Game is great and can be greater. Same old dev mistakes over and over=boring

200 active contributors?

ten active programmers?

genuinely curious. if it’s not a manpower problem then :’(

Your comments sound like someone who works on new world as a dev :\

There are some posts saying what is good about the game. In general though don’t come to the forums looking for people to say great things.

I understand that as players we only pay for the leveling to 60. The rest of our experience is in development. However this process is not going well and something needs to change. Players recognize this and I hope you do as well?

the way things have been WORKING is not good.

Hows amazon games new world development looking on your resume? feelsbadman if it’s not your fault and handicapped by higher ups…well lets hope theres an expose i guess?

Hi to all the hidden devs? Nice to meet you.

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Aside from artists, the lack of design experience for mmo’s does not inspire confidence.

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EEESH.

That’s not a good 28 minutes for the game :frowning:

also as a pvp player I just want to say PVE is killing the game /cry

Yeah, the most successful MMO in history called FFXIV. You can be all professions and classes on a single character.

New World flopped because instead of being a game of fun. AGS decided to turn the game into a cheap barren grinder. Without any of the perks in already established grinder MMOs. I mean look at the varied number of activities that advances your characters in Black Desert Online and Lost Ark. Now compare those two grinder MMOs to New World. And add that you need to spend many times more time grinding PvE in New World to be a factor in PvP.

Add on the fact that New World is basically an upgraded version of All Points Bulletins, and the fiasco of that MMO. Where the Devs for the longest time more so rewarded players who cheated and used scripts.

The Devs still haven’t bothered fixing the economy from all of the dupes and exploits. Which is easy to fix. All they would have to do is add 700 GS gear as starter gear, and then allow players to work towards 825 GS gear. Making sure that the new gear is bind on pickup or use a completely different currency other than coins. Basically making all that exploited gear and coin worthless over night. Pretty much instantly making the economy much better.

Then you have the nonesense where the Devs stubbornly make the easiest playstyle in the game. The most brokenly overtuned playstyle in largescale PvP. Should you have to wealth to build it up. Pretty much make most other playstyles completely worthless. You want to be ranged spellslinger in New World? You better go play another MMO. Unless you want to be grossly underpowered and rendered all but useless.

Then another big turn off for most gamers. New World host a PvP scene that does not reward skill or time spent PvPing. In New World you become an “eiite” PvPer by mostly PvEing. Thus completely destroying any resemblance of expression of skill. Actually New World has less expression of skill than P2W Korean Grinder MMOs. Which is actually sad, and is a giant turn off for the lion share of PvPers, and gamers in general.

Also the current elephant in the room. Because of the aforementioned issues. The player count on some servers are so low. That players are either faced with pay for the game again to be able to play it. Or simply just quit because said players can’t find people to do expeditions. I mean if AGS is not going to try to correct the aforementioned problems. Then AGS need to rapidly release single player progression path content. So players can at least can gear up to have some type of fun.

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That was Amazon Games Studio’s, ‘Studio Head’, Mike Frazzini.

He was the one who signed off on hitting the switch to launch the game. He probably chose to pivot New World into a MMORPG (most expensive genre to develop). A whole list of blunders that got him to “resign.” Official reason of resignation is to “Spend time with his family.”

The CEO of Amazon had to signed off on getting him fired. It takes a lot for your boss’s boss’s boss’s boss’s boss to get removed. He’s probably in a different division of Amazon now.

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For few things I agree with you, but for many I do not.

First off : Final Fantasy XIV is successful because many other things in general, other than the professions system. The biggest reason I should say is that it rewards players with both fun combat and exciting rewards built on top of a dynamic and enjoyable combat system. NW misses most of that.
Second : I do not consider FFXIV as the most successful one. Main reason for huge success is the access from consoles. Usually cross-platform games are healthier due to being distributed to a lot more of a potential players than a PC only or PS only game could ever do.

For the impact off of cheats and exploits that they have never fixed, yes I do agree they didn’t do anything to fix it. We still see the results after that fiasco. On the note that increasing gearscore would fix anything… it won’t. In that specific case would have a little impact but overall increasing caps over and over again it’s not how you preserve the game, it results into the opposite - more and more people would leave not being capable of continiously meeting the grnding requirements of matching overall progression. Many korean mmo’s have lost 90%+ of their initial playerbase mostly due to constantly lifting the ceiling and all the non-hardcore 16 hrs a day players leave behind not able to progress fast enough to be relevant which results into them leaving the game for good.
In NW the system of gear progression and increasing the gear score takes so much time that a new increase of the cap would probably demotivate people to progress further, mainly because of the new grind which very often feels unrewarded at all.
I have been doing myself countless gen/laz per day up until the point i reached 600 expertise in all my gear slots. After that I barely do 1-2 total dungeons per day. There is nothing exciting for me in there - despite the dungeons being well-designed and probably that’s the only thing i enjoy now inside those. Rewards are always the same, repetitive acquisition of the same named item ( for 127th time the same RING ) that the only thing you can do with it is salvage for 3 coins and few repair parts. No thanks. If that’s all the reward I might just sell few ores and call it a day.

