with time to access problems that arise, and develop ways to fix these problems, before folks had gotten to far into their characters advancement?

Where would we be right now, and when would we likely have seen the first 60th level characters?

Sep 28th, game launches, max character level 10.
Oct 28th, character levels 11-20 unlocked (If, and only if, all problems were fixed and able to be implemented in time for such, and if not, roll back that date as needed).
Nov 28th (adjusted by any delays needed), character levels 21-30 unlocked.
Dec 28th (adjusted by any delays needed), character levels 31-40 unlocked.
Jan 28th (adjusted by any delays needed), character levels 41-50 unlocked.
Feb 28th (adjusted by any delays needed), character levels 51-60 unlocked.

Had such a plan existed, and been implemented by AGS, would the NW game franchise have benefited from it overall, and would the gamers themselves be feeling less disenfranchised, had such a methodical, step by step system prevented some/most issues that we are currently experiencing less than 2 months into the games life?

And why, you may ask, am I asking all these (seemingly pointless) questions…?

It seems clear to me, that with all the problems that are and likely will continue to plague NW, a complete server reset is the way to go, with all characters wiped, all items for those characters wiped, and all servers wiped clean and starting over from scratch is, at this point, the only way to properly level the playing field, and allowing new and old players alike a chance to work their way up to 60th level, and being well situated to enjoy all the aspects of this (potentially) great game.

This would, in my unsophisticated/uneducated opinion be both the best and only way to save this game at this point, and the sooner it is announced that it will be taking place, the better, as then folks will not have quite the same emotional attachment to their characters as they will later on…

If the server reset is announced soon, that would be great.

If the server reset was carried out soon, that would be a disaster like unto the Hindenburg or Titanic.

Recognizing the first iteration had way to many flaws to ever serve as the rock solid foundation upon which NW is going to be building it’s future is needed, and sooner rather than later, but not rushing into the (prospective) new launch without the time/plan to do a better second launch, would just get us a second failed launch/shaky foundation upon which to build, which would benefit neither AGS nor the gaming public.

If this were to turn out to be the course of action that AGS were to commit to, I know that I personally will still be playing this (potentially) great game all through this process, interested in seeing where things might go, were the game to have a much better skilled, and knowledgeable player base, equipped with the means to help AGS catch problems as they occur, whether this be bots, bugs, exploits or what have you.

I haven’t even mentioned my personal favorite pet peeve yet, that PvP {Player versus Player} is getting attention that I feel it neither needs nor deserves, while a vital aspect of the game is totally overlooked to the point of non-existence, and that is PhP, or Players helping Players.

more on that, and the woes of 60th level play, and “the quests” later…

Yes, in my experience this very rarely is the case. Just assume the outcry if you have to tell a userbase of let’s say 100.000 “well, all what you did in the last year was for nothing, we’re starting from scratch”. These wipes are not that common.

Patches, hotfixes, downtimes…
Everything you already experienced I assume. Just to make it easier, just think of your character as a set of values in a database. These values might get tweaked over time, but don’t need to be deleted.

It depends how a game is designed. To me, leveling in NW was very fast, compared to other games. Some people just needed 50 or 60h to grind their way to 60. Our company leader needed 150h, I needed over 200h. It just depends on your playstyle.
In another thread I just did a comparison between NW and WoW and just looking at the pure time to get to max level, NW was like ~3 days (I think) and WoW was ~7 days. And this would mean hardcore grinding and maybe even other players pulling you. But keep in mind, that WoW has been out for several years now and far more content. In contrast to that Guild Wars 2 even has mechanics that are intended to get to max level as quick as possible through items. But this is meant for players that already are max level and want a second char on max.

For NW all this can be seen in a different way. Because it has one very specific difference in contrast to other MMOs: you don’t have a fixed class and/or race. Let’s assume in WoW you want to play as Orc and start as Warrior. This means you will stay Orc Warrior forever. You might choose some different equipment, but the effect is totally different in NW. When you reach max level in NW and have been playing Heavy Armor, Hammer and Bow and decide “why not try light armor, fire staff and ice gaunltet” (kind of switching from tank to mage), you can do so, without having to start from scratch. In this case you could also say: well in WoW if reached max level with my Orc Warrior after 7 days, in NW max level is also defined by reaching max level for all weapons and it might take much longer.

Or long story short: it depends on your playstyle and what you want from a game.

Why a second character? As described before, the benefit of NW is, that you don’t need to switch. Except for your faction (that can be switched every 14 days=, nothing is fixed. In many other MMOs you decide to take a specific path from the beginnen. As described before: Orc Warrior and let’s say for crafting weapon smith. Done.
In NW you could say: I want max level for every weapon, max level for every crafting and gathering and max level for all regions. And all with just one character.

Of course your mileage may vary and if grinding for crafting is not your thing and PvP isn’t either, maybe NW might not be right for you atm. Because this game truly lacks story and endgame content (apart from grinding).

