I’ve played many MMO based games since the late 90’s with a group of mates but New World seems very anti play the game ‘together’ and we’d love this to be addressed properly as it really does demotivate getting together and playing more often
Individual 24hr timers (elite chests, topaz runs etc.) - reset this to a specific global time each day, it creates a false block to doing content if one or more of us played through an area the previous day and the timer is still active
Quests - the inability to share quests between friends or even be on the same one automatically splits us up, it feels like we are all playing a single player game and just chatting over discord
OPR - has no meaning passed getting 2 gypsum, no rewards, no ranking, aimbots galore etc. So we log in grab the red stuff and run out, there’s no real incentive to play all night like in Dark Age of Camelot
Dungeons - no one wants to do them post quest line requirements, why? Because we have to play the gear score game and be 590 before we waste high level orbs that costs a fortune to make, we’ve run Genesis once to see the content on offer but see no real point in going in for a couple of GS bumps that can be attained far easier using gypsum
In all, for some of our regular gaming nights we have to cajole each other to actually log in to do stuff. We regularly run shattered mountain area content as a group of four until we get rolled over by the zerg doing a chest run, inevitably join for bumps as it’s an easy win towards doing dungeons hopefully a little but quicker
Adding the new mutations stuff sounds fun but bar those who play 24/7 most other players aren’t anywhere near this content or in game pay wall that’s required due to key costs from global chatter we see
We really like the game format but these and other bugs / features make it very hard justifying the longevity of our collective and precious free time if we are constantly stopped and discouraged from gaming together as friends, thx for reading