This is gold dupe, need to remove it. Guilds receive a lot of money from other sources.
This residential tax rate is acceptable for casual players, the problem is that companies have started to increase other taxes like the trade tax, so in some all territories are with 15% or more exchange rate, clearly this should be the next one step to not have even an " abuse " on cassua players , who are the most affected since they do not have much time available to make purchases / sales and use the market for this .
Its not trivially cheap, its trivial to take alot of gold from othet players and make them pay for it. Theres a difference.
Across the board removing tax payments and implementing alternate systems for maintenance and upgrades balances these issues across territories and server populations. Teward the owners but get rid of the economy of scale based on population andterritory popularity.
For all of you guys advocating for the reduction of city taxes, let me explain to you from a design point why you are wrong about company-city gold management.
In game development there is something called economic viscosity, or the rate at which gold transfers through the economy. Companies in this game do not “print” money, or create it. They only act as a means to facilitate both large amounts of sink and reduction in economic viscosity.
Reducing this company tax rates will only slow the gold flow into the economy, which will significantly impact it causing large amounts of inflation and abuse.
Yeah, most of them just buying up asmo with excess coins and storing it, so they ain’t slowing anything down…
Sounds like that’s an population issue then.
What’s being done is effectively ‘gold duping’.
Yeesssss.
Like, keep the ‘coin from players’ but make it so you turn around and use it buy Vendor-issued items for maintenance. This means the gold is “deleted” and not reintroduced into the economy.
Then make the price of those vendor-issued items variable based on server population and demand of those items from other settlements. This way, high-pop servers and low-pop servers each pay about the same amount of their weekly income (by percentage) to maintain the settlements.
You are out of touch with the reality here. Main companies members either stockpile gold (through trophy mats, asmo, etc when they reach gold cap), or sell the coin back to you.
The abuse is already here, and has been going on for months now.
Property tax is too low now - it should be raised to about half of its original value, and company income restored to equal the property tax incurred.
The current amount is paltry and doesn’t act as enough of a gold sink (~100g per week for a T4 house at 1% tax rate). There should be at least some level of effort required for maintaining the privilege of owning the house.
you realize all the taxes go to individuals. you are just giving your money to other players it isn’t a tax sink. why do they deserve a tithe? they don’t. it shouldn’t be in the game. people who own territories do not deserve to get large chunks of money from the players. it tastes bad. it’s bad form. it’s BAD.
all money from taxes should be locked to the town an dshould only go towards levelling up things. overflow should go to other territories for upkeep where they haven’t made as much. no gold should go to players. none at all. I’d have no problem with taxes if the players weren’t getting the money I’ve earned. but they are. its not a tax sink. it’s just making someone else rich who doesn’t need it.
the money is not gold sink. it goes to the players who own the towns. they can take it out of the bank and spend it however they want.
yup lots of reports of towns actually selling to the gold for Real life money as well
its simple you have other players dictating the amount of taxes players pay! these are PVP players that can afford high taxes. the only way to win is not to play as they say… I dont have any houses so no taxes.
Great news, and this is one awesome improvement from my perspective, as both my 60th level characters have three homes…
Disclaimer: My company does not and probably never will govern a territory.
This change feels like a very drastic way to please people who had not discovered how to make money yet. Literally every territory sets the housing tax at the max rate because even that amount is next to nothing for both the governing company and the players with houses there. This again dumbs down differences between territories and therefore reduces the incentive to care about territory control, and all this because, for the most part, players thought spending a couple hundred gold once a week was draconian…
I think the right way to address this was to make it easier to move your house if you don’t like how the governing company is running things. The recent change to give you half of your money back when abandoning a house is a good step in that direction. If that’s not enough, then maybe add more things along those lines, but the tax rate nerf is equivalent to just removing taxes altogether, which is going way too far.
Sorry, but you are completely off track here. Property taxes are now manageable and working, before they were far to high.
Thoughts that folks should more their characters homes around, based upon whichever silly little PvP group manages, for a time, to take control of a territory or other is just way out there thinking.
Why should anyone have to be affected by PvP stuff, especially when they are not involved, in any way, with the PvP folks?
I still think that housing costs are wayyyy to high and should be dropped to a minium of 25% of their current value (ie -75% costs) . I’d even encourage the first house to be free (even though i hate people having multiple houses!)
More housing for players means more demand on furnishing and more expression on housing design. i still strongly believe you should have to have 75 housing score for each trophy slot (75,150,225, 300) to unlock. These changes would vastly improve housing.
Bonjour !
Feels great !
Paying ~2000 gold for each house was far too much.
Now ~200 is a bit low when we play every day, but good enought for players playing only the week-end.
Concerning house transfer cooldown reset, it’s just the same price than City transfer. Wierd.
Also we don’t need to transfer from City to City now that storage are linked.
Maybe something could be done on that part
Last Time i was farming the New paintings all over the regions ans i felt like i could port anytime for free… My 1000 azoth just lowered to 750 while i was resetting house cooldown every 5-10 minutes + transferring to the nearlyest station.
Sorry for m’y english, Hope it’s readable ![]()
Merci et bonne journée
Is AGS still seeking feedback on this? I’d love a toggle to enable auto-payment of taxes. Just deduct it every week so I don’t have to worry about it. Or let me always pay from the map (rather than only when it’s late).
Oh, I agree so much with this. Or change the rent to monthly.
I feel like it’s not a priority for them to do this, but it would be cool to have some auto payment for taxes. Maybe a checkbox you click in the rent UI and if you don’t have the money, it just stops auto payment. Because the prices are so low, I don’t even feel the rent payment and it’s basically a concept that would be nice to be out of sight and out of mind.
Again though, super low priority imo.