I don’t think this would help or would’ve helped. With every MMO out there, you will have a set of people trying to get to max level as quick as possible. And if you prevent this in a decent amount of time, the game tends to get even more boring as you might find NW for now. many asian MMOs tended to be like that (and still might be). It takes for ever and ever to get to a higher level. Which is fine for the people playing that, because often these games are not about the endgame content, but maybe more about finding different outfits for your character and just kind of enjoying the ride (grind) with others.

Other games are more specifically about end game content and it the real game starts with max level.

As far as I know, NW was primarily designed with PvP in mind (which you can clearly see) and a lot of PvE or Single player content was added later on. Because most of the time the pure PvP playerbase is strong, but really small compared to players that like pure PvE or a mix of both worlds better. Thus from what I heard/read, AGS more or less decided to add PvE to get a bigger playerbase. I don’t know if this is really true so, but the game feels like it and this might be the reason for the current state of the game.

But please don’t look that much at max level itself, you always have to see the whole picture. Do you just want to have a nice time with friends, play some dungeon runs and have a chat: why care about max level? has the game nothing really to offer until max level and then you dungeons for 20+ players and this is what you are into? Get to max asap, and start grinding for the necessary gear…

There are so many different MMOs out there that it is kind of hard to compare them (although I did for explanations before). Apart from the fact that all MMOs are…well massive and designed for multiplayer, they might only look alike from a far distance. You have to know what you like best and then you can find the MMO for you.

And of course it is also about, what your friends are playing. Some people maybe start solo and find friends to play with through guilds/companies. But I’d assume that most people tend to start with some friends and maybe develop more friendships ingame over time.

Suggestion:
from what you have written, maybe Guild Wars 2 would be a better starting point for you, and here is why:

  • you can play it for free a long time, therefore testing and don’t have to pay anything. And no it is not pay to win, there are just expansions for additional content that you can buy if you enjoy the game
  • it offers a really nice fantasy story and gives you the experience of a single player game and an MMO in one game
  • it has no monthly fee and the only things that you have to pay, are the expansions (if you want to play them)
  • it offers a rich and huge fantasy world
  • you can play PvE and PvP, but in contrast to NW the PvP aspect is not that present in the world immediately, there are some kind of specific “instances” for PvP (World PvP and smaller battles)
  • there are not hundreds of servers but only one the everyone is basically playing together (yes in the background there are different servers, but they are not in the way separated like NW servers are, which means you can always play with your friends, you might just have to switch the server instance which happens in a few seconds and no account transfer is necessary)
  • the game has been out for years and is pretty polished and has a ton of content
  • there is so much to do, that I am at max level, but just have completed 100% of the world (meaning that I’ve visited every place of the original world) just recently and I still have to do a whole lot of the expansions, but I’m taking me time…you can do a lot of these things much quicker. But if your looking for something with possible years of content to offer…it might be the one for you

Now you might ask why I’m playing NW if GW2 is so great and NW has so many obvious flaws:

  • I wanted see/experience something new
  • NW offers a nice approach to classes compared to the concept of GW 2 that I like
  • sometimes you just need a break, but when the new expansion comes out, I will be back at GW 2 playing with friends
  • playing a new MMO from the start is always something special. Yes there are bugs and there will be a lot more until the game is in a really decent state. But I also see this aspect as part of the journey. Take WoW for example: I’ve played closed beta, open beta…and “the old WoW” up to a specific expansion. People that start the game now or started 5 years ago will never have this experience. Or imagine talking to new world players in a year (if the game still exists). They will never get the experience of what it was like when the Void Gauntlet came out…
  • NW had a rough start, but there are and have been games out there that are/were much worse
  • NW has some promising aspects that I like to see if the promises are fulfilled

You could also try WoW of course, which is (or in my case was) also a great game. But it has fixed monthly costs in addition to the game price itself. Which is not always a bad thing and several games just use different aspects of monetization’s because the staff needs to get paid, server costs need to be paid an so on. But if you just want to try something out, monthly costs might not be the best idea. I think you can play WoW for free up to level 20, which basically means you haven’t seen anything whereas in GW2 you can play till level 60 (or even max level 80, not sure about that), see almost every aspect of the game and have a better base for your decision if you want to go on playing.

To sum things up:
MMOs are great, but depend a lot on what you make of it. Several of them have failed, only a few got really really big and there are some decent niche products out there. Find out what you like best about them and I almost guarantee you, there is an MMO for you out there :slight_smile:

1 Like

For myself, when a game company starts to pull the rules out from beneath the player’s feet, there is just one way to make that right, and that is a total reset. If AGS announces that a total game reset is in the works, and may not happen for many months while they use the current situation to figure out how to relaunch this (potentially great) game sometime mid to late 2022, I’ll be sticking around and hopefully being able to contribute to some changes that will make the game far more re-playable.

