For the love of god do not push the split stat gear change

This is a very experimental change and we are looking for feedback through you all playtesting on PTR to evaluate the balance and impact of these changes before we consider them going live. Please check them out in-game and continue to share your feedback. If these dual stat changes become desirable we will appropriate updates to Timeless Shard Recipes.


could you let us know by how much these will be increased at 625?

we could just math out most of it really quickly to figure out what to expect and if its viable to have mixed mono or duel perks or if that is worthless or not.

by worthless i mean if we cannot even reach a threshold or not with whatever extra stats we get.

Is there any hard data that can be posted in the forums for us to dissect and discuss? Data always makes the medicine go down a little easier.

I say this because the hard data about how many people run more than 20 mutated dungeons in a week in the game was like less than 5% of the community, it helped give some perspective to why those numbers were chose.

I’d have to agree here, it just seems confusing to me and I have 1000 hours I can’t imagine newer players.

I just went through the perk changes and some other unnecessary changes that will backfire extremely. I give up on this team to save my time.

In the PTR the new amount of total attribute stats you can earn if you have a 625 dual attribute items in all slots is 320 (currently 270 in Live). This is enough to get you to an additional 50 attribute point threshold bonus. Again, experimental in PTR, so please check it out and give feedback.

Also please share any feedback on the other perk balance changes as we polish those up before release.


Our feedback is to not add this changes since nobody asked for it. Thank you very much.


How are we expected to create 625 split stat sets to “test that” when we get random gear from crates in PTR?

Do we not realize how this mode works, and do we not understand the gigantic disparity that 50 stat points represents at endgame?

I mean… we already showed how big the actual difference is between 600 and 625 and that it’s soul crushing to anyone not at the top level… How do your designers expect this to not be creating a gigantic 2nd class out of all the people who can’t afford to regear to stay relevant?

I’m sure we’ve mentioned that and it was brought to the devs, before thousands of players quit as a result of it the last time you jacked up the max stats.

You have way less players now to afford that sort of mistake.


THAT. Take it to the devs.


This is just going to further the gap between people in PVP, and require a huge grind for resources, and shards. Back on the hamster-wheel we go for a change that no one really cares for.

Why not just update shards to use dual-stats? If someone wants to split stats a certain way, so be it, but don’t FORCE people to split stats.

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Giving people more options instead of forcing them down a single path to endgame relevance?

Crazy talk.

It’s like you think this is some sort of sandbox game.


Could you please add a system where players can change the attributes of named armour pieces (to fighter, monk etc)?

This would help a lot since the PvP track sets are Con and would leave you at a disadvantage when the dual attribute update drops.

You already have the system in place with the faction conversion seals so please just make them relevant in the endgame.



Loving these changes and can’t wait to see how they impact builds. Personally, I like that the pot gets stirred every few months. Keeps the economy flowing. Now I only wished I hadnt DE’d all the split stat leggo’s before I heard of this change being a possibility.


PVP can’t play, farming can’t play, arena can’t play, all have to play your time gating, take time to level up to 60, then take time to break grind… My God, just shut down the game and make it impossible for everyone to play. It’s fair for everyone

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50 extra attributes is absolutley insane and will make getting BiS gear even more expensive. The game already is basicly pay2win with how nearly every single PvP item has to be bought and prices are getting so ridiculous everyone is buying gold…

Give us faction PvP gear that scale up to 625 and you can make these changes. Without it you are just buffing all the gold buyers even more, while those that refuse to buy gold or farm 24/7 are left in the dust.


There is no legitimate reason to experiment with a change like this when so many other things need actual fixing. Even proposing this change is actually wasted developer and designer and CM time.

Stop trying to retile the kitchen when the house is on fire.


Yeah, without being able to use split stat Timeless Shards, this is going to make crafting mind-numbing.

Current odds of getting BiS (Resil, Shirking Fort + Weapon Perk) with Timeless Shards and locking Resilient is 1/6 for legendary, 1/99 for Shirking Fort and then 6/91 if we assume you want for a specific weapon and all perks are equally valuable. That’s 6/54054 or 1/9009. And really more like 2 or 3 out of 54054 because most weapon perks aren’t useful, especially if there is one you want on your new weapon. Odds are even lower if you prefer a CDR instead of Weapon Perk.

Without being able to lock Resilient (or any other perk, since you can only lock the attributes), those numbers go up by a factor of 100 (since that is how many perks can roll on most armor). So now odds will be 1 in 900,900 to get a potential BiS piece.

And sure, the reduced odds of rolling certain perks will skew the numbers, but we’ll have to actually see how much when the PTR launches.


Thank you for this. I appreciate you.


50 more stats is ridiculous and makes already strong builds (such as muskets, s&s/hatchet, rapier, spear, blunderbuss) even stronger leaving the single stat weapons behind. Please don’t release this as is.


That is way to much. The reason dual stat mods are not used is because very few weapons benefit from them, and the lack timeless shard, so this would just be a buff to a limited handful if weapons.

Imo just remove none con dual stats instead. It was a poor idea to start with and this just creates new problems instead of solving the existing ones.

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