Fix Idea: PVP Track XP Changes: Hotspot Territories

Hello hello @Blackxp Thanks for the tag, you’re awesome!

The thing that caught my eye the most is the Hotspot Territory. That sounds very rewarding and exciting. It would definitely keep the players on their toes.

Overall, thank you so much for the dedication and time spent compiling this thread for the team to look over. :smiley:

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Please do this. This sounds amazing.

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How cool would it be to be fighting in different locations. The beaches if MB, jungle of EB, through rain of MD, etc. Honestly as much as people have complained about GC, it’s actually a really cool and unique place to PVP. I just don’t want us to get burn out and have it go away. Making hotspot territories is like taking a single OPR map and overnight turning it into 14 different unique maps? This is the advantage of the open world. It’s massive and non-repetitive if you create a good system.

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remove soul bound perks from reward track or swap for other goddies.
remove arena cap and add a quest of win X arenas give your a loot box like outpost rush and some gold. Right now win an arena in “competitive” servers is hard and reward is shit. Is lot more worth play outpost rush than arenas. Let people enjoy they game or the “part” of the game is enjoyable instead of force people play content that is bored cause is unfinished like PvP missions in alpha/placeholder state, PvP outworld also in alpha state and forts that are also really bored. This game need caravans, trade routes, forts is a nice idea but bad implemented cause forst must be opened at random each 12-24 hours announce it in a global message and give not only a nice buff also some gold, pvp XP, loot box, umbrals and salt. Make it more of an event rater than a placeholder feature.
This game also need dark zones PvP always on with some kind of loot etcetc and PvP missions must be more about that like u must stand 2 minutes in dark zone etc etc.
Also random PvP chest that spawn in an area that will be PvP flagged on with nice random reward like raffle bones but turned in PvP random event and u need 30 seconds o 60 to open it if someone atack you it starts again, loot is shared with party members and once someone/party take the chest it dissapear for sure.
Also World boses like archeage Kraken when u kill it u carry the “loot” till the city where u can complete de mission/open the chest but in the way people can kill you and loot that reward.
Features like that, are funny and u dont need to cap any kind of content cause is a suck and you know no one wants to play it. And u need to cap things to force people to do content they dont like. ty

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You could make it a random, “show of strength,” location.

Stay in the location for 30 seconds and gain 500 PvP Salt and XP endlessly refreshes.

If another faction is in the circle as well then it pauses timer. Doesn’t reset on death.

Essentially every 30 seconds without an enemy faction inside the small circle gives all players 250 PvP salt.

To prevent trading due to it’s illegal nature, if the 30 seconds go uncontested you get 100 salt. Every successive, “capture,” doubles PvP salt and XP up to 400 salt per capture. Uncontested captures do not reset consecutive captures.

Interesting locations for this:

  • NW Ebonscale where there is little to no Shrines. Mountain Temple.
  • The bridge on the east side of First Light.
  • The small cave in the NorthWest side of First Light.
  • The Church in South Great Cleave.
  • Swamp Island where you do PvP missions in Weaver’s Fen.
  • Corvus West side of MourningDale.

I’ve been begging for this. Lol. I even made posts in full detail.

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Reminder that you need to add ranked arenas and reward the highest ranked with the most XP/salt

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I liked this post OP. Hopefully they take the hotspot idea. I’m PVX closer to PVE today probably (only because the meta is pretty frustrating right now), but I am looking for a reason to PVP any chance I get and I think the hotspot would be really cool.

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Thanks! Yeah hoping to see if we can fix some of the issues with the update but also really lean into things that went okay. We kinda inadvertantly created a hotspot at GC. Why not rotate it so we can fight all over Aeternum instead of the same place over and over again.

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I like this, but I would keep it 500xp for your first 3 missions (the daily bonus)

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The hotspot and ranked leaderboards should be #1 priority. Phenomenal ideas and post you put together. Thank you to the AGS team for viewing this as well as taking into consideration some of these great ideas.
See you all in Aeternum!
-Sky

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Bump. Been some changes since this post started. I’ll keep discussion going.

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Same.

Hot spot territory should just be rotating every 3 hrs, random with massive bumps on kills, pvp missions, and fort capture. Thats a simple addition they can do right now while everyone is levelling the pvp track which is driving the open world fun

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And just to add, this also includes tuning down current open world pvp rewards mainly faction missions so everyones primary source of pvp leveling is OPR, arenas, hot zone contest.and in that respect id say hot zones should be every 3 hrs with a 45 min timer, 20 min warning to organise yourself

Yeah, open world just needs some underlying mechanism to highlight a specific area and this could be one way of doing that. Otherwise it just self dilutes itself. So much want, and I’m mostly a PVE player

Loving this conversation! We’re very open to feedback and suggestions on this topic.

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OPR pvp exp:
The pvp difference between a „top performer“ and „bad performer“ should never be higher than 1k in my opnion, since the scoring system is still better for ranged dps than beefy frontline. If you are playing a tank for example, you are guaranteed to be last place in the scoring board, even though you can have great value in teamfights. Also heavy GA/WH can play an important role, but naturally are going to score less points than light ranged dps.

The main contributing factor for the amount of rewarded pvp exp should be time. If you are comming late into an OPR match, you should get points based on how long you have been in the game.

You also have to aknowlodge that gear difference is a thing in OPR. If you scrutenize „bad performers“ for low OPR points, you are most likely slowing players gear progression down, who need the gear progresssion the most.

“Top Performer”, means, playing Bow, or playing Heal, getting the top of the leaderboard… There are certain weapons which are underperforming, which concludes, they get bad XP.

I see how you meant it, and I think it’s good, but first, we need to balance weapons somehow

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This could be trial tested simply by having a global announcement every 3 hrs that a certain zone wil be a hotspot, and faction missions and pvp kills are worth 2-3 times normal pvp reward value. Make fort uncaptured and only allow a single cap during the hot spot time worth 5000 pvp xp.

It will create amazing times.

To deal with low pop times getting too easy xp, it could be scaled based on how many players interact with the faction vendor and accept the quest, and leaving the zone clears your quest to stop artificially beefing up the rewards the same way you track players in an OPR

While everyone is scaling pvp you need to hit this now and not in 2 months

CATTBOY!?! much love.

Played the most amazing OPR the other day, we locked out the third spawn of baron when they had 997 points and we have 925. Ended up having to take all three points before baron lock dropped or we would have lost.

I would like to see a dynamic side to it too, Game needs to understand how close a OPR can be and give rewards buffs for that as well.

swtor battle grounds gave points for defense, something OPR needs very much.

And I score much higher on leader Board these days playing Rat then I ever did as tank, something that is not really fair. Need tanks so Rats can work.

I do think healing is in the right spot and everything should be balanced around that. Making sure the point (exp, salt, shards, whatever) are for HEALS not overheals.

Also remove great cleave missions from that location or rework said missions

AS for resetting PvP track to zero, This is a bad idea as some people used the salt to make a few 100k coins, letting them do that again is just as broken. I am track 6 and have made 40k coins or so.

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