I will only be talking about the negatives and what can be improved upon, I’ll also be very nitpicky to set the bar even higher.
If I don’t mention something, assume that it’s fine.
Introduction Quest: The Silver Crows
Burn the Corrupted Tents: animation is lacking and I’ve suggested so many times including in the re-vamp, that the game would benefit so much from a igniting torch animation. There are so many quests where you have to lit things on fire.
The game even had torches at 1 point, so please consider making this animation,
it could be used on AT LEAST 10 quests right now.
Collect Supplies for Crow’s Nest: Building a camp is suppose to be very engaging and satisfying sadly I did not feel this while doing it. The main reason is because the contribution and engagement is very low.
Stealing a bunch of sticks to somehow magically create a camp is just odd.
Building the Camp:
Personally I did not find it make a lot of sense how the camp was designed.
It’s suppose to be a company of heroes doing bounties, but this looked like a festival camp in peaceful land that has 0 threats.
What made me giggle a little bit was the dialogue as well.

There is literally nothing safe about this camp, no walls nothing.
I also didn’t understand why we have 3 of the exact same camps, cut this down into just 1 for identity purposes and just add wayshrines instead of the others
I highly suggest redesigning the camp into a medieval keep/crow’s nest tower, you could even make crows fly around it, like in Brightwood POI’s.
Revamped Crow’s Nest Sketch
It also makes more sense from a lore perspective and creates more identity than the camp, from a gameplay aspect you could potentially make people use stone, wood etc and make creating Crow’s Nest more satisfying.
Especially considering stone is quite useless and will become more useless, since PVE Trials should have their keys removed due to having them as tasks in the season stamps.
Skye the Speardaughter Quest
Once you start approaching her proximity you should activate her yelling HELP!
Right now she just vibing, sitting on the floor and doesn’t acknowledge you
What would be even better is seeing a cutscene where Skye and her spearsister, that’s Aidyn right? are ambushed and Aidyn get’s captured. while you fight and save Skye, this has way more impact and better gameplay.
I also don’t like how mobs spawn out of thin air, especially in scripted encounters.
Try script boxes from a distance to activate the event, and have events be slightly out of the players vision, example crevasse, caves, walls, bushes, trees preventing you from seeing it clear as day like it is now.
The Curse of the Faceless One Quest
The NPC Shailyn placement is odd, this is quite a common theme in the game, everyone is just standing in the open doing nothing. Almost like they are just T-posing. Character development has been upped a lot on main characters, I feel like random characters are neglected hard. This is a sorceress have her sit in a decorated tent interacting with a Old World Globe furniture piece.
She is also aware how dangerous Varangians are and talks about it in the dialogue, yet she is standing almost in open terrain close to a Varangian camp.
Very nitpicky, low quality 3D model of Bone Talisman being put on the table,
lowest priority of the lowest.
The Best of Aeternum Quest
Cutscene interview dialogue is quite low audio compared to the settlement music,
Also Adolfo de Acutis is right about the ancients, they came from the future and can control time. 
Zander the Undying Quest
Enjoyed the script box when near that starts the interaction of him and DOG, I mean the Lynx. So the dialogue is about them fighting, I suggest having a scriptbox right before entering the shack, where the Lynx spawns and you can see him walk away grumpy and jump on top of the table.
I do have some critique regarding his shack, that it doesn’t have much identity, you learn more about him later. That he enjoys cooking/baking and such, so most won’t catch any of the lacking detail here.
Once you recruited him into Crow’s Nest, put him near/in the kitchen, and give him a daily quest so we can try those delicious lemon cakes and potentially other recipes?
Addition feedback on Zander as a character, it’s the same voice actor as Yonas Alazar, since Zander is swole and probably on the natural herb steroids, adjust the audio file to be a little deeper toned. It’s really noticeable that it’s the same voice actor.
NPC Eynon Voyle the same principle as the previous quest, he is just standing there doing nothing. Since he’s a druid healer give him a very small pathing route around a tree and let him collect plants with a sickle on certain spots.
Canon and Coin Quest
This is the part of the season story where a lot of the NPC’s have double quest markers.

