Fixing Crafting

Yea you right that we could use some more advenced crafting system where type/ammount of resourced we put into allow us to icrease chances for better items. But we have RNG we have and devs wont fix it soon i think.

But would be nice to use some additional resource (new one?) (azoth?) to increse chances to get specific perk from rolls.

1 Like

For sure if its happen everybody have ga and hammer on their armor.
After that player want new weapon or new perk for other weapon to fighting ga.

Prefeer all purpel (un named item) could upgraded to be orange use few smo or anything for random perk while reach 600.

But if that happen also crafter lose their job hahahaha

I think MOST will agree the crafting system is screwed up, we pretty all know that easy enough. My thought process is yes still craft a random or two randoms in the gear you’re crafting but drop half or more of these BS ‘perk’ for slots and fix the rng to where at least give us the main stat needed in whatever youj craft as far as wpns/arms are concerned and the jewelry keep a main stat and if successful on a crit craft as a secondary random stat. I think bags to me seem to be okay so besides what I mentioned, I’d say the only faux pas I see left would be the ludicrous and insane amount of mats needed at higher level stuff that still need the elephant sized wagon needed of the low level mats for the high lvl mats. That def. needs tweeked and not fixed by a soothing talking parent offering a cup of coffee either

3 Likes

Jumps up and down! That, right there, is one of the best ideas I have seen for the Perk problem.

And keep those perk buckets where they belong, thanks!

1 Like

Might as well try it because I can tell you right now I refuse to craft, buy crafted gear, or buy crafting mats. Time invested is just not worth it.

2 Likes

To fix crafting, they need to let us specialise into one crafting profession and two refining. Instead of everyone allowing to do everything.

That is how it was in Alpha and it sucked. Not enough people to craft. Not everyone wants to craft, AT ALL. And now, not all crafters do all lines. THAT is not the issue with crafting.

1 Like

There were 200 people on alpha…

1 Like

New world team has to decide if they want the game to be PvP or survival oriented, you can’t be both.

If what they want is PvP then we need more control over crafted gear so we can spend more time fighting.

I don’t care to farm and absurd amount of material if i get the gear that i want, but spend hundred of thousands in gambling is depriment.

2 Likes

The problem of crafting is , i was click craft and nothing happen.

Set again click craft again and nothing happen again.

Thank you for your detailed opinion and also most notably bringing Patterns into the conversation.

Both the main system, timeless and patterns all need to be updated so they can add value and control to crafting.

1 Like

@Kilnerdyne - Excellent point! I like how you laid out just how many useless or sub optimal perks there are just for one craft.

One of the big reasons I made this post is because every major patch I see them adding new perks to this already broken system and in essence breaking it further by decreasing the odds of a good craft.

They don’t just need to overhaul crafting to fix it. They also need to do a full perk bucket review and I think buff/ change certain perks but that’s another topic for after they fix crafting.

3 Likes

It would be so awesome to get those points … crafting is something who get players to leave this game.

Farm 100h to craft 10 pieces and get 0 bis… so when you want to play something else what do you do ? Buy some golds from gold seller and try again ? This is what currently occurs on servers…

I’m a lucky because the price on my server are low. But I don’t understand how players do on high pop serv to get those mat and all of those gold. This is a real problem for this game. There are a lot of issue, mechanics are just wrong and bad designed.

1 Like

Bump to keep this thread open

I watched the new dev update very carefully and really I’m glad you are trying to fix Crafting in the next patch. However, lessening perk RNG is great, but in my opinion it is not a well rounded solution to the problems with crafting.

What would be better and what I see a lot of people asking for in the above comments is more CONTROL over the crafting process as a whole.

Reducing the RNG slightly is good but what happens when you release another 20 perks the next patch then another 20 the odds of getting what you want will go back to where they are now or even worse.

Plus another big part of why crafting is bad at the moment is the amount of purples crafted = wasted mats granted now we may get back a bit more value due to the salvage re work but I doubt it will equate to even half the value of the actual craft.

So please Luxendra - consider some of the options the community has offered up over the last few months in addition to your perk bucket changes.

Such as:

Allowing us to lock in 2 perks and a main stat.
Allowing us to use umbrals to guarantee a legendary
Allowing us to re roll one perk or the main stat on a piece of gear.
You can also make these types of gear BOP so the market doesn’t stagnate.

Making these sorts of changes to crafting would provide significant benefits to most players so they can customize their gear and catch up to the mega companies spending millions of tax gold on gambling for BiS.

4 Likes

unnecessary time wasting mechanic. feels bad man :nauseated_face:

2 Likes

Great idea… have leaderboards for time trials, fastest boss kill, etc… you know there’d be whole groups of people creating specific builds to compete on the leaderboard.

Then implement a new rewards system for lvl 60s running Amrine, Star, and Depths… give them wyrdwood and Ori vs lvl 25 gear that just goes to the salvage bucket.

Attributes on the gear is an old system and only gets in the way of fun. Attributes should come only with levels.

Weapons perks should be exclusive from skills points and quests too.

Gear should provide only perks and other types of resistances, make them more useful for almost all weapons.

Let us have our fun and grinding by doing wars, opr, arenas, dungeons, raids, quests and etc. How be a miner, gatherer or fisherman is a fun thing?

Grinding for gear was a great thing 20 years ago when we were teenagers, not so fun anymore.

I was thinking something similar. Right now, even if a new “perfect” salvage system was implimented, I highly doubt it’ll offset the cost even a fraction. some items can cost upwards of 10k to roll, with certain items costing close to 20k or more, and that’s just for ONE item.

my suggestion would be to grant a separate salvage reward for destroying crappy 595-600 pieces and have it give something idk call it temporal shards that allow you to reroll 1 perk, of YOUR choice to a random perk, however, it soul binds the item in question. that way, crafters can still sell their BiS items, and bargain hunters can get a chance to touch upon some of those pieces that cost 300k-2m coins.

1 Like