[Focus Feedback] Property Taxes

This.
Let me start by this i haven’t owned a territory but i played the game a lot. as a player, who doesn’t love lower taxes? but it’s just way too low, also 6~20 azoth for travel, way too cheap.

This quickly turned into a territory disscution rather than taxes so heres my idea. ofc its game breaking how big town make big money. but its because there is no way for small companies to compete against them.

Simply put we have to be able to raid settlements for their coin. three points of interest around each settlement allow you to raid it. each pov captured drains a small percentage of owner companie’s gold. it adds alot of strategy and weight to owning a single settlement. also, for small and large groups of enemies or unhappy civilians to compete against it.

Unpopular opinion:
I can’t believe saying this but i loved some of the struggles we had back at launch it was much more immersive. territories mattered more, azoth was a struggle but now you just capped all the time, too much of something is a bad thing in general and you have to find the right balance.

Also, totally off topic, bring back stagger on hit and stamina consumption while sprinting.

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It’s a good start. Now it’s time to finish the job and eliminate all ability for companies to withdraw tax revenue for their personal gain. After that happens you need to start working on completely eliminating the tax system as it serves absolutely zero positive purpose in the game!

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ALL tax should be eliminated from the game. No system should exist in a game that allows one group of players (sweats) to downright grief other players (normal humans with an actual life).

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Yes! Here’s a fine example of finding a solution to our pain points that adds more content instead of nullifying some of the unique mechanics that exist in the game.

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Only allow taxes to be used for:
1 Town upkeep
2 Town Upgrades
3 Town purchases
4 War funding (declare)
5 Consumables used only in war (we should have company storage for these consumables)
6 Keep/Fort upgrades

Future use, company sponsored events open to faction
Races, bounties, or settlement raids

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Absolutely love the change. Thank you! I think there is always a concern about settlements getting x5 of what is paid but understand it is in part a way to allow taxes to be reduced even lower without smaller settlements suffering. Still wish WW and EF didn’t get away with maxing them sometimes. Its still grossly affordable at max which is amazing, it’s just those feels of being taken advantage of. Overall very happy and thank you for listening!

@Luxendra

Regarding the housing taxes, this was a very welcome change. Makes the taxes on houses a very manageable thing. I don’t necessarily agree on giving the controlling company 5x the coin generated… This is just artificially pumping dollars into the economy towards the players who generally are already flush with cash.

To stay on point, the housing tax reduction is very welcome. I have no problem generating/paying for my 3 houses and have even thought now of upgrading my houses due to the low maintenance.

I think the real issue, however, is the fact that these companies have total freedom to spend these “tax” dollars for whatever they want. These dollars should be primarily used for the town upgrades itself, not something that just makes guilds flush with cash. As one example (slightly dated now):

This company payroll generated 3,2M Gold from just trading tax. almost 900k from property tax, however that was PRE-Patch.

Another one:
image

Again, the trading tax is the issue here. 3M+ Gold.

We can “fine tune” taxes but the reality is, this gold should be put into guild coffers and NOT available for personal use.

The Guild Coffer, instead, can have a “payout” rate or “Access rate” instead that caps the amount of gold that can be paid out to, or accessed by members. So you might see that pool go to say 100million in the coffer… but you can only withdraw so much per week or something. Or maybe the payroll statement comes in and the guild can designate (X%) to be distributed to each member of the guild as like a “guild payroll”. So the guild would need to manage its coffers, as well as member list, to keep a positive balance to keep the town upgraded, to keep its tax revenue high from refining, TP/AH, etc.

But when companies have the full ability to use tens of millions of gold to buy things for its members…

Another aspect of this that could be utilized more is having companies have more control over the town board rewards. If they want to really incentive a certain project, they can offer higher gold amounts or whatever. So the “tax revenue” turns into a “public jobs” program where people can log in and complete “jobs” to earn gold, that help upgrade the town.

