Does fortify have a cap? Or even, can anyone explain the scalling on adding more and more fortify to a build?
Buffs
| Effects | Description | Effect Cap |
|---|---|---|
| Cleanse | Removes and provides immunity to all debuffs | N/A |
| Empower | Increase attack damage | 50% |
| Fortify | Increases damage absorption | 50% |
| Haste | Increases run and/or sprint speed | 50%* |
| Heal | Restores health over time | N/A |
- Haste Cap does not apply to the Haste Elixir from the Seige Armory in Wars
thanks! ![]()
It says rend cap is 30%, but is that only per person? Meaning if 2 spear users do perforate, the overall rend amount is 50%?
They really need to make shock usable by us lol
Ah, the reason that disease is a joke
It really isn’t a joke
It really is though. Because disease doesn’t gimp healing by itself. Rend + disease + cc does.
Obviously not a cleanse pot enjoyer
Cleanse pots only do so much lol
They do everything lol
I know, but only for a limited amount of time and then there’s a CD. That’s why you can’t depend on them is what I’m saying
i think rend cap is 30% , however the void blade 15% rend stacks with other rend.
eg, if perforate 30% rend +void blade 15% , it would be 45%
Thanks, yeah would be nice to get an official answer. You see 2 rend debuff icons sometimes, but do they really stack?
The do. Any rend after 30% only works to counter fortification. And any fortification after 50% is just “rend resistance”
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