Focus Attribute Description Inaccurate & Misleading

As stated in LIVE at 100 focus:

+10% yield increase  when salavging

The following things can be salvaged in game:
armor
jewelry
weapons
furniture
fish

Each one giving a range of different things when salvaged.

However only ONE thing benefits from the attributes at all… repair parts!?
As not only tested in game by us all, but featured here in great detail by 5headgaming & even the game code itself.

RepairDustYieldMod

For the tool tip to simply that “salvaging” when only ONE thing benefits is greatly inaccurate and misleading as any reasonable person would expect that anything that can be salvaged would benefit from the attribute.
While I understand that it may have originally been the ONLY thing that was possible to get from salvaging (pre alpha) the game has come a long way since then and the implementation of increasing yield to all things that result from a salvage will take time and is perhaps quite difficult. So at least the tool tip should say

+10% repair parts yield increase from salvaged gear

Thereby erasing any uncertainty and doubt that the bonus applies to ALL salvaging.
Obviously the team has much larger issues to deal with but at least the text in the tooltip could and should be adjusted appropriately in the next update.

They’'ll fix that maybe in 2100, ‘maybe’.

2 Likes

Doesn’t having in-game experience do just this very thing?

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