100% the system of pushing territories to conflict need a complete overhaul. The devs like it because the current system is extremely low maintenance (lazy) and effective.
The players hate it because it is lazy and unentertaining. It feels like a job or something you’d do in elementary school with a #'d placard on your chest/back running laps for a fitness exam. It’s horrendous. There’s a large amount of ways they could go to overhaul the system.
Holding the fort for 30 minutes I don’t think is a good idea, but I would like some dueling around the fort. Maybe a 5v5 dueling tournament at a pre-set time in the fort 5v5 or 10v10 among companies that wish to declare. They fight for the right among the declarer’s to go to war. A king of the hill POI allowing 5-man teams to battle in the fort in a last man standing tourny.
I’d take a lot of options. I’d also be satisfied with a Domination only type style where you grabbed the mission and whichever company had the most total amount of time (all players included) spend in the zone won the right to go to war.
The hard part about it is idk if the servers can handle zerg’s in open-world yet. GC had considerable lag and de-landscaping after the pvp track launched.
I agree servers need merged. I also believe mercs shouldn’t be able to transfer servers to fight wars for small companies who do not otherwise deserve the territory. Sounds like pay to win to me, and yes I’ve heard such things as people paying real money to hire mercs to fight for them.
Tell me, exactly how long does it take to push from 0-100 with 10 people? 20? 30? 50?
because if either answer is over 30 minutes. you’re spending more time prepping to have fun than having fun, which is a stupid way to create a game.
And why the fuck would anyone want to spend even 30 minutes walking back and forth in new world when you can play literally any other mmo, or game?
Current system is terrible. It takes way to long to push for absolutely no reason, even WF gets pushed by the end of the next invasion so its not like having take 1/10th the current time would change the number of wars.
How long?
Exactly how many missions do you have to turn in from 0-100?
How long does it take to run between the 1.5 missions you can do per run because the 3 objectives are often in the opposite direction or you get the “kill players” as your 3rd?
Has anyone at AGS, or anyone else for that matter actually done the math?
I agree with disallowing mercenaries to an extent. I think it should be limited therefore requiring those mercs to decide who they want to war with and if it’s worth it. Something like “War Fatigue debuff” if you fought in a war you can’t fight in another one for a certain amount of time (1 hour, 2 hour, etc.). And now if those mercs have a territory to defend they can’t help attack for someone else and then defend their own territory. This also requires bigger companies to now decide if they have 2 territories to defend who’s going to fight in each one.
Since the last update where they added territory influence as a map filter, I haven’t had influence on and don’t even consider anymore what faction owns what territory. Wars and territory control to the far majority of players not in the war-network, are just completely irrelevant.
I’d still do the pvp if it didn’t turn into a musket/bow haven. It’s not very enjoyable being sniped from dudes 200m away. It’s like a plinking contest for dex users sniping joggers. Great fun for them, pretty silly and unfun for the joggers.
Yup half the time it’s either 5 v 20 and you get farmed or 20 v 5 and you’re doing the farming. Hopefully now that they’ve made the “instanced” wars a change to how you get declares and doing skirmish wars is more likely of an option.