The game is new. The variety of playstyles are yet to come but it’s kind of hard for them to do since most pvpers left playing the game does not even provide quality feedback. The only thing these people left around crying about is to buff all their weapons so everyone can 1 shot everyone. Or just making threads for selfish reasons to ask for a change that will allow their company to abuse easier and win war after war. Most of the feedback I read on these forums lies on top of a selfish reasons. It’s sad that some suggestions actually sometimes Devs fall into the trap and even considering doing some.

As for the issue with player count on some servers - the reason is obvious. Self-sustainable gameplay - everyone is allowed to obtain everything as long as they are online. No actual need some players to ever trade anything, they can grind it all. The amount of top-tier potions, meals etc you get from just provision chests does not really align with the Cooking/Arcana professions. Sometimes I really believe that both of these are worthless aside from Attribute food. That’s all it is just attributes food.
You do not need party to progress your gear in NW. I have managed to fully get to 625 gs solo - using my free transfer token , got to a populated server and got from 510 expertise to 625 in less than 3 weeks by joining public dungeons. I geared up but yet again I don’t see any incentive to use my gear since OPR is clusterfk of lag, combined with visuals that completely make your screen a pile of pixels that hides all the important things you need to pay attention to.

But yet again one of the core reason why servers are getting lower and lower in population is because the economy is hurt not just because of exploits… but it’s hurt because of the absurd trade skill system that allows thousands of players to be self-sustainable in resources for all purposes that puts trading in very bad state. People struggle to make coin for a reason. There is barely anything that earns you coins aside from boosting umbrals, obtaining territory with your guild or just charge absurd fee’s for a 7k faction token orb. People need to be engaged into trading between each other, but the only things they trade for is basic t1-t2 materials that everyone is lazy to harvest.

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You see you’re wrong though. Beta tester input is valued to the developer company while ours goes on deaf ears. Plus I would definitely not fork out more cash for the games extension when the trust in the department is completely gone to begin with. But hey don’t just take my word for it. Look at the 1.5 million player base that is now barely 20k. It’s barely on the 1% quota of what is once was.
Even Phasmophobia, a game made by indie devs which has more of a player base than that lol.

This is all stuff I knew but pretty much hits the nail on the head. There is more to NW’s problems the video doesnt touch on IMO but it hits a lot of the important reasons. Complete lack of MMO experience from the top on down. This is an eye opener for people that don’t realize everything the video touches on.

PVE didnt kill the game. Its how they went about both PVE and PVP. PVX can work its just that both systems are completely flawed and use archaic 15 year old designs.

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Yeah, I’ve known about all the bug issues and game flaws that have impacted myself and others I’ve played with, but didn’t realize the potential why of it…I just gave AGS the benefit of the doubt and assumed enough time maybe.

I guess the question is will the game be around long enough to keep improving, and does the staff care enough to invest?

I’m pretty sure the most successful MMO in history by pretty much any measure is WOW. Never played it, but I don’t think you can argue otherwise.

I think their biggest mistake ever was changing the combat system

The biggest mistakes for New World, were in the November, December, and January patches. We simply didn’t pay for a bare bones PvE Grinder. We paid for a PvP centric game that was catering to PvPers. AGS did the classic bait and switch, and we all know how that worked out for them.

I doubt many gamers will pay for any new games AGS make now. AGS simply has burnt that bridge now. They will have to restructure and build another bridge from scratch now. But hey they already got our money with no repercussion, so what do they care.

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So, we should just stop playing it until most are fixed. If all this bug/balance thing is a headache.

Oh yet 99% of player have done that.

Please calm down everything is normal & under control blablabla

So, they are are doing same error as a “amateur” (no offense) doing mod ?

Yeah everything is alrighty they learn !
Please recruit competent people

No, it’s only a part of the iceberg.

People a leaving for all the reason listed by OP

For me it was boring, to "fight’ against the dev & bug everyday. When i can just have fun without stupid headache

At the end we play a game to have fun, not to build a alternative time gated life

Some are saying people are mean, in reality it come to frustration lead by dev team of NW

We are not just a angry mob, AGS as to deliver a working product. Wich he is not actually, 8months after release.

Poor forum modération, I’m sure the dev team don’t even take time to read forums it’s sure

They punished players straight out the gates for being what we are.

Fucking nerds.

Lmao.

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They went radio silent for weeks now, so this wouldn’t be a huge surprise. New World is a massive flop, the game was a success for a few weeks and nosedived since 2022 started. We’re down to 2-3% of its launch population, so no wonder if heads are rolling. The game has been mismanaged from the start.

I have multiple friends that ask me regularly, "is New World playable yet?

And if I give them the go ahead, they’re gonna play again. I have not given them the go ahead yet in fear of them not enjoying it again. I think a lot of old players are like this.