Anyways back to the point, the property tax was a welcome change! Thanks!

if I’m not making my territory worth coming to, then it’s not worth even having. Delete all other territories if you think upgrading them is not what youre supposed to be doing.

So why are you complaining that taxes are “too low”? If you wanna donate coin to territory owners, nothing’s stopping you. But the rest of us don’t.

The property tax changes are an excellent change and much appreciated. Please do not revert or otherwise increase them.

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Because they are too low… O.o Quite simple… If they are this low, they can remove taxes completly… Like this its an absurd mechanic.

I invested A LOT of time to level my territory standing to reduce my taxes and now this is just useless.

All this changes, because players like you are too lazy to do anthing… The game gets unplayable like this. Now even the Azoth cost of fast traveling is cheaper, than resetting the house cool down for fast traveling… Its just stupid.

A game doesnt get more fun, if you have nothing to do. You want to have everything just simple, to “finish” a MMORPG? Dont make jokes… tsk!

If every territory is 100% upgraded, then there’s no reason to go to your territory any way…this ain’t a city simulator…

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Don’t call people clowns when you’re completely devoid of the ability to be constructive. Instead of complaining about everyone else not wanting to pay territory owners up to 6000 gold per week, maybe try positive changes for players such as “Hey AGS, since you changed taxes in a material way, how about allowing us to respec our territory bonuses at the cost of 500 azoth.” Or “Hey AGS, since you changed the azoth travel costs in a material way, how about allowing us to use azoth to reduce cooldowns on things such as Asmo, Runic, or even those pesky orbs. 20 azoth per hour would be reasonable.”

Taxes are a coin donation to the company that owns the territory. No more, no less. It has nothing to do with “laziness”, unless you consider me not wanting to spend my time on game farming shit to sell it and give the coin to WW/EF owners “lazy”.

These prices, I find appealing. I can finally afford to pay my T4, and not feel like I had to ‘work’ for the coin to do so.


lol, x5 coins??? I still don’t get how Companies are going broke with lowered Property Taxes.

Everfall, right now, says it’ll need 40,000 gold to pay for the Upkeep.

Refining Fee, alone, 36,603.54 for Feb. 15th, 2022.

Mourningdale, 12,500 for Upkeep.

Trading Tax, alone, 95,682.82 for Feb 16th, 2022.

All the upgrades cap at 10,000 gold to start them. Lifestyles are 2,500 gold to start them.

How are you running out of money? Are you guys (Companies) blowing the money on Blow and Hookers???


PS: As a reward, I bought the Corrupted Love housing item bundle. - Told’ya I wasn’t buying them if the housing tax wasn’t reduced.

I am very happy with the housing tax changes. But the Company-Territory Owners maxed out the trading, refining and crafting tax.

I think the tax changes were great as well. I don’t think we need location based yield changes. The azoth travel changes have made it so any territory can be a “big 3.”

The main thing that needs to be done for that is they need to make it so people get their full purchase price back if they move… not just half. Then people can move to territories that keep their stuff upgraded and low trading and crafting taxes.

Disagree. I had several friends quit because of the azoth and housing taxes. People with limited time to play want to be able to have the benefits of home ownership and get across the map quickly. Having grinds and purpose is fine. Just don’t have them in some certain core functions of the game that enable people to play the game…

The upkeep jumps after 30 upgrades to 100k. And if you lose invasions at city size, it’s another 40-50k. And if you run six bonuses a week, that’s another 15k. Then there’s the cost of the supplies to fight wars and invasions.

Basically, it becomes impossible to run a city on a low-pop server, and it is trivially cheap to run one on a high-pop server.

Many very interesting points there that I like!! Especially additional town boards for residents and/or owning company members. And variable difficulty for invasions. That solves another problem where the static difficulty is too hard for some and now boring for others.

This is gold dupe, need to remove it. Guilds receive a lot of money from other sources.

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