Final Edit: The devs provided an FAQ here:
I’m hoping this gets to the dev team. I hugely appreciate the explanation of luck on the latest video. What I got from it as an official confirmation:
- Global Luck is different from Gathering luck (this is pretty intuitive in the game but I’m glad you confirmed it)
- Luck bonus raises the floor on the roll. The ceiling is still very high for the best items
- PvP flag stacks with your global and gathering luck and so will affect the roll. Does it affect expedition runs?
- Luck does NOT affect whether you get a drop or not
- Luck does NOT affect the item quality that drops (green/purple/orange)
We as a community still have these questions:
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Can you expand on what you mean by “named items” mentioned in the video? Does it include trophy mats and legendary weapon crafting mats? Recipes? Crafting gear like armorer hat?
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Is the luck stat on shield working as expected when looting chests?
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Are pearls working as expected? The community feels it is overriding the equipment’s luck stat. There is a similar concern with Amulets having a luck stat subtracting from luck.
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Is it possible too much luck is messing up the rolls?
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Is there a sweet spot that could possibly occur if the item you are hunting is in a certain table. eg. trophy mats
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What does LuckSafe in the code mean?
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Is there a rest bonus type of variable being added to luck rolls? ie. if someone hasn’t logged in a long time or some kind of first roll of the day bonus
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Is there a known issue with the luck perk losing effectiveness after death or teleporting? The community thinks you need to re-equip everything after death or teleporting. Other perks have been proven to have this issue.
For the forum regulars: If I missed any questions please let me know.