I waited to make this review/feedback because I saw this things right when i reached 60. But as a guy that played 18H per day, I reached 60 in 6 days so I decided to wait for a time where most players are already 60 and not only me and some other tryhards.
The amount of broken things about this game are way too many, I can’t even remember all of them, but I will put the most important ones, the ones that make the game unfun after doing all the game content (which is not that much)
- PVP combat has a really low skill cealing and a really bad balance
Ranged combat and some classes can show some skill to use, and most of them are really fun in comparison to melee classes. The problem is that they are swallowed by the meta. My server is a tryhard server, so most people use the meta right away. If you use light armor, you are trolling, I don’t know who balanced the armors but if he played more than one game in his life he should be checked for alzheimer. Light armor has 4X less defense than Heavy, and the only downside is NOT having 20% dmg increase, yeah, you can kite better, but you can’t kite in 50v50 which seems where balance in this game is directed (and fails hard to do so)
I won’t even talk about the musket and how useless it is for a high elo Valorant/CSGO player like me, if the high skilled 0.1% FPS players are using GA/Hammer or GA/Hatchet it speaks for itself.
Bow is good, but gets overshadowed by Fire/Ice. You can use Ice cds and then Fire cds, but if you are playing Bow you can only use its cds, because the other Dex weapon is the water gun.
Who designed Greataxe skills and traits? It has gap-closer, lifesteal, empowered, one of the best cc in the game, 15% movespeed perma, best or close best dps. It has the highest damage skill of the game too thank god its useless in pvp unless you are fighting versus a 7yr.
The wars in my server are 25GA/H 5S/H 10 Healers and 10 Mages (Sometimes the mages ALSO use the greataxe with a gem and ice, godsake) and everyone with heavy armor.
And the worst thing of being forced to use Greataxe in this game is that this game is boring for melee, with the removal of stagger and not even adding flinch its a literal clickspam, almost all the must dodge abilities are way too easy to dodge even if you have a 260ms reaction time and you are talking to your grandma while you play.
Fixes? Nerf greataxe to the ground, add at least flinch in melee, buff musket so that at least a high skilled player can make use of it, add the working holy grail of armor in rpg games (Heavy bad vs mages, light bad vs fighters, medium balanced but worse than their specialized counterparts)
- Bugs that affect lvl 60 players are way too much and gamebreaking
The bug that makes you invulnerable with the ice gauntlet literally broke every fight that happens in my server, now even a damn musket guy uses ice. Its stupid
Reekwater spawns are broken in many places, I wanted to do the quest solo and then I got mauled by 19 ghosts spawning in the same place or a boss spawning 3 times in the same spot.
Lvl 65 corruptions can’t be closed because of a bug
Outpost rush bugged and disabled.
- Economy will only work for consumables
All the items are permanent unless you break them, that makes every item useless when most people have them. Unless you are the first one selling something, you will sell it for 0.01, because no one else will need it. Every good economy in a game has assets that could cease to exist, you should take some tips from EVE Online in that regard, or Albion.
- Incentives for PVP, a content that is created by players on its own and therefore the only content that doesn’t get repetitive
I really don’t get how in this game every problem gets extremist with it’s fix. With stagger instead of adding flinch you eliminated it and shifted the combat 180. With PVP zones you went from everything being PVP to not even one zone being PVP.
There should be a PVP zone with the best resources, a really big zone with a lot of cover so that you can’t see someone at 4km. PVP events in central parts of the map would be pretty good too.
PVP shouldn’t be just for the sake of PVP, it has to have a reason for it, this is a MMO, not a Valorant game, if I want PVP just for the sake of it i would go for a match in League of Legends, a game designed for that. In MMO’s you have the power to be fun in other ways, you “change” things in the world or “earn” things that you wouldn’t if you havent engaged in PVP, making it rewarding and fullfilling.
- Alliances (party of parties), RAIDS, better dungeons bosses mechanics, and higher difficulty dungeons
Alliances are a must, most of the PVP content in the game is done in parties of more than 5 and there is literally no UI and nothing to actually make a organized party of more than 5 persons.
In dungeons FFXIV put a higher regard for me, there are bosses there that have more mechanics that all the mechanics in all NW dungeon bosses combined. NW need to step up a lot to get in their level.
A expedition of 15 or more people is needed, its like a known mechanic in MMO’s since like 15 years ago.