Fix PUSHING territories SUGGESTION

I agree servers need merged. I also believe mercs shouldn’t be able to transfer servers to fight wars for small companies who do not otherwise deserve the territory. Sounds like pay to win to me, and yes I’ve heard such things as people paying real money to hire mercs to fight for them.

Tell me, exactly how long does it take to push from 0-100 with 10 people? 20? 30? 50?
because if either answer is over 30 minutes. you’re spending more time prepping to have fun than having fun, which is a stupid way to create a game.

And why the fuck would anyone want to spend even 30 minutes walking back and forth in new world when you can play literally any other mmo, or game?

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Current system is terrible. It takes way to long to push for absolutely no reason, even WF gets pushed by the end of the next invasion so its not like having take 1/10th the current time would change the number of wars.

It does not take long to push a territory if you control the fort.

10 players and 5 hours later.

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How long?
Exactly how many missions do you have to turn in from 0-100?
How long does it take to run between the 1.5 missions you can do per run because the 3 objectives are often in the opposite direction or you get the “kill players” as your 3rd?

Has anyone at AGS, or anyone else for that matter actually done the math?

it takes days for a 10 man to push.

even longer on some maps.

and not to mention the second it gets to like 50% its a red flag to EVERYONE else to push and steal decks.

its a stupid system.

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Don’t ask for data from people that are using their feelings to drive them. lol

I agree with disallowing mercenaries to an extent. I think it should be limited therefore requiring those mercs to decide who they want to war with and if it’s worth it. Something like “War Fatigue debuff” if you fought in a war you can’t fight in another one for a certain amount of time (1 hour, 2 hour, etc.). And now if those mercs have a territory to defend they can’t help attack for someone else and then defend their own territory. This also requires bigger companies to now decide if they have 2 territories to defend who’s going to fight in each one.

Also, you can’t tell me that even with 10-30 people you actually enjoy pushing a territory?

even with 50 its boring as fuck.

there is not one person that is sound of mind that enjoys doing this for its own sake.

the only reason people did the GC run was it was short and the rewards was fast.

Exactly rewards were actually worth it

heck even the occasional resistance which can be great fun dies off really quick when they start being worth nothing.

and after a few deaths or if everyone’s died a few times on both sides some one gives up and its like nothing happened.

Since the last update where they added territory influence as a map filter, I haven’t had influence on and don’t even consider anymore what faction owns what territory. Wars and territory control to the far majority of players not in the war-network, are just completely irrelevant.

I’d still do the pvp if it didn’t turn into a musket/bow haven. It’s not very enjoyable being sniped from dudes 200m away. It’s like a plinking contest for dex users sniping joggers. Great fun for them, pretty silly and unfun for the joggers.

yeah thats just a problem with how this game is

the second they put phalanx on defiant stance the better off this game will be in terms of balanced teams and needing to coordinate.

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If changes were made to it would you be more inclined to participate?

Yup half the time it’s either 5 v 20 and you get farmed or 20 v 5 and you’re doing the farming. Hopefully now that they’ve made the “instanced” wars a change to how you get declares and doing skirmish wars is more likely of an option.

If I could just get slotted I would participate all the time…

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