Can’t they find a quicker way to kill it then?
You know, shutting the game off at the servers would be quite effective.
Yeah you are probably right. But what Fun is that. It’s more productive to kill a game by putting out new content than simply turning the servers off. ![]()
I honestly don’t think they are trying to kill the game because they still make money from all of the server transfers and skins still. I truly think they just implement these changes because they have a “We know what’s best for the players” mentality rather than listening to the player base
you can have 50 more points w/ split stat gear, if you don’t think that is a significant advantage, you’re braindead. if they want to have more variety of builds, split stats should split evenly. instead of 31 points from a 625 single stat piece, make it 32. this is where it gets tricky, pay attention. now, for split stat gear at 625, get this, 16 of 1 stat and 16 of the other.
making people roll whole new sets of gear to min/max just makes the gap bigger between the people in companies w/ endless gold income to blow on new gear and everyone else.
That’s beyond dense.
You can do that already with 1 weapon and 4 items with primary attributes. And the other 5 items have the opposite build affixes (5 in Fighter, 5 in Cavalier. 165 in each).
All you’re suggesting is players who use dual attribute builds who run 300 in a primary can’t have anymore than 100 con or any choices of tier 1 thresholds besides your secondary. It’s essentially pidgeonholing all dual attribute builds to be glass cannon builds or bust. Yet, if that’s the build a player wants, they have this choice. It’s their perogative.
So they lose out on crit reduction or forgo other choices. Effectively ensuring you much less build versatility than how it currently operates. Which renders the changes to 50 threshold bonuses practically a wasted endeavour.
In your example, it’s even worse…
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If you build 300 in a primary, you can’t have 150 con as an option, highest been 100.
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And if you choose 200 in 2 attributes, you can’t select the 200 con perk. So less dmg reduction, and less threshold options then a single attribute build. Rendering them less competitive.
So all dual stat attribute builds are effectively subject to less options than currently offered; using your proposed concept.
They wouldn’t provide remotely any where near the “variety of builds” you are suggesting. Which isn’t the goal of these changes. It’s encouraging versatility, not hindering or restricting it.
Can you see that isn’t the case at all?
I think you’ve completely missed the point of why people are concerned about this potential change.
I’m not going to sacrifice my 300 strength and 200 con bonuses just to get another 50 in dex. Not gonna do it. But you do you.
Somewhat surprising, but today’s PTR patch reverted the scaling for the split stats back to where they were, and also massively nerfed the likelyhood they will roll on loot.
Seems like a change this major would be listed in patch notes, unless it was a change they didnt mean to push.
I hope they aren’t listening in on these try hard complaining threads and go forward with the change. If they did back it out then it’s getting pretty close to uninstall time.
Make no mistake though. If they push a bug riddled patch again then I’m done either way.
Pls just revert the split stats idea its just crazy! And very unbalancing the game….
I like this dual stats change alot. Opens up alot interesting build opportunities. Just tune dual stat weapons so they wont be overpower and add dual stats to timeless shards.
I haven’t ever posted on here but people crying about changes to split stats has forced my to create an account. The games effectively going to die if it doesn’t start invoking forms of change to keep people interested. To me and most of my company split stats are the most exciting change that AGS has proposed and creates so many opportunities for players to explore different builds in PVE and PVP arenas and OPR (I don’t think this split stat change will affect wars much but other perk changes might).
I don’t know how anyone can honestly state that split stat increase is unbalancing. The game isn’t balanced and currently most builds in pvp are flat stat builds (except muskets). The games currently full of people that have had a GA on since day one and maybe just changed WH for IG… that’s it. Split stat changes are mostly only going to improve weapon combinations that are underpowered and or underutilised.
War builds are potentially going to stay pretty similar, most changes to builds would be due to changes other then split stats and existing BIS flat stat items are still going to be 95-98% BIS if not 100% BIS vs split stat. If there is something that becomes so insanely OP there’s always fine tuning. The multitude of other perk changes will also be changing BIS items so not sure if the same people are crying over these perk changes impacting what they believe is a 500k-2m item they have at the moment.
Some general statements on the split stat changes below from my own perspective which to me justify that the change as a positive one and will likely only mess with things about 5% overall:
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It creates more self roll viability for split stat items that have been almost useless since the introduction of timeless shards (Which was December not 9 months ago). These are BOP and drive people to level up crafting skills and make their own gear if they want something that is potentially BIS with split stats. Timeless shards won’t be useless due to the minimal gains from having split stats. It may re-diversify the market though as opposed to what timeless shards have done with iron guardsmen as people may go back to random rolling for split stats.
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For existing flat stat builds 250int/55dex/55focus/200con or 250str/55dex/55int/200con or 300str/55dex/55int/150con are some interesting builds to play with but are by no means game breaking. we are really just talking in the realm of ~5% dmg increase at the most. So existing BIS is still almost BIS but with other changes most 300/200 users will remain 300/200.
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For split stat builds testing essentially the worst case (50 point increase into main scaled stat from lowest starting point possible) we are talking about potential 13% increase on spear and 8% on hatchet if you have 300str 50 dex and land into 300str 105 dex now with split stats (Plus a thrust perk). Which is by no means huge. Flat points already scale less on spear and hatchets. A GA scales about 185% dmg for 190 str points and spear only 180% for 190 dex.
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The split stat changes create numerous different options to play with for PVE which would create some interesting builds when aren’t focused on just hitting 150 / 200 con for pvp
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Split stats boosts potentially allow fresh 600 gs players to get more drops they could sell for reasonable prices when running dungeons or farming as more of their drops would have value. Currently only valuable items are flat stat or stat/con on the market.
Im done talking but please AGS consider leaving split stat bonuses in as I think it truly will create more exciting experience for so many players and its likely people that want to play 300str/200con with a GA for the rest of their life or until the game dies (most likely the latter) that are complaining.
you craft it ?
Yeah, heard rumours and came to the forums to check the notes, finding nothing
Check the devtracker, they reverted it.
I am very disappointed that they reverted it.
The complainers seem to be from people who simply want to keep their BIS status, who balk at the idea of having to craft gear again.
Since when do you get to keep your gear till the end of time? Changes to perks, gear, stats, they will always be done to balance things, and if you’re worried about having to craft gear again, then nothing should change?
This attitude is unsustainable.
Besides, rather than removing it outright, some adjustments could be made.
- As mentioned, just add split stat option for timeless shards.
- Instead of adding +5 to the primary stat, add +5 to the secondary stat.
So rather than 20 strength/10 dexterity, it’ll be 15 strength (same as before) / 15 dexterity.
Adding +5 to the secondary stat shouldn’t be gamebreaking, because weapons that scale from 2 stats only scale 60% from the 2nd stat. But, it would still allow for more diversity of builds, which is the original idea of buffing split stats.
Small adjustments can be made, but rather than work with things, we have the BiS crowd complaining about things that may cause them to lose their BiS status. The game shouldn’t be balanced around a handful of gatekeepers.
That doesn’t solve the overall problem these build had. Choice between 200 con or 300 primary. This build restricts you to achieving neither without adhereing to 100 con or a reduced amount of scaled damage. 15/15 would only promote glass cannons