please adjust the teleport azoth costs or add some mounts, it is really unsustainable to walk around so many cities
3 Likes
Not sure what level you are but it is a non factor once you get to higher levels (or should be).
1 Like
im lvl 60 but 80 to teleport from a nearby city up to 350 for those further away
I use 200+ to teleport all the time, just get azoth. ¯_(ツ)_/¯
Not sure why you created a new thread for this - there are already loads on this subject alone.
You can check out my Azoth and Fast Travel survey results in the Feedback section. Basically, the majority of people think the cap is too low and the travel costs too high. However, most people don’t want mounts - maybe a speed buff when running on roads, but the feeling is that the world is a little too small for mounts atm.
Edit: oh yeah, sorry, I forgot - /end thread.
I never really drop below 800…here’s what I do…
house in Everfall (central location)
only use your house to teleport when you have weight in your bags
anytime you have a heavy load and your house timer is still on cooldown, pay to reset it (cheaper than fast travel shrine)
always salvage before TPing
locate all the FT shrines
all gathering tools should have Azoth perk
run a Outpost Rush once a day if possible
1 Like
Bomahz
November 8, 2021, 9:57pm
7
I would add as well the Invasions, it rewards a tons of Azoth in the same way as Outpost Rush.
Basically once you reach 60, it is really hard to run out of Azoth. I still don’t like to spend 200 for a teleportation but it is so easy to get back them…
I was complaint a lot about Azoth but now, well I find it not so constraining.
Azoth at 60 is crazy easy with outpost rush. At lower levels just do quests and it is also easy.
Rezz
November 8, 2021, 10:09pm
9
/end thread because you created a survey and believe that all replies to the subject should be in your post that’s in some other area of the forums that no one ever reads?
Calm down there, hero. Let people discuss their concerns and issues the same as you have already.
Artura
November 8, 2021, 10:10pm
10
The lack of azoth encourage activities that build it up. I go from 0 to 1000 quite often enough.
No, it’s mostly because of this. I get irritated sometimes when I see people don’t search before posting.
To note, I am a gatherer/refiner. 200 all skills. In order for me to process raw materials I need to travel around a lot.
It doesn’t matter how many houses you own, storage faction cards, etc there is never enough space for everything.
As well, since most T5 refining is spread out across multiple towns it just simply makes sense to store the proper goods in the proper locations.
What all this amounts to is I either spend 75% of my playtime running from town to town afk watching youtube, or i…
I don’t know who’s idea was to force fast travel by using a randomly generated currency, but it wasn’t the best of ideas.
so it cost 80-250 azoth to do fast travel between settlements, and you also need that for crafting.
and for some reason, amazon games decided to put a cap of 1000 azoth.
I’m done with the running simulation 1 hour of gameplay translates into 20 min of actual gameplay and 40 min of running around, at least add mounts or something.
so if it ever gets better, let me know, I …
Disclaimer: I am level 50.
Honestly, I don’t mind the having to be at a shrine or city to fast travel. Sure, it would be nice to do it anywhere on the map, but that is ok.
What is NOT ok is either the cost to fast travel or the means to get Azoth.
Right now, if I wanted to port from Weavers to Monarch Bluffs with 500lbs non-faction discount, I am looking at 399 azoth. The amount of time to earn that back is extremely time prohibitive. So I can choose to spend ~30 minutes running from the …
Logged in and tried to fast travel. 258 Azoth to travel across 2 zones with a 25% full bag.
Looked at all the quests in my log, none of them rewarded more than 20 Azoth.
This is absurd.
Only 1000, in a game where you need to jump from settlement to settlement to craft stuff and access storage? At least let it scale with player level, starting at 500 (at level one), and gaining 50 every level (meaning 3500 at level 60).
I don’t want mounts, but the current system of getting around is less than amazing. It’s hard enough spending a day farming azoth from events without realizing you’re blowing it in just an hour or two crafting stuff.
Well… system it self i think not a bad idea the big issue is that when i have 3 tier 4 bags it doesnt reduce the azoth instead it increases so its like a punishment of upgrading ur bag weight somehow devs thought that make sense. Yes bags are still useful but you cant really go around teleport with half of it is full cuz everywhere i go it asks 200-300 azoth which when i wanna do town projects etc. its just gonna take me an hour to consume whole of my azoth stock which i dont wanna farm azoth ev…
2 Likes
Check this out - it’s an idea
No Azoth Staff = 500 Azoth cap
T1 = 1000
T2 = 1500
T3 = 2000
T4 = 2500
T5 = 3000
** Added bonus to T5 staff: any excess azoth produced over 3k will create a vial of suspended azoth
I think this allows more fast travel, more tree respecs, and definitely better end-game crafting.
Crafters will be able to save up plenty of azoth for more roll chances on gear
Also helps add some QOL for the level 60 players by providing a potential income stream by selling Azoth Vials on AH
3 Likes
Is the forum yours? I read posts in German, Spanish, Russian and English and most of them do not understand what they mean since I barely speak English, if you want I make a post in Italian so you can turn to the posts you think are most understandable,if it’s a problem for you to post people’s posts on the same topic you can easily turn elsewhere: D
system
Closed
December 8, 2021, 10:31pm
14
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