Mag sorc used to be heavy meta and necro tanks were bit broken at some point I guess
. But templar isn’t that good, I main templar healer. The healing output is mad, but the meta shifted a bit in PvE, so everyone can heal you, that’s no big deal, what you are looking for is the most buffs and templar’s don’t offer that. In PvP it was very strong option, because of the one-tap-to-full option it has, but it eats insane mana and there are generally ways to deal with you if one wants to. NW doesn’t really have counterplay to healers, it’s just - maybe stun him, maybe do some damage - not good enough. As I said it needs more healing received reduction and some silence, then it’s all good.
Whatever, going to go have fun in NW now since I can actually play my class again. Peace.
Anyhow about the heavy armor, it’s too late for me to swap roles until our defense war tommorrow, not to mention we need to have at least one war to figure out what’s what now. If our frontline - as in tanks - gets instawiped by the first coordinated AOE strike though, the message is clear. Just don’t play tanks in PvP, period. So the devs will either have to buff the mitigation or say: “it is what it is, adjust” and then I guess we’ll have sort of glass cannon meta and we can try to play around that.
I like your general view of the tank however i feel like surviving 6 to 8 equaly skilled players is really decent even in wars, its not gonna be who is throwing more bodys on point anymore and facetank everything, its gonna be a more spreadout fight of zerg vs zerg. Dps is becoming a bit more impactful also and in ow pvp or even outpost rush this fix was really neeeded.
I dont like the changes. OR is literally nothing but mages now. In a game signifying the New World, it doesnt really feel right to me. It actually made me log off. I was excited to get home from work to play and entered into this arena of nothing but fire staff going back and forth. It was… boring actually.
Funny cause during the resil/bloodlust/hatchet exploit mages couldn’t even play the game
But on a real note, anyone can play anything in this game. I was fire/rapier and switched to baxe/warhammer, then to ice/spear, then again to hatchet/battle axe. Ice garbage actually stops me in my tracks and no skill gets you out of it. Itll be the next nerf because its being over used and there’s no stopping the cc. Not even Berserk is working as intended to get you out of that.
I am curious if the whiny tanks have an elemental resist build. Cause if you don’t . That is where your issue lies.
Yeah I don’t like ice, I play fire/rapier. Fire/ice is so boring and it just relies on the ice CC. I only use ice gaunt in outpost rush to block mid or whatever. Fire/rapier is way more fun and I like going toe to toe with melee, and the combined mobility is just nutty. During the bloodlust exploit, I couldn’t even kite because GAXE would steamroll me no matter how much distance I got, it was aids. 2-3 GAXE on me was insta-death or just perma running. I literally couldn’t even turn around to get off 2 heavy attacks.
honestly its pretty simple a tank has a large health pool and without a healer a tank isnt supposed to do anything so when a tank can solo tank 3 dps while not getting healed now thats broken 
There is a huge issue though, against someone with this perk critical hits can deal less damage than normal attacks now. Bye Bye musket rapier. Musket was trash anyway 
if u hit him for 1200 and his hp bar moves 1/10 then that means he has 12k hp 
same with heavies its not many more hits that are taking down heavies.
I can kill light armor in 3 heavy attacks, heavy takes around 10. Wdym?
listen all I know-- is that in pvp as a heavy armor healer, I go down fast.
if anything DPS is way overtuned or as i mentioned previously, Amazon messed with the resists and they arent working correctly.
I fixed your text for you.
Yeah it sounds like these guys in the forum have really bad gear or something I ran into one yesterday lol, he had bad damage though.
OK, I have updates after getting more exp, did more rushes on different build, gathered some experience from other players and just had defensive war.
After my initial shock, I specced heavilly into CON and managed to survive way more, so tanks need to abandon all hope of having noticable damage, BUT tank ain’t dead baby (with 320 CON in Heavy Voidbent like me anyway
).
Healer in full Voidbent heavy can still kite small army, that’s true, but as I said before, lifestaff needs reasonable counterplay - indirect nerf - not necessarily just flat number squish and ffs don’t touch the heavy armor again … .
As far as wars go, I can still survive on point if I play bit more safely, use consumables properly and have healers behind my ass and that’s also fine, but man … do the DPS die fast now
. It’s not wrong though, we coordinate CC and AOE to wipe them, so it’s natural to die
. Lag also got way better, the war performance was the best I’ve seen so far, pretty smooth sailing, big kudos for that.
So yeah, overall this is actually fine, just takes bit of getting used to, tanks no longer have the flexibility to move around DPS and survivability much, because you really need to go full tank to do the job, otherwise you are just bad DPS and die instantly, but I can live with that. For DPS, I still heavilly recommend light armor now, whenever TTK is much shorter now, logically, the 3 big invincibility windows just gained a s***tton more value. I already see most DPS in Outpost Rushes in light and that’s the way to go now imho.
PS: the reason why the change was initially so unsettling is that we are Windsward owners on high pop server since day 1, the ppl hitting me are the ppl hitting the hardest on the server and just kinda in general (on any server
), cause lot of those ppl are BIS geared. So the change was especially noticable for me.
you were a tank not spec’d fully into con? lol
Ofc not, why would I? You only take enough CON to survive, rest goes to DPS. Now there is not enough “rest” to write home about, but better than instadieing
. I assume you are aware, that unlike healers, who usually go 300+ FOC and their weapons scale with this stat, typical tank weapons (SnB + War Hammer) scale with STR. And ofc tank is there mostly for “being in the way” and more importantly CCing, but the fact my healers hit people for 900 and I hit them for 400 is bit sad …
. Before the patch, tanks could afford to give bit more damage (I used to be 210/210 STR/CON to get +20% def from 200 CON trait and to be able to go 250 STR or 250 CON with stat food, depending on situation) and be more relevant in small scale PvP. To elaborate, tank is very useful in large scale PvP, because just being CC bot is great and it works fine, as ppl don’t really have the time to look for your telegraphs 100% of the time, they rarely notice and dodge in time + you can follow up on other tanks CC and chain CC. In small scale PvP though, like 1v1 - 3v3 fights, people are more aware of you and your CCs get dodged easilly and whenever your damage is … this sadness … you are waste of space. Still though, the war value remains so I’m glad for that.
PS: It would be nice if they introduced a passive on SnB, deep down in the right tree (so it wouldn’t be viable pick for someone who’s trying to outright DPS with it) which would give you some small damage scaling from CON, like 10% - 20%. It would still be way lower than INT and FOC conversion gems, but it would be something and it would make tanks DPS bit more noticable, while still being considerably weaker than the DPS damage dealers or well, even healers
, do.