Flagged harvesting/gathering

Well, then you should ask for more rewards/bonus for pvp flagged. That’s it.

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Well the pvp zone won’t happen cuz pvers can’t go in there, and devs already confirmed it. That’s kinda the topic here

You are right it wont, thank god. There are other forms of PvP that can be fun, add a capture the flag mode, more OPR style maps with more points. 5 cap points instead of 3, new maps, better PvP tracks with PvP currency allowing the purchase of seasonal PvP sets that have stats for PvPing. Refer to WoW: TBC for a prime example. All great ideas for more content that does not introduce gate keeping. This isnt rocket science

In the beginning I never went PvP flagged, because there was no difference. Now I always go PvP flagged when fareming because the bonus.

New modes and all are cool yes, but that doesn’t solve the problem of people who want to farm pvp flagged to have some fun.
And don’t use gatekeeping as an argument because it’s already in the game just gatekeeping pvpers

If people wanted to PvP while they gathered, they would be flagged you muppet. There is a reason you dont see tons of flagged players, THE MASSES DO NOT WANT TO BE FLAGGED IN OPEN WORLD. The option exists, they even added a bonus and guess what, people still do not want it. You are a very very small minority. I am all for you guys getting a 24/7 PvP server, I hope they add one, the tears on the forums will be hilarious

Yes nobody does it because it’s easier to just go and steal nodes from others while they can’t do anything about it :smiley:

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Keep drinking the coolaid, if so many people wanted to “have fun while gathering” they would opt to flag. Facts are facts and the data is there, people want nothing to do with PvP while they are out gathering or running quests because most deem it a waste of their time

Oh, I really like that Idea.

Can’t farm Ori or Ironwood trees without pvp flagging.

Again. You are assuming others “steal” your nodes. They do not. Because they are not yours.
Again, You are assuming that you will always win while fighting for gathering. Never though that can happen that you flag, go gatherer and someone else kill you multiple times?
So tell me: better wait couple of min for a node to respawn, or better gather nothing because you cannot kill someone else? Just basic logic here.
And final though is: i guess you guys only want to kill random players. In this case, other games are better than NW, This game is pvp. Pk games, aka Player Killing games, are just another thing.

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How do you steal nodes in this game? Even bringin in nearby mobs is not exactly stealing either

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It has been said a thousand times and it’s been said no thank you about ten times that many times.

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good for you :slight_smile: do if as you like, but for some who don’t do PVP i wont be doing it at all just because the small bonus

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You will be flagged if they increase bonus/rewards?

i would do it if its equivalently rewarding to being killed by groups - because i see people ganking on low level players who go in pvp mode (maybe out of not understanding it) and then being killed by 2-3 lvl 60 players or not being let out of the cities on many servers across

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I have a new idea. You can get killed while gathering by a flagged player even if you are not flagged. The flagged get the kill, but the killed one respawn in town with all the inventory and gear of the killer.
Can we call this Karma-Gathering.
Cheers

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This I’m on board with. Kinda like Runescape’s wilderness. Won’t interfere with the pve nodes too

would be amazing - another idea of mine would be phasing PVP mode, so PVP players wont see PVE players and its like they have their own nods etc, while pve players would have their own( and if you want to come back and see other players u switch phasing from pvp to pve and back and forth if u want) but add also Rewards, the more poeple u kill( and after first kill u canno’t kill same player for 10 mi lets say and he cannot kill u for first 5 min since u respawned in city(only) ) the more you are visible on (even pve player ) map going to certain level where if they kill you they get great rewards …

Mourningdale, Restless Shore and Reekwater would be ideal for PvP-only because these zones are pretty dead outside of a few farming spots. Everywhere else is popular with PvE so could keep it that way.

Also be good to see corruption breaches dropping resource caches for a secondary way to farm. This provides individual farm drops while being able to group instead of racing bots to nodes and well, would bring back the MMO aspect of the game…… drops could be a mix of all tiers. Doesn’t have to be huge amounts but enough so it’s enjoyable to go run corruption portals for an hour or so then maybe do the node bot race for a bit then craft and get back to life….

Plus corruption portals are dead so why not make them worthwhile doing again.

And what are we going to do when the dominant company won’t let anyone farm there?

I think increasing the reward (maybe to 50%) for PvP flagged and random nodes respawn is enough.

Yes, I know. There will be some players who continue to farm without PvP flagged, but it would not be a problem. We will all have more resources and there will be no bots.