Game lost over half million people online at peak - within month

guess why…
https://steamcharts.com/app/1063730#1m

So? That is actually better than what happens to most MMOs. In fact, the surprising thing is that it is not as steep as expected. Or more surprising, you were not aware that always happens.

Are less people playing or are people playing less?

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The game has its issues, but the issues the game is facing are not uncommon for MMORPG’s during the first few months of launch, we are just in a much more mobile information point in technology where flaws can be shouted from the rooftops with ease.

I say give it 6 months, if things haven’t been ironed out in the next 6 months then you have reason for concern.

The game sold well, many people have bought skins, this will translate into a larger team for the first DLC. Things will get smoother imo.

you must be new to gaming… yikes.
That is like every play count in any MMO and most games.
How are you so stupid?

… Yeah. That’s literally the most common thing ever.

A game generates tons of hype which shoehorns an incredibly large audience into purchasing a copy and trying it out. When the hype or the ‘honeymoon phase’ fizzles out, so does the novelty of playing the game.

It’s a common phenomenon with pretty much all high-profile, new releases. Plenty of people play it at launch and then, the number gradually decreases until only those that really enjoy the game are left.

Want another example? Valheim. It was all the rage when it first released and currently, there’s barely 20k people left that play it consistently according to Steamcharts. Does that mean that Valheim is a bad game? Quite the opposite, I’d say.

I personally expected something more like Albion retention.

This is something which the nay-sayers just keep overlooking. Yes, a part will have stopped playing permanently. But the reduction in concurrency is in part also just because people play less hours, are not standing in queue as long anymore, or on most servers do not stand AFK to remain ingame anymore.

Beyond that, in terms of concurrent user counts, we also have little idea on what’s normal for MMO’s. These sort of figures aren’t usually shared.

The only MMO I know of with full transparency in this regards is RuneScape. And if we look at the past roughly 8 years of gathered data, OSRS and RS3 combined peaked at roughly 170k:
Runescape Population Avg by Week (misplaceditems.com)

Double Exp weekends may peak somewhat higher, but the granulation in this graph averages that out.

And of Runescape, with 170k concurrent users, it actually equates for them in over 1 million active subscribers and even more players including the f2p. Not exactly sure where I read it, could have been one of Jagex’ financial statements, but if I recall correctly roughly 2.8 million players active at least once per month.

Concurrency in that sense is a very poor measurement of standard when trying to compare it to the more traditional ‘active player’ count usually reported, as in logged in once during the period of a month. Because if the ratio concurrent users is at least equal to the active sub ratio for RuneScape, we’d already be talking over 2 million ‘active players’ for New World. If going by the f2p included in RuneScape, it may even top 5 million. We really just do not know.

And even with that, in terms of RuneScape the available data only tracks back to figures well post launch. On the Steam platform, there are a few other MMO’s which have tracked since launch, but mostly not exclusive to the Steam platform. And also some generally well appreciated MMO’s, which have rather low concurrency on Steam despite their general popularity, most probably because many people do not play these through Steam (primarily looking at FFXIV and ESO).

We can only safely conclude that New World players are cumulatively spending less hours in this game, that’s it really. Until New World provides other metrics to help interpret this data, all these threads trying to predict doom and damnation based on this level of Steam data is pointless. It’s just not a statistically valid interpretation of the provided data.

And before some special kid starts crying white knight again. No, just no. I merely think it’s important to remain educated and not draw conclusions without the factual data to back it up. It’s uneducated, it’s just dumb.

And with that, it offers also no real room for debate, because it’s all just going to be pure, unfounded guess work. Meaningless.

DLC is years away dude, we are still in Alpha. I just don’t remember paying for an early access game :rofl:

I paid for Alpha, I was there in the original Alpha. Game has come a long way.

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