0.07 minutes? Why not use a readable format like seconds? See screenshot: screenshot
Found another one…
As a healer, when in a party > press [ESCAPE] to open the menu > the party frames are hidden now > if you press [MIDDLE MOUSE BUTTON] while the menu is open it will show the green selected texture though the menu (even though the party frames are hidden).
See screenshot: screenshot
I really like some aspects of the game, but it buffles me how a game that has been in beta testing for so so long, released with so many bugs. It’s broken. It’s the 4rth day where I can’t see a proper map. No visible towns/villages to fast travel. Buttons overlapping each other. No quest marks on map. It’s so bad. If I could get a refund I would. I have even posted here (on other people’s similar problems with mine) and I don’t even see replies back, or even acknowledgement. It’s really bad.
Wow great finds!! i’ve personally experienced so many of these bugs myself. They have to fix this asap!
This happens when you select a T1 food primary ingredient (Sausages, for example) when crafting T2 food. The issue here is that T1 foods are displayed as a possible option when crafting T2 food.
Thanks for clarifying this, but it is indeed an issue to show T1 ingredients when making T2 food.
Yeh, thankfully they f’n_fixed an issue causing the barrel to not appear in “Pirate Stance” emote, and basically everything else but this game breaking map issue.
Hello
Well i tried out alot of the issues and i have none of them
Im sorry that you people are having this issus 
@MicrosoftDotCom About The Healing settings well in the Settings there is some Options you can play around with to see if that helps
and The Statement that the developers are not good well…make a application and start working for Amazon Games and see how good you are
prove that you can do a beter work
/Zfilez
People paid for a product and it’s not working properly. Especially game breaking things like the map issue, it’s frustrating, and frankly feels like we got ripped off. These people wouldn’t be here if they didn’t want to play the game, secondly it’s really the only place to gain some response or at least some validation. Coming here and sounding like a bootlicker doesn’t help whatsoever. …Regardless of whether or not ‘they’ are good programmers or not… the game is broken, so what’s the takeaway from that reality?
bro its an open world game with 2000 players per server interacting with the map and game. Fixing old bugs sometimes makes new ones. Anyone who expects games to come out bug free should go join the circus. Stop buying games on release if bugs ruin your experience that much.
There is not much tweaking you can do with the healing settings when you play with the target-lock option enabled. It’s pretty much set in stone what settings you need to enable for it.
As far as my statement goes about the developers, most of the bugs are silly little mistakes in the code that have been in the game since alpha. Just from the healer related issues with the target-lock that I mentioned, you can easily conclude that zero testing has been done on the code. Its just bad and gamebreaking…
Adding to the list:
If you have target-lock enabled and cursor on a party member, you cast a heal (Divine Embrace) and while you are casting you queue another ground-targeted heal (Sacred Ground) it will cast automatically on your feet. This is while NOT holding CTRL, and while the cursor and the “target lock” shows on the current target.
Also, when not in a party, ground-targeted heals among obstacles are the worst. In 1.5 seconds, you can’t expect anyone to stay still to receive a heal. I think this is very poorly thought out, and implemented even worse
I can confirm this, what I do instead to prevent this (but is a pain in the ass) is middle mouse button to remove the current target-lock first > cast sacred ground > target lock appears again > then middle mouse button again to remove the target-lock again > and then manually place it.
Its ridiculous gameplay if you ask me
Fully agree!
You should be able to switch target-locking or group-locking on a skill-by-skill basis:
I want to mostly ground-target the Sacred Ground (with the ability of locking it on if I turned my camera elsewhere) and always lock-target for the single target heals. If I am in PVP content or corruption portal, I want to heal everybody that I see has lower life.
If I keep Group Targeting on, I won’t be able to and I will have to deal with the awful ground-targeted single target heal that will probably just miss or not hit who I want. If I don’t, I may have to scroll 5 seconds until I find someone from my group which I want to heal.
Very untintuitive and wrong on so many levels, I look forward to a reply from the Devs to see how they’d address this…
And I guess this problem really didn’t get a lot of attention from the Devs
I do think this don’t get much attention due to how the Microwannabie guy started to write
just read the first few rows what he wrote.
Give respect get respect
if I would have come to his work and told him he was a total joke that he can’t do his work properly I wonder how he would feel.
/Zfilez
So when someone doesnt listen and keeps making mistakes over and over, you are not allowed to fire them?
You dont seem to realize that we have kept these devs up to date since this game was in an alpha state. Nothing was done so far…
Well once again im sorry to hear but i dont have the issues you have explaind. i dont know if im trying wrong or your just expecting something but well…
Every game in the history will have bugs.
- Hold [CONTROL] and never release it > cast a self heal > after, perform an attack (light or heavy) > cast a self heal immediately after > you will notice it doesn’t self-heal even though you had [CONTROL] down the whole time.
This is the biggest bug for me. Also happens using other combinations and leads to healer dying. Happens very, very often. The scroll to crash thing is minor for me, since i retarget by double clicking middle mouse when looking at my target. Not that that isn’t a huge issue on its own.
I think the scroll to crash has been fixed with latest patch 1.0.2. If I encounter the crash again, I will make sure to report it