So my server has a few people who through whatever life circumstances able to live at forts. Are you taking a fort? They’re there. And they’re all this single group of green players.
I’m all for open world PvP, and am pretty much always flagged. But here is the thing
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Most of their specs are full Dex, Stamina Recovery, Purifying Toast. Usually bow/musket and another weapon. They’ll shoot anyone on point, and just run away forever if pressured. They’ll never fight you in a sustained battle. This means if you are a single person or small group taking a fort you are in for a long uphill battle. It’s really easy to pressure the point, and just run or jump the wall. Even if you manage the catch and kill they’re right back a few seconds later. As long as you aren’t on the point they’re winning.
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You bring a larger group to take the point, and they will be there as soon as you leave re-capping the point. If you chase them off they will wait in the ramparts until you leave. This means for all your work capping vs. them you can’t even enjoy the buff.
It’s not a matter of skill or tenacity. It’s time. They have time. The result is green currently has every fort on the map.
We could take a huge group, swarm the map, even put 10 people at every fort. And by morning everything would be back to green.
This would be one thing for the more benign perks. (Free camp, Free teleport, etc.) But that only exacerbates the problem, because most players are only going to help out for forts such as First Light (Refinement Bonus) or MB (xp bonus for aptitude chests). This makes it even easier for the small faction of players to control the map.
At least when there was a lock you’d know your job well done would stand a while. I’d even be happy if control reset to neutral on unlock so someone had to go re-cap. Or perhaps let groups over-cap (which would deteriorate over time even if no one is there). Or make the cap really fast, but a 12m lock. Or just rework the fort bonus’ so there are no gameplay impacting bonus’.