Another fix mage (fire staff) thread.
BURNOUT
No longer has a wind-up time, similar to charge and fleche, matching other escape abilities.
-
Heat It Up
Range increase from this passive remains at 50% and now leaves a trail of fire behind the caster that slows any user hit by it 20% for 3s. Fire trail remains on the ground for 4s before fizzling out. This will help add more utility and depth to burnout and give value in group play for combos and control. -
Efficient Burnout (PERK)
Damage bonus on next hit is unchanged. Removed mana regen bonus, replaced with speed increase by 10% for 5s.
This art already exists in the game, Turkulon poops it behind him. Give it to burn out, add slow and burn dmg, win.

