yup lots of reports of towns actually selling to the gold for Real life money as well
its simple you have other players dictating the amount of taxes players pay! these are PVP players that can afford high taxes. the only way to win is not to play as they say… I dont have any houses so no taxes.
Great news, and this is one awesome improvement from my perspective, as both my 60th level characters have three homes…
Disclaimer: My company does not and probably never will govern a territory.
This change feels like a very drastic way to please people who had not discovered how to make money yet. Literally every territory sets the housing tax at the max rate because even that amount is next to nothing for both the governing company and the players with houses there. This again dumbs down differences between territories and therefore reduces the incentive to care about territory control, and all this because, for the most part, players thought spending a couple hundred gold once a week was draconian…
I think the right way to address this was to make it easier to move your house if you don’t like how the governing company is running things. The recent change to give you half of your money back when abandoning a house is a good step in that direction. If that’s not enough, then maybe add more things along those lines, but the tax rate nerf is equivalent to just removing taxes altogether, which is going way too far.
Sorry, but you are completely off track here. Property taxes are now manageable and working, before they were far to high.
Thoughts that folks should more their characters homes around, based upon whichever silly little PvP group manages, for a time, to take control of a territory or other is just way out there thinking.
Why should anyone have to be affected by PvP stuff, especially when they are not involved, in any way, with the PvP folks?
I still think that housing costs are wayyyy to high and should be dropped to a minium of 25% of their current value (ie -75% costs) . I’d even encourage the first house to be free (even though i hate people having multiple houses!)
More housing for players means more demand on furnishing and more expression on housing design. i still strongly believe you should have to have 75 housing score for each trophy slot (75,150,225, 300) to unlock. These changes would vastly improve housing.
Bonjour !
Feels great !
Paying ~2000 gold for each house was far too much.
Now ~200 is a bit low when we play every day, but good enought for players playing only the week-end.
Concerning house transfer cooldown reset, it’s just the same price than City transfer. Wierd.
Also we don’t need to transfer from City to City now that storage are linked.
Maybe something could be done on that part
Last Time i was farming the New paintings all over the regions ans i felt like i could port anytime for free… My 1000 azoth just lowered to 750 while i was resetting house cooldown every 5-10 minutes + transferring to the nearlyest station.
Sorry for m’y english, Hope it’s readable ![]()
Merci et bonne journée
Is AGS still seeking feedback on this? I’d love a toggle to enable auto-payment of taxes. Just deduct it every week so I don’t have to worry about it. Or let me always pay from the map (rather than only when it’s late).
Oh, I agree so much with this. Or change the rent to monthly.
I feel like it’s not a priority for them to do this, but it would be cool to have some auto payment for taxes. Maybe a checkbox you click in the rent UI and if you don’t have the money, it just stops auto payment. Because the prices are so low, I don’t even feel the rent payment and it’s basically a concept that would be nice to be out of sight and out of mind.
Again though, super low priority imo.
Remove taxes entirely. Just fix the adjacent systems. Alpha testers gave plenty of good, high-quality, in-depth, sensible, FREE feedback in that regard… way before launch.
With instanced housing in particular, taxes only serve as a blatant time-sink for the vast majority of players, while doing exactly the opposite for settlement owners. Instead of turning normal players into gold farmers for the streamer-zerg companies who own everything, perhaps… just don’t?
I would love to see AGS take a solid—rational—stance on the design intent of any of these features instead of using the “player-created content” gimmick as a universal crutch to avoid committing to fixes for the plethora of totally broken and/or nonsensical systems.
Is it the goal of taxation to force ALMOST ALL players to have to spend as much time in-game as possible just to “maintain,” (i.e. I don’t actually own my achievements, I’m just leasing them from you with my time), or not? Is it the goal of taxation to allow A VERY FEW players to be completely exempt from that idea, (i.e. this isn’t actually my game to play - it really belongs to whichever streamers own my server), or not?
–because that’s the way it actually plays, right now.
Here’s a quick bullet-point recap of some of the excellent suggestions that’ve already been submitted to this forum on the matter:
- Remove taxes entirely (from everything). With taxes, you’ve essentially recreated real-life classism in a video game, and it’s exactly as annoying, unethical and generally ridiculous in-game as it is irl.
- Remove settlement upgrades entirely, or remove their impact on the quality of life of non-owners; forcing players to depend on the community spirit of others in a video game—for anything, ever—has been a tried and true recipe for nothing but disaster and frustration since the first time it was attempted… now going on 30 years ago.
- Require ALL players to grind the exact same amount—with the exact same day-to-day access to all options for doing so—to achieve the exact same in-game results as any other player.
- Decide whether or not you want in-game goals to be meaningful for the player who achieves them, and if so, make them persistent. Then, remove non-persistent goals from the game; they don’t contribute anything that your players can’t get from literally any other entertainment product (with much less or no time investment, AND completely for free).
