Forced to melee or GTFO

this

its multi player coop mode

you are beholden to the group as much as they are to you.

if you can find a group that doesnt care and just runs silly shit then that is good on you. but those types of people in numbers large enough to run stuff is going to be far less than people that want to get through the dungeon quickly to do more per day.

the only place for the musket in pve might be dynasty and only on the boss sections.

thats about it.

FYI, musket fires at exactly the same rate as bow long draw, before adding in critical reloads (the bonus for landing consecutive headshots). If you work at it, you can get 2 extra shots every siix seconds (free reload on dodge and a critical reload)

You can test it yourself. Count the number of long draws you can get off in 30 seconds then do the same with musket standard shots (without using shooter stance and critical reload). You might vary by 1 shot over 30 seconds.

With powder burn and stopping power up, you can do more damage than bow for several shots at a time.

Bow has a big opening shot due to a passive but drops by 15% on subsequent shots. Musket has a smallish opening shot, but you have several empowers which stack on subsequent shots and remain uo for extended duration.

Powder burn +12% damage for 9 seconds.
Stopping power +10% for 10 seconds.
Headshot +10% for 5 seconds.
Slowed or debuffed target … 10% empower for 5 seconds.

For musket your opening shot might be about 4.5k deoending on mob, your second shot is 5k and by the third you will be doing 6k-7k per shot for several shots, then you have to renew your empowers or your damage drops back to 4.5k or so. Not counting the burniing DOT from powder burn. Its possible to keep powder burn up near full time, but stopping power has a longer cooldown.

With bow, your opening shot might be 5.5k to 6k but subsequent shots will be steady 5k per long draw. You dont get the same extended empowers with bow that you do with musket.

Then you can have a weapon with keenly empowered and an amulet with empowered perk, which makes a huge difference (extends empower duration by 30%, applies to empowered headshot and other short duration empowers as well).

Depending on mob type and conditions, its not unusual to achieve 9k to 10k headshots. Not even talking about chardis dps phase. Thats like 35k to 40k per headshot in shooter stance with ancient bane, and some combination of vorpal,
Vicious and empowered shooter stance.

All i am saying is that the sustained damage of musket properly played is seriously underestimated. In the right scenarios and on the right encounters its a monster for sustained single target damage.

On the other hand, Its not nearly as easy as melee, and you can miss a critical headshot, and there are some encounters where there is a lot of boss movement or animation, which can make things hard. You just have to choose your battles. And ofc you have to avoid paranoia burst, dodge boss mechanics and continually reposition to get a good angle for headshots if the boss moves.

But thats why you have a second weapon.

Edit: its precisely the ‘empowered’ mechanics that dont work in pvp because landing multiple successive shots on the same target is a pipe dream. But then, for pvp i spec differently. I would go with Power Shot and Onyx gem for the big opener, and alternate it with powder burn. Power Shot also has an ‘empower’ mechanic though, 10% damage bonus for several seconds. But good luck landing several shots in a row.

No doubt. But Chardis is an outlier in terms of mechanics, and making your case as being competitive (or even better) than bow doesn’t help much since bow isn’t really known as being a good PvE weapon either, for all the same reasons musket falls short.

Melee is easy by design. There was a time, less than two years ago, when melee was a very different game than it is now. Every melee attack caused stagger, and only moves with grit ignored it. This was also before stat perks like 300Str existed.

MMO players absolutely struggled with it and it got dumbed-down as a direct result. It was much more reminiscent of Dark Souls/Elden Ring gameplay than the current version of New World.

He never mentioned he was upset with them, he is upset with AGS balancing and mechanics which is an extremely fair point. And no one cares about pushing performance in regular expeditions. I don’t know what story you made up in your head but you’re a weirdo…

He is upset and so are you. Its pathetic that “consider your teammates” is a point you feel comfortable arguing against.

Call me a weirdo all you want, it wont make your viewpoint any less selfish and toxic.

For me, this thread is just another instance of bad players being as toxic or more toxic than good players. At least with good toxic players we finish the run quickly.

I am upset that the game is so poorly designed so as to favor certain playstyles over others to this extent. that weapons and content are so poorly designed and balanced.

As it is, I have moved on, and play with other people in the M2-M5 range who don’t feel at all constrained, and so far consider me an asset to their team. They trust me to choose the weapon appropriate for the encounter or the group composition, and its not always musket but sometimes it is. I much prefer musket on some of the tempest bosses, and usually supplement it with hatchet or spear. Having fun again, and we even seem to be clearing content faster than my old group. I put this down to a better tank though. I don’t feel at all at risk playing in light armor, which was one of the problems with the old group. They wanted everybody in medium or heavy with high con all the time, because the tank kept losing aggro.

I don’t quite have gear to feel comfortable moving up to higher mutation levels yet. Maybe soon.

On the bright side at least its free now. limited but free.

Sounds like it’s not the game’s fault at all then. Part of the design with having so many different weapons is that different weapons fulfill different roles. A musket and a great axe should not be interchangeable in function, nor should special scenarios be created intentionally for specific weapons.

There’s a significant difference between clearing trash in Genesis with a musket and using it explicitly for large single target scenarios in Tempest.

The goal of the developers should not be to standardize all content. There’s nothing unbalanced about the content just because every weapon can’t do everything.

