Well I’m also talking about the fact the score will arbitrarily change additionally the number of placed decorations will change as well sometimes I look and it says 130 other times it says 171
And every single time I look it’s usually a different top scorer even though the decoration score stays the same and if anything I’ve gotten more levels into territory
Same issue ; housing is unplayable, 20 min to put a chair… but they are too busy with their PTR to care about bugs reported for more than 1 month now… Maybe don’t release new content as the previous one is still not fixed…
I’m having this same issue in my home in Windward. This has been going on for weeks for me. I tried optimizing my CPU and made sure many of my programs in the background are closed, and it still freezes. Please have a fix for this soon! It didn’t happen before the server maintenance recently for me.
One thing I’ve noticed is sometimes other players will show up in my housing area. I know you can visit other homes. But I’m not the top spot and what are the chances people will check out my home on a server that barely breaks 700 these days.
So now I’m starting to wonder if the proposed theory that homes are “bleeding” into each other might actually be right. ((At least on a ‘data stored in a database’. When I first go into my home I have like 116/215 decorations…then the glitch happens and it drops to around 96 and the temporary lockups start.))
This “bleed” would also explain why, in your case, it doesn’t happen on every home. There’s still a bunch of T2/T3 homes that have no other owners.
And it would explain my issue of it getting worse. I picked the T4 home in EF that’s right off the Trading Post and the town well. So it’s definitely a ‘prime location’ for both ‘curb appeal’ seekers (ie being #1 so their home is shown to everyone) and those want quick access to trading when they port.
…as more bought that home, more data bleed is happening.
I was thinking about this as well. Could it be caused by the house that is “on display” trying to load its decorations in your house? in my instance, my house is not the one on display and I am getting these issues, but one of my friends doesn’t have this issue but his house is the display one.
In this theory…it’d just be: The more players that own that house, the more the system slows down trying to sort out which data (ie a chair) belongs to which player. With it not mattering if the house is on public display or not.
Knowing this game was designed in a haste (the change from RUST-like to ‘Standard MMO’). I’m guessing the coding is something like this (as illustrated and not actually the code-speak):
Each house is a “basket” and the items we ALL place are then dropped in the basket with a “name tag” for who’s suppose to view them; along with the other bits that say what the item’s position in the house is.
So, the more players that have an ownership claim to the house, the more items are dumped into the basket for all of us to sift through on the client side (one of the devs has stated “things like housing” are handled by the client; this was brought up during the ‘is NW client authorative’ questioning).
This also means the smaller homes would be less impacted because they, by design, only allow so many items to be placed; less items in the basket from each player owning a claim to the house. Plus those using T1/T2 homes are likely only using them for Trophy and Teleport and not placing a bunch of items to begin with.
In other mmo’s you can actually petition while in the game and a live rep will respond to your questions., it may take a day but they will track you down and give you an answer, and here we are 2021, a game owned by one of the wealthiest companies in the world and we are being completely ignored, for weeks. They seem to have time to read every one of our comments and then either approve and post it and or temporarily disable and enable our accounts but they cannot simply make the time to acknowledge our comments. Outright unprofesional and disrespectful.
Same issue. Teir 2 house in weavers fen. Seemed to happen the most for me when placing, moving or picking up an item model that has not been in the house before. Cannot repro 100%. Game will become unresponsive for a few moments, and occasionally just crash. I took a few screenshots today while decorating and did notice that my “Decorations 104/125” changed to 19/125 with every instance of the game becoming unresponsive.
saying it comes down to hardware is like finding a needle in a haystack of the few people with working hardware. there are people from 1060s to 3080s having this issue with various CPU and Ram amounts.
its definitely a code issue considering how often people note the abnormal doubling of count.
Woooaaaah … Issue has been around for over a MONTH now & still no fix for this shit… So when are they replacing the DEV Team…
Before you go & say " well could you do a better job? " no… No I couldn’t. I am also NOT a DEVELOPER.
As of Patch 1.1 (Into the Void) this appears to be fixed. I sat in Decoration Mode, with Show only owned items checked, for 15 minutes. No freezes or even a stutter.
It was good for a few minutes. I placed a pumpkin and now i have a continuous item placed count changing and lockups. Says i have 151 item placed. not sure if that’s correct. Tried another house and it worked fine. house only had 2 items placed. Went to another house. This one has 8 items placed and was doing the continuous counting again and lockups. Tried hitting escape to get out of building mode and game closed. Very disappointed so i’m done for the nite.
Improvement, but still glitches out for me. At least they’re making progress. Before I couldn’t even teleport to my house without risking crashing to desktop. Now I at least have a few seconds it seems to exit house after teleporting… not ideal… not even really playable… but at least can work around now
Now when in Decoration Mode sometimes the swirly (load indicator) will repeatedly show up like it does when you first switch to the mode. Took a good 1 minutes to finally stop.
…it’s like it couldn’t exactly figure out what items I had to place.
While this was happening my Decorations Placed spooled up and down from 101/215 to 77/215; it’s now stable at 101/215.
This might be what is/was causing the freezes in the first place if the menu was firing off the server query to see what furniture pieces I had to place. Only it was triggering the ‘loading indicator’.