Fix PUSHING territories SUGGESTION

As someone who has played this game since launch and in the BETA. The territory push mechanic needs to be changed drastically ASAP. With over 2000+ hours in the game I would say probably half of them have been running faction missions. These are exhausting and feel like I’m playing a running simulator. It has also been the downfall of many companies and the reason people quit. This post is a last ditch effort before I myself say goodbye to the game I have enjoyed and spent long nights playing.

My suggestion would be a complete overhaul. Add a timer mechanic where between certain hours in the game the fort must be taken and held for a specific time. This would promote almost a “Pre-War” type mentality. You have to get your company together go take a fort and hold it similar to winning a WAR. If you can hold it for 30 minutes you get the war declare. OR something like depending on how many people you have in the fort (at least 15) you get a chance at winning the declare to make it fair for other companies in the faction to participate as well. It would promote open world PVP, it would create a much more engaging way to get a war declare, and lastly it would not require my player to run 200 miles collecting boxes while I watch a movie because it is so boring.

Another suggestion if you don’t like my first one would be just make the quests shorter and more variable. Don’t make me run across the territory and back just to complete one quest and create more quests than just the 5 that are available. This would require the defenders of the territory to try and defend people from coming into the settlement and if the attackers die you don’t have to run across the map again to grab something out of a chest again. Making more quests would allow for the attackers to have more ways to complete them and not get camped at the drop offs or pick ups.

Please consider changing this ASAP otherwise it’s going to be the demise of this game. No one wants to spend 2-4 hours pushing a territories to not get a declare running those same missions over and over. I would much rather you implement something close to the first suggestion but if that’s too much to handle the second I think would help with player retention.

2 Likes

At the very least make it 5-10x faster. There is not a single person that has liked pushing territory past the first 1-2 weeks of the game, and they only liked it because it because there was 100+ people running around pvping.

Invasions also happen to often and lock out the fort for to long. It can take up to 5 days between wars per territory.

For people who like war, you push the influence for several hours, then wait 3-5 days, have fun for 30 minutes and repeat.

v0v wonder why people would quit the game. Couldn’t possibly be because we put all the fun content behind entire mountains worth of dogshit and demand the people climb it every single day? No, its probably the perks. Change all the perks!!

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I think the invasion should be serverwide once a week and not fort specific

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This is a great suggestion I agree.

The whole system just needs a revamp. Getting 50 people to push a territory is damn near impossible unless you’re 1 of 3 big companies on your server and more than likely you’re only pushing 1-3 territories anyway because they make the most money (EF,WW,BW). There’s no incentive for any of this stuff other than a chance to win a war. Also, the rewards from the faction vendor are still garbage. So all that you’re getting from pushing if you don’t win the territory is orbs and chunk of consecrated iron.

Disagree completely, 10 people can easily push a territory. Companies with little players should not be able to easily push a territory because odds are they don’t have enough members to maintain it.

Mercinaries should also be banned, 7 day cool down after transferring servers before you can join a war.

So what, ten people push, get the war and then what? Pay for mercs to win them the war? Maybe they get in but the likelyhood of them getting the territory is almost zero on a populated server.

We desperately need a server merge

100% the system of pushing territories to conflict need a complete overhaul. The devs like it because the current system is extremely low maintenance (lazy) and effective.

The players hate it because it is lazy and unentertaining. It feels like a job or something you’d do in elementary school with a #'d placard on your chest/back running laps for a fitness exam. It’s horrendous. There’s a large amount of ways they could go to overhaul the system.

Holding the fort for 30 minutes I don’t think is a good idea, but I would like some dueling around the fort. Maybe a 5v5 dueling tournament at a pre-set time in the fort 5v5 or 10v10 among companies that wish to declare. They fight for the right among the declarer’s to go to war. A king of the hill POI allowing 5-man teams to battle in the fort in a last man standing tourny.

I’d take a lot of options. I’d also be satisfied with a Domination only type style where you grabbed the mission and whichever company had the most total amount of time (all players included) spend in the zone won the right to go to war.

The hard part about it is idk if the servers can handle zerg’s in open-world yet. GC had considerable lag and de-landscaping after the pvp track launched.

I agree servers need merged. I also believe mercs shouldn’t be able to transfer servers to fight wars for small companies who do not otherwise deserve the territory. Sounds like pay to win to me, and yes I’ve heard such things as people paying real money to hire mercs to fight for them.

Tell me, exactly how long does it take to push from 0-100 with 10 people? 20? 30? 50?
because if either answer is over 30 minutes. you’re spending more time prepping to have fun than having fun, which is a stupid way to create a game.

And why the fuck would anyone want to spend even 30 minutes walking back and forth in new world when you can play literally any other mmo, or game?

1 Like

Current system is terrible. It takes way to long to push for absolutely no reason, even WF gets pushed by the end of the next invasion so its not like having take 1/10th the current time would change the number of wars.

It does not take long to push a territory if you control the fort.

10 players and 5 hours later.

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How long?
Exactly how many missions do you have to turn in from 0-100?
How long does it take to run between the 1.5 missions you can do per run because the 3 objectives are often in the opposite direction or you get the “kill players” as your 3rd?

Has anyone at AGS, or anyone else for that matter actually done the math?

it takes days for a 10 man to push.

even longer on some maps.

and not to mention the second it gets to like 50% its a red flag to EVERYONE else to push and steal decks.

its a stupid system.

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Don’t ask for data from people that are using their feelings to drive them. lol

I agree with disallowing mercenaries to an extent. I think it should be limited therefore requiring those mercs to decide who they want to war with and if it’s worth it. Something like “War Fatigue debuff” if you fought in a war you can’t fight in another one for a certain amount of time (1 hour, 2 hour, etc.). And now if those mercs have a territory to defend they can’t help attack for someone else and then defend their own territory. This also requires bigger companies to now decide if they have 2 territories to defend who’s going to fight in each one.

Also, you can’t tell me that even with 10-30 people you actually enjoy pushing a territory?

even with 50 its boring as fuck.

there is not one person that is sound of mind that enjoys doing this for its own sake.

the only reason people did the GC run was it was short and the rewards was fast.