- Add some kind of sensible, productive reason for a company to want to seize a settlement in the first place, appropriate to the amount of work required to do so and to maintain it. Don’t tangle up the rest of the community in whether they do or don’t. This could be simply bragging rights (for little to no effort), or choice of how to decorate the settlement (for minimal effort), or a short-term world buff affecting all players, etc.
In short, if you’re going to make a game mechanic into a competition, make sure your cost of entry isn’t “the cumulative time of any given streamer’s sycophants,” and absolutely don’t punish bystanders/non-participants just for existing. Doing so is beyond lazy; it’s bad design, and it drives players away.
Lots of fair points… but really - a tier4 house now costs me 150-180 coins a week in property taxes. 180 coins isn’t forcing anyone to do anything… the flipside of making the choice few rich beyond rich is valid. I think someone mentioned here somewhere that company funds earned from taxes should not be retrievable into player inventories - and instead only “investable” back into the settlement. Which could play into your suggestions of new ways of upgrading the settlement.
I agree that decorations would be nice, changing the layout of the town to be more crafting friendly - or more refiner friendly… place the faction reps of your enemies in some shadowy corner… I think it’d be amazingly cool if they added structural changes as options, such as… if you own Restless, you can invest your tax funds into building a bridge across the 2 high points, creating a full-circle path (so going from shrine to town board isn’t a 10minute jaunt). For towns without rivers, maybe the owner could invest in a pond so people can fish.
If they ever add in new features like cosmetic - redo your hair/face … or gear sets… that’d be an amazing opportunity to attach those to buildings/stands that need to be invested/built by the owning company.
People want public spaces to chill out, listen to music over VC, whatever… let owning companies upgrade the inn or place a “bar” building with working seats and “feasts” on tables.
So many fun possibilities that would let owning companies be more creative, make the different towns more distinctive and dynamic… get more people interested in owning towns… and do it all without necessarily filling the owner’s pockets with so much cash that they can buy the entire trade post ![]()
More! Sorry but its fun to think of this stuff hehe. Let owning companies upgrade the TP shrines in their territory to add a storage shed… or a “satellite TP”… or a smelting furnace, I dunno. Or build up some kind of very mini “satellite” outpost where currently there isn’t anything … just to make that territory more friendly and desirable to “do stuff” in.
I didn’t want to be mean, or hurtful, but I was a bit miffed off, and so…
Yes well, I hope that, since neither of us is actually ignoring each other, that we can at least agree to disagree.
For my own part, I love that the housing taxes have been reduced, and because they have been, my character(s) can now afford 3 houses each, and even have one of the better homes each, something that I wouldn’t have been able (or even interested in) doing prior to the housing tax reductions.
So thank you AGS, for listening and taking corrective action on a point of contention.
this was a great change and we really appreciate it. ty
Ah, ok.
I had to go back and reread the thread to recall our past interactions, to remember who you are, and what our discussion had been about.
In a thread about “Property Taxes”, you posted several times, and when reading your posts, I was moved to disagree with the points that you were attempting to make.
Now let us put this into proper context, shall we?
These next two lines come from your first post in this thread, 18 days ago, which as luck would have it, was posted directly after my first post in this thread.
To me, the quoted part of your post, seems like you were being rude and condescending to your fellow players of this great game. And then this little gem:
And here you first revealed that you think that all NW players, no matter what they want, should have their characters being forced to move from their in game homes, for no reason other than {YOU} wanting pvp to be important and impactful on everyone that plays, regardless of whether they have any interest in pvp at all.
“…You don’t have to live like a refugee…”
Clearly, you are someone that wants every player to suffer a negative impact from pvp, regardless of whether or not the play pvp, or even give pvp a single thought.
I can only suppose that this is because of something in your personal life, that has you feeling impotent, and vengeful because of your impotence, and thus, in the New World game, you want to make other players suffer.
Fortunately, AGS is not down with such thoughts, and has instead been moving away from such thinking, and is making good progress in improving customer satisfaction, by doing so.
I would point out, that this thread is for feedback about the reduced housing tax in game, and looking back at your latest post, what does that have to do with this thread’s topic?
I may be one of the few, but I dislike what you did with property taxes. Let me explain.
What you did was treating the symptoms (i.e.: people paying high taxes) rather than fixing the problem (gold accumulation in the hands of a few, leading to more and more gold accumulation in the hands of the same few). As @Recondite said 10 days ago in this same thread:
and
I would love for AGS to take a stance and explain the design decisions, related to economy, that have been made, and saying if the current situation is really what they had in mind.
Also, with the companies owning the territories getting x5 the amount paid by the player, you effectively created the only official gold dupe mechanism in the game, for which people can’t be banned. Due to human nature, it just leads to greed, and mega-companies using all means available (shell companies, different declare times, …) to own as much territories as possible.
truthfully you could do whatever you want with taxes, just make them bound to the city and can’t be used for anything other than city maintenance.
Thanks for all of the feedback! The team’s going to take some time to review your responses.