Climbing up the church have the quest marker here easier indicator on where to climb up!
After you look through the Church roof and spot Dicun stealing the money, let him stay in this animation below of searching the chest, then after you interact with him he stands up and turns around.

when you catch him his dialogue sounds like he got jumped on.
But he’s just standing there.

So this is where I get confused, I did the entire story on 2 characters so far. He says How did you escape from there? but there was nothing to escape from.

Is he suppose to shut the doors on you a classic Dark Souls Patches moment?
And you have the destroy the doors and escape?
Or is there nothing, which would be very odd, considering the dialogue.
Also having to go through an elite area and this part of Brightwood having god awful traversing map design was pretty bad but I assume the re-vamp will change that. You can’t get onto the island from the norther part since the cliff is too steep.
Another typical NPC placement moment here, Granny chilling on the road with dangerous wolfs and ghosts nearby, going outside of the Brightwood settlement should be not advised for most NPC’s, since the nature of how dangerous the area is.
Supply Chains Quest
After freeing the 3 civilians, Grace O’Malley spawns out of thin air nearby, the next quest requires you to be in Crow’s Nest.
There is no need for her to spawn nearby, just let the player deliver the quest in Crow’s Nest and accept the next quest from her right away.
The Possibilities of Fire Quest
This was the first moment in the story so far where I was like hmmmmm,
this map design is really lacking. And honestly I don’t even know how to fix this.
It would need a theme, why are there roots? Maybe add a giant dead tree,
and reskin the mobs into stone/rock theme, could also be used in future content.
Dearly Beloved Quest
Big W, God tier, more of this.
Maybe add some veins to mine, and add audio to the floating ancient ball?
Makes it more mysterious, and that’s what anything related to ancients should be.
Faceless Quest
POI location
I found the location a little bland and boring, this is suppose to be the highlight of the story, infiltrating the Faceless Keep and defeating him to end it all.
Acadia Keep Click to Open)
Front Keep
Back Keep
Boss Room/Platform
I’d like to compare this to Corbenic Castle, also a closure on a questline.
Corbenic Castle (Click to Open)
Front Castle
Middle Castle
Back Castle
Boss Room
As you can tell you difference in quality is astonishing and it lacks identity.
Faceless is using these Bone Talisman’s.
How does he create it?
Does he use a incantation?
Does he gather the bones from the Ancients?
So many questions and no visual story telling in map design.
If he’s a Warlock why does his keep look like a warrior fortress?
Why does he not live in a tower or dungeon, where he creates these talismans.
The entire story is related to fire, but you don’t go to a single location that has lava, even mobs don’t have fire. The mage mobs use Ice spells of all things.
Face-off with the Faceless
The fight was easy, but I was 600 GS, I assume it can be though at 500 GS.
Either way you can just zerk down the boss, since it’s not instanced.
@Gallus_Lars Made a solid point about the Brimstone Sutekh Soul Trial.
I would like to see a similar instance, and call it the Fire Trial.
Now let’s talk about the fight and boss identity itself, there were no mechanics, and nothing was unique, Upscaled player model mob with Light Rusher OPR armor and Void Gauntlet abilities.
The abilities could’ve at least been changed visually to represent the lore and the theme of the season better by adding a fire tint over it.
It could even be a phase 2 mechanic, where he goes from Void Warlock to Fire Warlock by using the power of the Talismans and all the fire he sucked out of people.
I highly suggest making sure the closure of this quest is going to be satisfying, and put full effort into improving this quest in particular.
You still have a month before launch, you got this!
To Be Continued? Quest
If you go from the north direction and walk to the quest location you will pull Angry Earth mobs if you keep walking and trigger the cutscene you will be attacked and knocked out of the cutscene. You can’t trigger the cutscene again.
Make the cliff a little more steep so you have to clamber, and this Angry Earth mob cannot reach you.
Good job, basically just fine tuning left at this point
I hope the necessary changes can be done in a month time, really need to make a good impression on this season styled content, otherwise people will not come back and play, or keep on playing the game.