Fortification is bad for game design

Congratz you just proved the point, that fortify encourages burst DPS. Imagine DOTs or consistent damage being useful.

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They absolutely are when they’re applied to me, not in full BIS, no pocket healer (so reliant on following healers and hoping I jump into a friendly heal circle) and so on.

I have 5x resi, 3x shirk fort and 2x freedom currently. I am squishy enough even with that. But can I kill anyone who is maxed out? Nah. And I am godlike compared to someone who has only one resi. I’m currently running a full set of level 47 faction armour on the FSS (I’m level 51) and I melt anyone who clearly isn’t.

I’ve played games where effects are limited to a cap of one per item/effect/skill and it just means a more diverse meta that isn’t about maxing bullet sponge so everyone is back to parity. The only effects that should stack are the base effects (on items). If resilient was limited to just one item (and then you could even add it to an additional spell effect for players to use, for short duration, as well as maybe even another skill so more diversity there; i.e. add it as a side effect of lesser used abilities), then the max it could be would be 5%+5%+5% (in theory).

This means we don’t have the silly situation where some weapon types have their crit damage entirely negated because literally everyone has to run with 5x resi. So we die easier right? Sure. But it’s the same for everyone. And then it becomes more important that you fill your gear out with a variety of other benefits suited to your specific role and counter damage with other players in your group as a balance of the effects you need. Rather than the nonsense we have now where everyone basically has to run with the same set of perks.

Certainly there probably will still end up being some sort of cookie cut builds (because that’s just always going to happen in a PVP scenario) but at least they won’t be based on everyone maxing 50% fort, 25% resi and 50% empower (and anyone who doesn’t may as well give up).

The only problem with my suggestion above is that… well it’d be an utter nightmare to introduce now. I mean… think of the salt if we all suddenly had to replace all that BIS gear. And think of how annoying it would be to get resi on so many items because it’s so common (and I think that would need to change).

I think we’re too far gone for such a big change, no matter how beneficial it might be in the long term.

If defensive armor perks ever see a nerf, the forums would be full of people either asking to revert the nerf or reduce the damage in the game. Or maybe not. NW players tend to prefer to CC people to death and blowing them up over anything else tbh.

Funny thing: rend is more effective on heavy armor than it is on light, while shirking fort has the opposite effect

Is it? It’s a slider so it just cancels fortify out if it’s equal stacking, since it has nothing to do with armor value? It’s just that getting fortify is definitely a lot easier than applying rend.

Unless I’m misunderstanding, and you’re saying a heavy applying rend to a light is more effective than a light applying rend to a heavy, that makes sense.

Yup. These % modifiers are a poor way to do things. They just exacerbate any outstanding issues further.

Consistent damage it’s a pve thing on boss fights.

Ah? You believe consistent damage shouldn’t be viable in PVP?

Heavy armor can’t dodge as effective as light armor = cannot benefit shirking fort as much.
Heavy armor relies heavily on defenses, so having rend on a heavy armor build is an instant nerf.
Light armor on the other hand, has a second layer of defense, which is mobility. So, using shirking fort allows light armor to play aggressive while they can run away if they have rend

Regardless, this discussion is already on going in different posts, I was just pointing out a fun fact

I believe so yes. At the current state of the game there’s still people complaining about bullet sponges and immortal people. Making changes to soften bursts will increase the number of crazy whining people on here

Atm fortify is giving your consistent damage a chance to shine because if you still have good damage outside of your burst then you can finish off people

Dodging is just as effective in all armor classes, the difference between light and heavy dodges is the fact light can use those dodges to disengage/engage. Rend is a slider with Fortify, it’s taken into account after armor mitigation. You must be thinking of armor pen.

If after all dmg buffs u still complain about Fortification … then something wrong its on ur side mate.

But yea, probably u are the type that likes the game to be 1-2 shots per kill. ShooterWorld coming.

That’s not even remotely accurate. If you don’t burst someone, the chances of killing them immediately goes down, because they’ve already dodged and refreshed fortify or been healed and your consistent damage is now useless. That’s not even an issue half the time however, because overall damage output is at an all time high. We’re in a unique position that promotes unhealthy burst damage and CC lockdown, because of fortify and healing, however if you nerf fortify and healing people would just die faster.

Absolutely not. I would want them to remove/decrease the effectiveness of fortification so that they can lengthen ttk at a base level instead of relying on buffs/debuffs to solve imbalance issues.

They will not like that at all. If we nerf healing more + fortify then there will be only bows and muskets :smile:

Yeah, that’s one of the problems with this game unfortunately. The game is honestly just to the core unbalanced as a whole, starting with the way damage scales and the way health scales.

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U guys are incredible, nerfed tanks to the extinction for reason that Tanks were tanking! Again the same excuse “I cant kill tank fast”.

Nerfed healers so much that u can hardly find healers now in expeditions and OPR. A bit more nerfs and healers will be also just an expedition class like tanks. Again all nerfs came because healers are healing. WoW, weapon with lowest dmg in the game and totally harmless. Yet people just spammed skills in Riposte than blamed the game.

I bet the big whine community would totally disagree to get DMG nerf. Why? For the same reason, because they are doing DMG. Sound legit?

I play tank in pvp quite often, tanks don’t benefit from fortify that much man. I get more use out of invigorated than shirking fort. If anything nerfing fortification could actually bring more tanks into the meta.

How many wars have u played?