Fix Melee attacks missing. Best defensive in the game: Pressing "W"

Remove the root from melee attack

or add more tracking

or change melee to have more of an extremely short projectile so that the server will actually register it. For whatever reason the server can’t recognize melee swings about 50% of the time.

I don’t know but there has to be a fix.

Melee is incredibly frustrating over and over simply because one cannot hit anything outside of CC/ability windows

5 Likes

Whats your ping?
Whats your input latency?

It sounds like you’re having server connectivity issues if youre not hitting your target if your in range.

Trust me I’ve tried to identify it as an issue on my end.

It is not.

Melee hit registration is abysmal

1 Like

What weapon are you using i use rapier myself

I agree with Figurines. There is something wrong with melee tracking and abilities connecting still. I specifically still get hit desync with sword attacks and abilities and same with hatchet.

but for the sake of arguing, my ping is around 80 to 90 and there’s nothing I can do to make it better as I’m in MN and does not matter if I go to west or east server, it’s the same. So it could be a possibility that I’m SOL and I’m just going to have server connectivity issues since I’m going against plp with way better ping.

2 Likes

Well hatch is always bad on connecting little t-rex arms.

For the connectivity. I would recomened a few things

  1. Find a better dns
  2. Bandwidth mode ingame setting to high
    Or
  3. Get star link you’ll probably half current latency

right. why should melee weapons have less range than running into someone.

seriously its easier to bodyblock someone than hit them with a melee attack

the real problem is the idle time after a hit.
there are some weapons that immobilize you more when you hit with (great axe)
you must have control of your target before you can deliver an hit, then after do a dodge to get back on the player.

I mean the great axe is a large 2 handed weapon i believe all 2h wepons require you to stop

1h weapons allow movement to a degree

I have 10 ping and melee attacks hitting still feels like shit. Hit registration is only part of the issue, the self root on attacks means the person walking away will always gain distances. There is a reason other games let you attack while running for balance even if it results in a “floatier” feeling combat

1 Like

Exactly. Every single melee swing is a self root that you then have to recover from to continue your attack

hitting by a melee attack does not give enough slow.
ppl been hit by melee can just roll once and back to running in full speed again

Nah, it keeps Melee in check since they wanna keep all the Gaxe combos OP.

IKR!!
Never understood why a roll resets the walking animation to running again… Is it intended? xD

Mellee hits are totally fine after this update. Spear is insane for tracking.

Sword and hatchet regularly miss against point-blank targets that are attacking you.

Good news, though. Both of those weapons are getting nerfed next patch.

Huh Confused GIF - Huh Confused Dont Know GIFs

1 Like

I do agree that melee tracking needs to be improved.

It shouldn’t be the case that someone holding W can escape from melee attacks
/abilities for free.

My experience with melee weapons vs W holders.

Negative experience:

  1. Ferral rush can be dodged by holding W.
  2. Hatchet/VG/SS light attacks can be dodged by W.
  3. Shield bash can be dodged by W.
  4. Flourish and finish tracking is a meme - 2nd hit misses 95% of times.

Use case example:
It’s frustrating when I am trying to ferral rush someone who just W-alks away and not even trying to dodge.
I want: when using a ferral rush to have a guaranteed hit on a target within the range of ability unless the target dodges
If they don’t see it coming or they don’t dodge when they see it or they are exhausted - there should be a guaranteed hit. No W-alking/running animation should be helping you to escape that

Positive experience:

  1. Spear - autos and perforate.
  2. Leaping strike.
  3. WH light attack tracking looks good, feels like its even better than GA light attacks tracking
  4. Walking animation after hitting a backstab.

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