Flagged harvesting/gathering

How do you steal nodes in this game? Even bringin in nearby mobs is not exactly stealing either

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It has been said a thousand times and it’s been said no thank you about ten times that many times.

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good for you :slight_smile: do if as you like, but for some who don’t do PVP i wont be doing it at all just because the small bonus

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You will be flagged if they increase bonus/rewards?

i would do it if its equivalently rewarding to being killed by groups - because i see people ganking on low level players who go in pvp mode (maybe out of not understanding it) and then being killed by 2-3 lvl 60 players or not being let out of the cities on many servers across

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I have a new idea. You can get killed while gathering by a flagged player even if you are not flagged. The flagged get the kill, but the killed one respawn in town with all the inventory and gear of the killer.
Can we call this Karma-Gathering.
Cheers

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This I’m on board with. Kinda like Runescape’s wilderness. Won’t interfere with the pve nodes too

would be amazing - another idea of mine would be phasing PVP mode, so PVP players wont see PVE players and its like they have their own nods etc, while pve players would have their own( and if you want to come back and see other players u switch phasing from pvp to pve and back and forth if u want) but add also Rewards, the more poeple u kill( and after first kill u canno’t kill same player for 10 mi lets say and he cannot kill u for first 5 min since u respawned in city(only) ) the more you are visible on (even pve player ) map going to certain level where if they kill you they get great rewards …

Mourningdale, Restless Shore and Reekwater would be ideal for PvP-only because these zones are pretty dead outside of a few farming spots. Everywhere else is popular with PvE so could keep it that way.

Also be good to see corruption breaches dropping resource caches for a secondary way to farm. This provides individual farm drops while being able to group instead of racing bots to nodes and well, would bring back the MMO aspect of the game…… drops could be a mix of all tiers. Doesn’t have to be huge amounts but enough so it’s enjoyable to go run corruption portals for an hour or so then maybe do the node bot race for a bit then craft and get back to life….

Plus corruption portals are dead so why not make them worthwhile doing again.

And what are we going to do when the dominant company won’t let anyone farm there?

I think increasing the reward (maybe to 50%) for PvP flagged and random nodes respawn is enough.

Yes, I know. There will be some players who continue to farm without PvP flagged, but it would not be a problem. We will all have more resources and there will be no bots.

We need phases NOW just to deal with having 2500 players concurrently on the server even without talking about PVP vs PVE. If it takes giving PVP players their own nodes to get the ball rolling on that, sign me up. Right now the concurrent users in any given zone make resource gathering a nightmare far more competitive than it should be.

Uhm, you dont get the resources if you can’t bolster a competitive effort. Isn’t that exactly what you PVP players want just on a grander scale or is it that you only want to pick on the people who don’t want to pvp and penalize us for not wanting to pvp? If its good for the goose its good for the gander.

the phase would not affect ammount of people, it would just make them phased so they are still there just u cant see them and u cant pick same nodes …

in phasing mode company would be forced to choose to pick nodes on pve and pvp but if they would try to dominate there should be kind of restriction on that yes like a title gatherer maybe 1 or 2 people in company (per region) or player turn it on if nobody in company doing it , and then every few hours they need to switch with someone giving them block on that for lets say 8h

Im a PvE player mate and i also enjoy all PvP content.

Phasing technology generally has their own set of resources. It segments a number of players to their own virtual instance of the world. This is how games like EQ2, WoW, and SWOTOR have worked. It allows you to hop instances to even farm if you want.

the difference is … THIS IS NOT wow, EQ2, SWOTOR (dying game) and you are not fortune teller for sure to know how would AGS do it mate … :sweat_smile: :joy: :roll_eyes: stop being so negative and spaming another thread with negative comments thats not necessary really …

this game is CALLED " New Wolrd" it brings us to different gaming level then those old games.

I’m not sure how my comment is negative. I’m explaining to you how the concept of phasing has been utilized in literally almost every other game that uses it. I also support the idea of phasing. What is negative about pointing that out? What is negative about stating that in those instances the phases have their own resources? Just because you don’t like what I have to say doesn’t make my comments negative.

Do you need me to refer you to someone for help? You seem confused.

I haven’t put words in anyone’s mouth, nor have I moaned about anything or changed my mind or been in consistent with my posts here in this thread.

PVP doesn’t need incentives for being PVP flagged.
Phasing that separates PVP and PVE is good for everyone involved.
Phasing would alleviate the impaction we have from playing in a game world designed for 1500 concurrent players with 2500 concurrent players giving them all opportunities to gather resources. A fact I tried to support by explaining how the industry handles phasing in these games.

Did I miss something?

It would be a cluster to have a node disapear when you role up because someone in a different phase looted it before you got there and I’m not sure how that would be any better than now where the players who are pvp flagged can’t do anything about the pve player who isnt flagged looting their node. It would not change anything, the only conceptual benefit to phasing is to segment the players to their own enviornment.

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There will be more time spent pvp ing than actual farming of resources. Not to mention groups of muskets and bows guarding an orichalcum territory.

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