Game State and feedback

I have been playing since close to day 1 of official release. While I like the concept here is some of my views, opinions, and what not.

  1. since the release of OPR (outpost rush) after entering your chat becomes broken and need to relog to fix. ( STILL NO UPDATE OR FIX YET!!!)

  2. Various chests, resource nodes when attempting to collect - bounces your character like you are riding a bronco. (most likely a mapping overlay issue or mesh collision)

  3. there is several weapons in the lore style of game that can easily allow for a shield other than just Sword n Sheild. ( GoT - unsullie had spear n sheild, Vikings - Hatchet n sheild, etc. ) also while on subject of weapons not every sword would allow you to have a sheild (ie broadsword / 2 handed)

  4. While yes it is nice anyone can join an invasion however factions should be able to override this autofill system or at least set to faction only fill.

  5. weapon balance is way far away from being balanced. hopefully the new changes to expeditions will get players away from all using the same weapon. (ie Void Gauntlet).

  6. Invasion system is BROKE AF: currently tonight and last night I seen people listed 3 or 4 times for same invasion matter of fact a player was in 2 groups and still in standby. players are sent invites and immediately kicked which means some invasions are starting without the 50 players costing companies money or downgrades to territory WASTING MONEY and time. I frankly do not think we need more then 1 invasion per territory per week. We have downgrades based on wars, invasions, or not enough money generated. (Eventually if we get the next section of map we will never be able to do anything but territory maintenance).
    [New World (gyazo.com)] [invasion with players listed 2 times or more] Screenshot - be10c7fabf4eeb004741a94a20614339 - Gyazo

  7. Lastly what the heck purpose is town board " UPKEEP" for??? - is that not implemented yet or someone just dropped the ball on the DEV side of the house? To me “Upkeep” should mean just that. missions that help lower the cost of your upgrades and cost overall for the owned territory a way to stop the possible downgrading and help a company maintain funds.

  8. the game was always geared towards PvE / PvP intertwined and semi-supporting each other. I see more often then not people just focusing on killing each other or camping out in areas to hinder others from getting elite chests or better loot/ expertise. To help fix this I think all players need to do “x” amount of town missions or their standings downgrade just like stations. meaning without doing missions they start losing their respect buff levels (storage, gathering, less fee buffs)
    I mean most people stay PvP just solely for the bonus to luck, mining, gathering. Which means where is the PvE aspect of game sure yes you can say just go “unflagged” and there is your PvE but why would I do that when I get no bonuses. Which means now you have a game that is PvP or PvPsoft.

  9. BOTS — Are you seriously going to tell me you can not figure out how to perm ban coin sellers. seems every update they are back or new ones. We now have BOTS mining, gathering resources which is in short supply since merges and yet you can not tell they run the same route or attempt to mine a missing node (basically using a macro type system). While yes we have an AFK system that does not effect a potential BOT. all you need to do is the same styled message " are you still here" say every 30 minutes to 45 that you need to hit a different game generated random key sequence.

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