Just like a great axe will greatly outperform a musket in AoEing trash mobs, a musket will greatly outperform a great axe in single target damage. That’s GOOD design.

There’s plenty of things wrong with the game, it doesn’t need unwarranted blame just because you were in a bad group. Your ex-group mates probably found someone that aligns with their goals just as you found a group that respects your choices. That’s just a normal part of interacting with other humans, the main feature of MMOs.

dunno that sounds explicitly like at game design fault for not utilizing the fact that the number of different weapons fulfills different roles and designing an dungeon or activity to properly utilize all of it.

kinda like how oprs really dont have proper cover against range inbetween forts.

I mean I already covered the musket outperforms great axe in single target (aka most bosses) just as great axe out performs musket in AoE (most trash mobs). In fact musket is bonus damage against most of the end game bosses in the game, and only bad against a couple.

Different weapons for different roles, and that expands to basically every weapon.

OPR doesn’t have cover on the main roads between forts, but nothing forced people to fight on the roads other than their own bad decision making.

I’m light armor melee and explicitly avoid the roads and subsequently have no problems with ranged builds.

The game intentionally gives you options. Not picking them and blaming the game is what the fighting game community calls being a “scrub”.

you have to travers the main roads and the side paths are also open until you get into the pve section.

there are no real options besides litterally walk around the outside of the map and not getting spotted which is silly or going in grouped and hoping some one else gets pegged which is also bad design. put up a few bolders unclimbable cover like the pillars, (since trees are worthless as many people decided to nvidia it) in-between the two forts, and now there would be a decent grace zone so people can move up and deal with the ranged spam while simultaneously giving some interesting fighting zones for melee. you know level design.

Is there something you find particularly difficult about going through the PvE areas?

It seems an easy and safe approach from my experience.

while not always looked at its still within the open sight line of enemy snipers. that isnt good design still.

not saying the original tangents issue isnt that they aren’t willing to pick the “right” weapon for the job. but its not entirely the players fault for getting roped into the concept that his is an actual sand box game.

you cant actually do what you want. and you often cant because of bad design. some sections of pve could require rangers to significantly change how a boss is fought through its mechanic instead of oh boy head shots or sections of dungeons that change because you hit a thing up on the rafters that makes the next section easier, or whatever. hell even in war, the only real reason to bring muskets is to take out the beep beep. thats about it. all of that is game design and had nothing to do with the players.

1.) Game isn’t a sandbox. Hasn’t been for quite some time.

2.) The game isn’t stopping him from doing anything. People are.

The game will let a group enter a dungeon with 5 muskets and no other weapons or armor equipped. It’s not the game’s job to make sure you can succeed doing that. It’s your job as a player, and the game gives A LOT of flexibility for people to make things work. If his group don’t like his style, they’re free to ask him to change or leave.

Ranged already have a lot of natural advantages in both PvE and PvP due to not worrying about incidental damage from boss hitboxes and bad tanks.

As for OPR, I don’t know what to tell you. I play sword/hatchet as a back capper and never have issues with ranged players.

look i just move up with groups. i dont exactly have an issue with them even in medium. but the point is it can be done better with better emphasis on map balance for a better more engaging and fun experience instead of trying to herd 20 other people to do basic things or focus proper targets. same reason everyone wants team colored aoe effects as well. that is game design. and it can mitigate a good portion of forum complaints if done properly without even needing to touch weapon balance in the first place.

dont tell anyone, but hey… 3 fire mages doing lazarus(m10 and guess what… FIREEEEEEEE MUTATION!!! HAHAHA it was fun.) with tank and healer is a reality and finish 5 min before dungeon timer end and with no deaths.
but shhhh or they might nerf fire mage again, specially now when we have such a stronk fireball.

just leave the metaboys have their fun and you do your creativity and diversity fun with others who accept you.

no way in hell amazon would be making a game to use only one style of wep am i right? am i right?? right??? RIGHT GUYS??? please tell me i am right!!

edit: dont forget the #lessmetamorecreativityandoutplay hihihi (poof)

Ran M9 gen’s with a friend that was using bow.

It was his only high GS build.

Angry Earth take -15% damage from thrust.

We ran him through many m9’s and he got his set to 625 and he worked on his melee build next. Now he runs melee m10’s with us.

Apparently a lot of people on here have shitty friends imo. Lol

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Oh there was a battle? No wonder you take this like your life depends on “efficiency” since you have forgotten what video games are supposed to be about.

PEOPLE PLAYING WHAT THEY ENJOY INSTEAD OF BEING FORCED TO PLAY WHAT IS OPTIMAL?!?!?
What a terrible thing for gaming indeed xD

You see, you are the oppressive, emotional gatekeepers here who lie to yourselves about why you play video games, you are by definition unhealthy for ANY game community because metaslaves dont provide anything in a video game, just hurt every else’s experience.

Ah yes again inflating the value of beating a scripted opponent into some l33t achievement while nobody mentally healthy talks about video games like this.

Reality is you have unironically connected skill with being a metaslave and copying guides you often dont even understand, that is why the game desperately needs DPS meters to show how painfully average most metaslaves are because usually an actually decent player will outdps them with a fun build they made because unlike the metaslave, they know the game, they didnt read a guide.

Wow gaslighting and toxic well done. Have a nice day sir.

musket on expedition? blocked by me kek.