Fixing resilience fixed most of what was wrong with heavy armor

6-8, lol. So pre-resilient fix.

Nah, I could do 10 - 12 yesterday in openworld PvP while laughing :smiley:. And I can do 6 - 8 in ESO, because ofc my existence in Cyrodil would be pointless otherwise.

exactly. Like I said, i don’t even care about tank buffs. The problem is balancing heavy armor lifestaff. So blame the lifestaff.

Lifestaff just needs meaningful counterplay. The healing output is totally fine, if not low. If I used comparison to ESO again, I can onetap people to full health by default and it’s no big deal, people have ways to deal with me though. This game just needs more and better healing reduction options and silence. Then it doesn’t matter if healer can onetap someone, himself included, to full health, you just won’t let them.

No it isn’t. In heavy armor it SHOULD be. Also stop comparing eso, eso sucks. Game has been tainted by tank/heal meta for years.

Wow, ESO sucks, strong opinion. Then again ESO has functioning zerg vs. zerg PvP for years, so it feels weird not to use it for comparison and the devs are crazy if they are not stealing from ESO on daily basis.

Explain how cyrodiil lagging at 1000 ping before peak time with 15 people on grid is functional?

Never experienced that, last time I was playing we once had roughly 150 vs 150 with no issues

Well dang, I quit years ago cause it was pure garbage and templar’s, necros, and mag sorcs were literally 6 classes in one, good riddance don’t miss it.

Mag sorc used to be heavy meta and necro tanks were bit broken at some point I guess :smiley: . But templar isn’t that good, I main templar healer. The healing output is mad, but the meta shifted a bit in PvE, so everyone can heal you, that’s no big deal, what you are looking for is the most buffs and templar’s don’t offer that. In PvP it was very strong option, because of the one-tap-to-full option it has, but it eats insane mana and there are generally ways to deal with you if one wants to. NW doesn’t really have counterplay to healers, it’s just - maybe stun him, maybe do some damage - not good enough. As I said it needs more healing received reduction and some silence, then it’s all good.

Whatever, going to go have fun in NW now since I can actually play my class again. Peace.

Anyhow about the heavy armor, it’s too late for me to swap roles until our defense war tommorrow, not to mention we need to have at least one war to figure out what’s what now. If our frontline - as in tanks - gets instawiped by the first coordinated AOE strike though, the message is clear. Just don’t play tanks in PvP, period. So the devs will either have to buff the mitigation or say: “it is what it is, adjust” and then I guess we’ll have sort of glass cannon meta and we can try to play around that.

I like your general view of the tank however i feel like surviving 6 to 8 equaly skilled players is really decent even in wars, its not gonna be who is throwing more bodys on point anymore and facetank everything, its gonna be a more spreadout fight of zerg vs zerg. Dps is becoming a bit more impactful also and in ow pvp or even outpost rush this fix was really neeeded.

I dont like the changes. OR is literally nothing but mages now. In a game signifying the New World, it doesnt really feel right to me. It actually made me log off. I was excited to get home from work to play and entered into this arena of nothing but fire staff going back and forth. It was… boring actually.

Funny cause during the resil/bloodlust/hatchet exploit mages couldn’t even play the game

But on a real note, anyone can play anything in this game. I was fire/rapier and switched to baxe/warhammer, then to ice/spear, then again to hatchet/battle axe. Ice garbage actually stops me in my tracks and no skill gets you out of it. Itll be the next nerf because its being over used and there’s no stopping the cc. Not even Berserk is working as intended to get you out of that.

I am curious if the whiny tanks have an elemental resist build. Cause if you don’t . That is where your issue lies.

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Yeah I don’t like ice, I play fire/rapier. Fire/ice is so boring and it just relies on the ice CC. I only use ice gaunt in outpost rush to block mid or whatever. Fire/rapier is way more fun and I like going toe to toe with melee, and the combined mobility is just nutty. During the bloodlust exploit, I couldn’t even kite because GAXE would steamroll me no matter how much distance I got, it was aids. 2-3 GAXE on me was insta-death or just perma running. I literally couldn’t even turn around to get off 2 heavy attacks.

honestly its pretty simple a tank has a large health pool and without a healer a tank isnt supposed to do anything so when a tank can solo tank 3 dps while not getting healed now thats broken :slight_smile:

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There is a huge issue though, against someone with this perk critical hits can deal less damage than normal attacks now. Bye Bye musket rapier. Musket was trash anyway :slight_smile: