(Bow only)
After the latest bow patch, the hitbox for a bow is Extreme large.!!! Even players who have the worst aim ever are now able to grab a bow and hit nearly every shot. If this is how you Think the bow should work, i Think reducing dmg bow does in form of firerate (not heavy into new heavy rate). But the fact you Can do a 3-4K heavy crit into instantly 5-7k pen shots into instantly 2-3k Prison shot are BROKEN AF. That is more than 10-12k dmg within 1 Second from first hit, And this is on even resilient geared Light/medium players… how Can this be balanced?? This needs a fix.!
Also maby start making a “Max” allowed number of each weapon type allowed in one OPR, since going in 1 healer or 1 bruiser when there is like 36 bow players is JUST NOT fun, so atm. Coz bow is broken, people are forced to play ranged, or assassin Builds otherwise they prolly dont have fun at all in OPR
(Not only for bow)
Could you try maby balance weapons to “war/arena/pve” so it does not scale/balance for all game modes at the same time??
Hi there Wooxu, thanks for giving your feedback on the bow. The Dev team are always tweaking weapons based on player feedback so I will make sure this gets sent up to them. Other players feedback would be useful as well so i’d love to see some replies. Take care!
Yeah they should add some delay between using abilities. Its ridiculous how they can shoot a heavy and a penetrating together and then instantly shoot another poison shot.
Fake. At the same time, you think that each shot = hitting the target. It is not true.
Oddly enough, but this is not a balance issue. Players who have now chosen a bow, they believe that after the changes, the bow does not require a skill. This is mistake. If you don’t have the skill you are a useless player.
Most people only playing bow to be on top of scoreboards to look like they good players thats why you be seeing alot of bows. Maybe if they did something with the score damage numbers a bow player gets you might see less bow users
As a musket, I’m having fun farming the bad bow players. Now, the good ones, up close…absolutely can’t keep up with…which is fine.
Bow could use a small damage nerf (start with 5%-10% and see how it fairs) and maybe a slight increase to penshot cooldown.
Other than that, bow is in a fairly good place.
Do that and add a slight windup animation to leaping strike, fix desync and homing with hatchet, slightly decrease firing distance for musket, then I believe weapons are in a good spot.
After thinking about it for a while, this is my opinion about the bow situation:
Most if not all of the problem comes from lack of a role based matchmaking or any kind of matchmaking for that matter. they can’t have it now for sure because the number of players online on the server which opt-in for OPR with different roles is simply not enough and there is no cross-server game mode to fill that hole.
As for the bow being unbalanced, i come to think that they made the wrong changes to overhaul bow gameplay. most of the problems with the bow are still there. (people mentioned those a lot in forum)
Balancing the bow is hard now because if you carelessly nerf damage again, combined with lower fire-rate it becomes useless. hitbox has to be smaller, but not as small as it was before and if you nerf it big then bow will be useless again.
So what should we do with the bow then, you have to carefully nerf some aspects while fixing other problems or in short buffing other aspects.
Nerfs:
Slightly smaller hitbox for light and heavy shots.
Slightly reduced fire-rate.
Slightly reduced damage to light armor.
Buffs:
A rework of some abilities, passives and perks. ex: Grit on evadeshot, ability to cancel rapid shot and rain of arrow or simply remove the root, change or buff slow passives. (im sure you already have a list from feedback section)
Fix crosshair to be accurate or give the ability to equip the bow to right or left hand. (Some people suggested this might help with crosshair issues)
Slightly increased damage to heavy armor or effectiveness of armor penetration (armor reduction if you might).