This post was originally created not with the intent of drawing attention to the serious issue that either the server or the client (or both) cannot handle the number of packets being sent and processed when an army of 50 clashes with another army of 50. Instead this post was made with the sole intent to weaponize the admins in order to ban players based on past vendettas and it really takes away from the key problem here:
War’s when fought in full zerg versus zerg of 50v50 do not work well. I don’t even know what amazon can do to improve it other than dropping down the number of players to 30v30. Even then I have my doubts the client will be able to process enough information fast enough to actually animate player actions.
moosee999 has tried to repeatedly frame this as though its some intentional exploit - this is a by product of 50 people fighting 50 people in the same exact chunk of game space, nothing else. When I see this conversation framed as “XXX is abusing lag” it’s facetious, propagandized nonsense. As is evident from both perspectives of the battle - BOTH armies are affected by the inherent lag created by all these players being present equally. In fact, the very title of this post is completely fibbed → “make your entire army invulnerable”. What a joke, any perspective you watch shows you people are still dying - no one is invulnerable. In fact in the latest war for restless shore:
The attackers completely wipe even though the lag sets in.
Furthermore, once they regroup organize and attack together (as they should) - they actually begin lagging (and by extension being unable to really gauge whats happening on the screen) before the defenders as seen from this syndicate perspective:
The war in this state is absolutely unplayable and I agree with you in that respect, but the most effective method right now while not everyone is level 60 is to fight in full force as 50. There is no other alternative. No one is going to take into consideration how much lag is being generated when it comes down to war and do the courtesy of splitting 50 into three points. But supposing they do that - what happens at the final point when all 50 attackers NEED to converge on a single point and all 50 defenders are spawning on the point? No matter what the lag will occur.
This is a technical hurdle that Amazon Gaming Services Developers have to try and resolve, not some nefarious purposeful exploit anyone is executing on demand.
This isn’t some kind of new problem either. This has occurred before on other massive scaled MMOs:
So please, stop with the thinly veiled attempts to slam people you have personal vendettas against. The rest of us just want to play the game. It would be fantastic if performance could be enhanced to deal with this but ultimately the solution may just be to drop wars to 30v30 to prevent the overload.
Beware the spreading of misinformation for an MMO in it’s state of infancy - just like the initial claims that catch up mechanics for factions with less territories was actually an exploit - where it turned out to be an intended mechanic - spreading lies about what is happening will hurt New World and ultimately turn prospective players away from it.