Some thoughts on what is wrong with 60th level right now…

Ok, I have heard that weapon leveling is easy after 60th level.
What I have discovered is that leveling a life-staff is actually a big pain in the butt! It seems that, in order to get XP from a kill, the LS needs to hit/cause damage to the enemies, even though the LS is not primarily for killing the enemy, but healing allies as well, and hits landed by allies healed by the LS don’t seen to currently count for leveling up one’s LS. Can anyone confirm/deny/disprove this?

Prior to hitting 60th level, I got character XP, weapon XP (if not maxed) and Territory standing as rewards, in addition to any loot that happened to drop…

Now, when my fellow uses his trusty hatchet to hack his way through the ‘way too difficult elite mobs’ that would otherwise slaughter my friends, all I get is just territory standing like before. This current state of things makes me want to play less and less, and should in my opinion get fixed right quick. Some ideas for consideration:

Augment the TS award to get a 1:1 increase for all the XP my character is NOT getting anymore, so if 5 points of TS is awarded normally for a given kill, but 59th level characters are also getting say 50XP in addition, this strikes me as both unfair and a negative for getting your character to 60th level in the first place. Even if AGS didn’t think the above idea was good/workable on a 1:1 basis, perhaps capping such a thing at a 100% bonus would not be asking too much?

This way, I could at least see some benefit to being 60th level, rather than the current system, where I just get less and have nothing to show for the missing XP. Another idea might be to have the (lost) XP getting instead awarded to other, lower level players, if they are partied with the poor 60th level guy (perhaps even more restricted, by having to be in the same company and/or friends list) but this is not as good as increased TS awards for the 60th level guys.

On weapons skill leveling, work on something like using the (lost) XP points to augment the weapons xp points, so that, at the very least, the poor 60th level guy really can level up their weapons skills in a reasonably time, and again, it might now be a 1:1 ratio of lost XP/additional weapon xp, but something, at least.

Alternatively, perhaps an increased luck bonus could be initiated for the guy killing things with a maxed out weapon at 60th character level, in compensation for no longer getting weapon or character level xp awards. Something to think about, to keep folks playing while AGS goes about building a better NW, for after the server wipes.

Another thing that would keep me playing until the wipes, would be to have some custom choices for the character to make, say like in how my lost character and weapon xp points get divvied out, so for instance if AGS allowed me to either give my (lost) XP to a friend, to get a nice luck bonus, or more weapon xp, or additional TS gain from the kills, that would be really great, especially if their were to be an easy quest that I could do to change them up as needed, and perhaps an achievement/title to earn/display that shows what I have done with those lost points.

I still don’t want to even start talking about the quests, other than to say that I am still having to abandon quest as of last night, as they are still bugging out…

Weapon Leveling is a whole lot faster at level 60 and I think you just need to use a weapon at least once in a fight to get some of the XP. I’m not really sure but I think it works like this:

  • use 1 weapon: weapon gets 100% XP (obviously)
  • use 2 weapons: XP ist split 50:50 (na matter if you used weapon 1 for 80% and weapon 2 for 20% damage)
  • use 1 weapon for damage but switch to another weapon right before mob dies, also 50:50
  • use a weapon for damage and only switch to LS for healing but back to damage weapon: 100 % for damage weapon

I’m really not entirely sure, but I think I had a situation when a mob got killed by AOE/DOT from my Void Gauntlet and I switched back to LS just before the mob died because I needed healing and I still got XP fot the LS. Can’t check this anymore, because LS is now on 20 for me.

Therefore I’m pretty sure, that you get XP for the weapon you have selected when the mob dies, even if you didn’t use it in the fight. It’s kinda hard to check, because you need a weapon with a DOT/AOE damage and the timing needs to fit.

Blockquote

Weapon Leveling is a whole lot faster at level 60 and I think you just need to use a weapon at least once in a fight to get some of the XP. I’m not really sure but I think it works like this:

use 1 weapon: weapon gets 100% XP (obviously)
use 2 weapons: XP ist split 50:50 (na matter if you used weapon 1 for 80% and weapon 2 for 20% damage)
use 1 weapon for damage but switch to another weapon right before mob dies, also 50:50
use a weapon for damage and only switch to LS for healing but back to damage weapon: 100 % for damage weapon
I’m really not entirely sure, but I think I had a situation when a mob got killed by AOE/DOT from my Void Gauntlet and I switched back to LS just before the mob died because I needed healing and I still got XP fot the LS. Can’t check this anymore, because LS is now on 20 for me.

Blockquote

Not too sure how the quote function works here on the NW forums, hope I got it right.

From my last playing session;
Only xp LS gains is from monsters individually hit/damaged by LS attacks, and unless only the LS is used, you get just 50% xp for those beasties if you use any other weapon when fighting them, so slower weapon xp gains with LS than any other weapon that gets multiple hits. :frowning:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.