yea i mean those who dont wanna pvp will quit anyway. they will even quit if we do nothing at all cos this game just isnt good at pve and if some1 is not interested in pvp at all there is just no reason to keep playing, regardless of forced pvp or not. in my experience faction balance in pvp games usually ends up with all the good players joining the low pop faction while the rest builds a zerg in the other factions. then its usually a war between elitists and the casual zerg. its usually alot of fun and due to the number difference somewhat even, tho i will admit that the elitists pretty much always win in the end. atleast in good games where skill trumps numbers which is the case in most pvp games.
World Pvp it’s so good for levelling weapons as a healer. All the VG boys with the 50% perk are welcome as well. I love their confidence the most
You don’t want those people. but i am sure Amazon wants them.
Amazon turn from that point of full open pvp back in Alpha and personally i do not thing its a good move to go back that direction.
The systems i suggest make it possible specially for a server to almost full pvp and for a server not to have. and that will be determine by the community and the companies in that server.
It will be may force people to switch servers but thats a lot better than leaving the game.
Regarding the drops on death, my proposal of item destroyed on death on specific pvp zones its a safety for the system not to be abused and the same time provide a risk and reward for pvp in that areas.
Ofcourse what i suggest will be not be implament right away and we need more territories in order to work properly.
yea i think we can safely say what amazon wants is somewhat irrelevant at this point as they have proven themself to be incapable of running an mmo and rode a promising product straight into a wall. whatever vision they had for the game has failed.
they would be much better off listening to the ppl they have betrayed in alpha with the switch to pve to salvage this trainwreck. either that or just shut this shitshow down for good cos in 2 months no1 is playing it anymore anyway.
For my pespective the people that want full pvp on at all times are a minority and for a company in order to run a mmorgp needs more people specially at early stages.
what Amazon did was fine from an economic point of view. game made more than 1 millions sales on day 1.
Personally i prefer for the game to focus on both things. The game have one of the most enjoyable crafting/gathering systems. yes its grindy but it was fun for me. The level up experience was very fun and the exploration as well. From pvp perspective combat and responsiveness along with balance are very important and the game needs work on that.
They are better pvp games and they are better pve games out there. I prefering the game to mix both and combine them in a unique way. The more people playing the better for the game and its players.
At some point i was playing a game that had Full pvp on all times, perma death and full loot system. and was one of my favorites but apparently very few keep playing and the game died.
I am very skeptical with full pvp and hardcore elements not because i do not like them because most people do not like them.
yes my server went from 100 players peak to 104 last night. Things are looking up AGS!
i know a shit ton of ppl that were interested in NW up to the point when they removed forced pvp and full loot. there are many ppl who didnt buy the game BECAUSE of the switch.
also heh, the crafting system is in no way innovative, new or even remotely fun. tho thats the case 99% of the time in games. Mortal Online probably beeing the only exception here.
the leveling process however… i mean… its the most generic boring repetitive placebo shit ie ever seen. literally the same 3 quests over and over and over.
exploration… yea, i mean it aint awful, lets put it that way. but what is there really to find if you´re beeing honest. a few nice vistas sure but gameplay related? not all that much.
and regarding the pvp i dno wtf they are doing but it was more responsive and less laggy during beta and at launch than it is now.
Regarding the responsiveness it was better during beta and at launch for sure.
I do not say that anything is innovative regarding the lvl up but personally i did enjoy it same as crafting and gathering. Things usually i do not enjoy in games.
I am no so sure that if it stayed that way the game could attract the sales it did.
LOL at making your own evidence-less claims and then berating others for doing the same.
This doesn’t explain the writeups people have posted about the ghost towns of Alpha. Naked murder hobos and empty servers.
Hence… The change was made.
Waste of time, do opr if u want pvp cryers!!!
yea ppl also write up stories about groups of 20 lvl 60´s hunting down lowbies in the game right now. yet it never happens. its simply a lie. carebears will come up with all kinds of bullshit when they fear their candyland to be in danger…
take your pills
My 2 million friends didnt buy the game because of too much pvp, and they are all big whales in ingame shops. Has about as much credibility as another person saying a shit ton of ppl did not buy due to no full loot pvp. The people that like full loot pvp are a subset ( mmorpg players) of a subset (pvp players ) of gamers. History and statistics rule, not what me or you percieve of the situation. But as it stands now, they might aswell put full loot pvp on and salvage the ~10-50k players that will be left 
I encourage all 4-5 man groups to actively hunt down solo flagged harvesters and exterminate them
Honestly I just turn it off and go right back if someone is trying to push me off of my farming spot. World PvP is still a waste of time. They added incentive to flagging but no incentive to actually spending time engaging in World PvP.
Note: I’m not anti-PvP. I do as much war and Outpost Rush as I can because both of those have high incentives.
You know what’s better than flagging for pvp? Not flagging for pvp, and watching two people metaphorically trade kicking each other in the dick while you harvest the orichalcum.
Someone was so butthurt about my thread they decided to make a counter-thread spreading lies. 
These crybabies want easy kills in uneven matchups against PVEers because they don’t stand a chance in real PVP like OPR.
But everything that had to be said was already discussed here:
Flagged Luck boost kills the game - General Discussion / General Discussion - New World Forums
Do explain what I made up